#include "apiMeshGeometryOverride.h"
#include "apiMeshShape.h"
#include "apiMeshGeom.h"
#include <maya/MGlobal.h>
#include <maya/MUserData.h>
#include <maya/MSelectionList.h>
#include <maya/MPxComponentConverter.h>
#include <maya/MSelectionContext.h>
#include <maya/MFnDependencyNode.h>
#include <maya/MHWGeometry.h>
#include <maya/MShaderManager.h>
#include <maya/MViewport2Renderer.h>
#include <maya/MDrawContext.h>
#include <maya/MHWGeometryUtilities.h>
#include <maya/MObjectArray.h>
#include <maya/MFnSingleIndexedComponent.h>
#include <maya/MFnDagNode.h>
#include <maya/MDrawRegistry.h>
#include <set>
#include <vector>
{
public:
apiMeshUserData()
, fMessage("")
, fNumModifications(0)
{
}
virtual ~apiMeshUserData()
{
}
int fNumModifications;
};
class apiMeshHWSelectionUserData :
public MUserData
{
public:
apiMeshHWSelectionUserData()
, fMeshGeom(NULL)
{
}
virtual ~apiMeshHWSelectionUserData()
{
}
apiMeshGeom* fMeshGeom;
};
static void callbackDataPrint(
{
int numItems = renderItemList.
length();
for (int i=0; i<numItems; i++)
{
item = renderItemList.
itemAt(i);
if (item)
{
}
}
printf(
"tAPI mesh drawing in pass[%s], semantic[", passId.
asChar());
for (
unsigned int i=0; i<passSem.
length(); i++)
printf(" %s", passSem[i].asChar());
printf("\n");
}
static void apiMeshPreDrawCallback(
{
printf("PRE-draw callback triggered for render item list with data:\n");
callbackDataPrint(context, renderItemList);
printf("\n");
}
static void apiMeshPostDrawCallback(
{
printf("POST-draw callback triggered for render item list with data:\n");
callbackDataPrint(context, renderItemList);
printf("\n");
}
{
public:
meshVertComponentConverter() :
MHWRender::MPxComponentConverter() {}
virtual ~meshVertComponentConverter() {}
{
apiMeshHWSelectionUserData* selectionData =
dynamic_cast<apiMeshHWSelectionUserData*
>(renderItem.
customData());
if(selectionData)
{
apiMeshGeom* meshGeom = selectionData->fMeshGeom;
{
unsigned int numTriangles = 0;
for (int i=0; i<meshGeom->faceCount; i++)
{
int numVerts = meshGeom->face_counts[i];
if (numVerts > 2)
{
numTriangles += numVerts - 2;
}
}
fVertices.resize(3*numTriangles);
}
unsigned int base = 0;
unsigned int idx = 0;
for (int faceIdx=0; faceIdx<meshGeom->faceCount; faceIdx++)
{
int numVerts = meshGeom->face_counts[faceIdx];
if (numVerts > 2)
{
for (int v=1; v<numVerts-1; v++)
{
fVertices[idx++] = meshGeom->face_connects[base];
fVertices[idx++] = meshGeom->face_connects[base+v];
fVertices[idx++] = meshGeom->face_connects[base+v+1];
}
base += numVerts;
}
}
}
}
{
const int rawIdx = intersection.
index();
int idx = 0;
if(rawIdx >= 0 && rawIdx < (int)fVertices.size())
idx = fVertices[rawIdx];
fComponent.addElement(idx);
}
{
return fComponentObject;
}
{
return retVal;
}
static MPxComponentConverter* creator()
{
return new meshVertComponentConverter();
}
private:
std::vector<int> fVertices;
};
{
public:
meshEdgeComponentConverter() :
MHWRender::MPxComponentConverter() {}
virtual ~meshEdgeComponentConverter() {}
{
apiMeshHWSelectionUserData* selectionData =
dynamic_cast<apiMeshHWSelectionUserData*
>(renderItem.
