<adsk_Utility_XYZGenerator>.CoordinateSystem : integer
<adsk_Utility_XYZGenerator>.MapChannel : integer
<adsk_Utility_XYZGenerator>.Offset : point3
<adsk_Utility_XYZGenerator>.Tiling : point3
<adsk_Utility_XYZGenerator>.Angle : point3
<adsk_Utility_XYZGenerator>.Blur : float
<adsk_Utility_XYZGenerator>.BlurOffset : float
<adsk_Utility_XYZGenerator>.CoordinateSystem_connected : boolean
<adsk_Utility_XYZGenerator>.CoordinateSystem_shader : texturemap
<adsk_Utility_XYZGenerator>.CoordinateSystem_paramName : string
<adsk_Utility_XYZGenerator>.MapChannel_connected : boolean
<adsk_Utility_XYZGenerator>.MapChannel_shader : texturemap
<adsk_Utility_XYZGenerator>.MapChannel_paramName : string
<adsk_Utility_XYZGenerator>.Offset_connected : boolean
<adsk_Utility_XYZGenerator>.Offset_shader : texturemap
<adsk_Utility_XYZGenerator>.Offset_paramName : string
<adsk_Utility_XYZGenerator>.Tiling_connected : boolean
<adsk_Utility_XYZGenerator>.Tiling_shader : texturemap
<adsk_Utility_XYZGenerator>.Tiling_paramName : string
<adsk_Utility_XYZGenerator>.Angle_connected : boolean
<adsk_Utility_XYZGenerator>.Angle_shader : texturemap
<adsk_Utility_XYZGenerator>.Angle_paramName : string
<adsk_Utility_XYZGenerator>.Blur_connected : boolean
<adsk_Utility_XYZGenerator>.Blur_shader : texturemap
<adsk_Utility_XYZGenerator>.Blur_paramName : string
<adsk_Utility_XYZGenerator>.BlurOffset_connected : boolean
<adsk_Utility_XYZGenerator>.BlurOffset_shader : texturemap
<adsk_Utility_XYZGenerator>.BlurOffset_paramName : string
<adsk_Utility_XYZGenerator>.TheList : maxObject array
<adsk_Utility_XYZGenerator>.Shader_Version : integer