customData());
if(selectionData)
{
apiMeshGeom* meshGeom = selectionData->fMeshGeom;
{
unsigned int totalVerts = 0;
for (int i=0; i<meshGeom->faceCount; i++)
{
int numVerts = meshGeom->face_counts[i];
if (numVerts > 2)
{
totalVerts += numVerts;
}
}
fEdges.resize(totalVerts);
}
unsigned int idx = 0;
int edgeId = 0;
for (int faceIdx=0; faceIdx<meshGeom->faceCount; faceIdx++)
{
int numVerts = meshGeom->face_counts[faceIdx];
if (numVerts > 2)
{
for (int v=0; v<numVerts; v++)
{
fEdges[idx++] = edgeId;
++edgeId;
}
}
}
}
}
{
const int rawIdx = intersection.
index();
int idx = 0;
if(rawIdx >= 0 && rawIdx < (int)fEdges.size())
idx = fEdges[rawIdx];
fComponent.addElement(idx);
}
{
return fComponentObject;
}
{
}
static MPxComponentConverter* creator()
{
return new meshEdgeComponentConverter();
}
private:
std::vector<int> fEdges;
};
{
public:
meshFaceComponentConverter() :
MHWRender::MPxComponentConverter() {}
virtual ~meshFaceComponentConverter() {}
{
apiMeshHWSelectionUserData* selectionData =
dynamic_cast<apiMeshHWSelectionUserData*
>(renderItem.
customData());
if(selectionData)
{
apiMeshGeom* meshGeom = selectionData->fMeshGeom;
{
unsigned int numTriangles = 0;
for (int i=0; i<meshGeom->faceCount; i++)
{
int numVerts = meshGeom->face_counts[i];
if (numVerts > 2)
{
numTriangles += numVerts - 2;
}
}
fFaces.resize(numTriangles);
}
unsigned int idx = 0;
for (int faceIdx=0; faceIdx<meshGeom->faceCount; faceIdx++)
{
int numVerts = meshGeom->face_counts[faceIdx];
if (numVerts > 2)
{
for (int v=1; v<numVerts-1; v++)
{
fFaces[idx++] = faceIdx;
}
}
}
}
}
{
const int rawIdx = intersection.
index();
int idx = 0;
if(rawIdx >= 0 && rawIdx < (int)fFaces.size())
idx = fFaces[rawIdx];
fComponent.addElement(idx);
}
{
return fComponentObject;
}
{
}
static MPxComponentConverter* creator()
{
return new meshFaceComponentConverter();
}
private:
std::vector<int> fFaces;
};
const MString apiMeshGeometryOverride::sWireframeItemName =
"apiMeshWire";
const MString apiMeshGeometryOverride::sShadedTemplateItemName =
"apiMeshShadedTemplateWire";
const MString apiMeshGeometryOverride::sSelectedWireframeItemName =
"apiMeshSelectedWireFrame";
const MString apiMeshGeometryOverride::sVertexItemName =
"apiMeshVertices";
const MString apiMeshGeometryOverride::sActiveVertexItemName =
"apiMeshActiveVertices";
const MString apiMeshGeometryOverride::sVertexIdItemName =
"apiMeshVertexIds";
const MString apiMeshGeometryOverride::sVertexPositionItemName =
"apiMeshVertexPositions";
const MString apiMeshGeometryOverride::sShadedModeFaceCenterItemName =
"apiMeshFaceCenterInShadedMode";
const MString apiMeshGeometryOverride::sWireframeModeFaceCenterItemName =
"apiMeshFaceCenterInWireframeMode";
const MString apiMeshGeometryOverride::sShadedProxyItemName =
"apiShadedProxy";
const MString apiMeshGeometryOverride::sAffectedEdgeItemName =
"apiMeshAffectedEdges";
const MString apiMeshGeometryOverride::sAffectedFaceItemName =
"apiMeshAffectedFaces";
const MString apiMeshGeometryOverride::sEdgeSelectionItemName =
"apiMeshEdgeSelection";
const MString apiMeshGeometryOverride::sFaceSelectionItemName =
"apiMeshFaceSelection";
const MString apiMeshGeometryOverride::sActiveVertexStreamName =
"apiMeshSharedVertexStream";
const MString apiMeshGeometryOverride::sFaceCenterStreamName =
"apiMeshFaceCenterStream";
apiMeshGeometryOverride::apiMeshGeometryOverride(
const MObject& obj)
: MPxGeometryOverride(obj)
, fMesh(NULL)
, fMeshGeom(NULL)
, fColorRemapTexture(NULL)
, fLinearSampler(NULL)
{
if (status)
{
fMesh = dynamic_cast<apiMesh*>(node.userNode());
}
fDrawSharedActiveVertices = true;
fDrawFaceCenters = true;
fDrawActiveVerticesWithRamp = false;
if (fDrawActiveVerticesWithRamp)
{
fDrawFaceCenters = false;
}
fUseCustomColors = false;
fProxyShader =
;
fInternalItems_NoShadowCast = false;
fInternalItems_NoShadowReceive = false;
fInternalItems_NoPostEffects = false;
fExternalItems_NoShadowCast = false;
fExternalItems_NoShadowReceive = false;
fExternalItemsNonTri_NoShadowCast = false;
fExternalItemsNonTri_NoShadowReceive = false;
fExternalItems_NoPostEffects = true;
fExternalItemsNonTri_NoPostEffects = true;
}
apiMeshGeometryOverride::~apiMeshGeometryOverride()
{
fMesh = NULL;
fMeshGeom = NULL;
if (fColorRemapTexture)
{
if (textureMgr)
{
fColorRemapTexture = NULL;
}
}
if (fLinearSampler)
{
fLinearSampler = NULL;
}
}
{
}
void apiMeshGeometryOverride::updateDG()
{
fActiveVertices.clear();
fActiveVerticesSet.clear();
fActiveEdgesSet.clear();
fActiveFacesSet.clear();
if (fMesh)
{
fMeshGeom = fMesh->meshGeom();
if (fMesh->hasActiveComponents())
{
if (activeComponents.
length())
{
if (fnComponent.elementCount())
{
fnComponent.getElements( activeIds );
{
fActiveVertices = activeIds;
for (
unsigned int i=0; i<activeIds.
length(); ++i)
fActiveVerticesSet.
insert( activeIds[i] );
}
{
for (
unsigned int i=0; i<activeIds.
length(); ++i)
fActiveEdgesSet.insert( activeIds[i] );
}
{
for (
unsigned int i=0; i<activeIds.
length(); ++i)
fActiveFacesSet.insert( activeIds[i] );
}
}
}
}
}
}
{
if (!shader)
return;
unsigned int numParams = params.
length();
printf("DEBUGGING SHADER, BEGIN PARAM LIST OF LENGTH %d\n", numParams);
for (unsigned int i=0; i<numParams; i++)
{
printf("ParamName='%s', ParamType=", params[i].asChar());
{
printf("'Invalid', ");
break;
printf("'Boolean', ");
break;
printf("'Integer', ");
break;
printf("'Float', ");
break;
printf("'Float2', ");
break;
printf("'Float3', ");
break;
printf("'Float4', ");
break;
printf("'Float4x4Row', ");
break;
printf("'Float4x4Col', ");
break;
printf("'1D Texture', ");
break;
printf("'2D Texture', ");
break;
printf("'3D Texture', ");
break;
printf("'Cube Texture', ");
break;
printf("'Sampler', ");
break;
default:
printf("'Unknown', ");
break;
}
printf(
"IsArrayParameter='%s'\n", shader->
isArrayParameter(params[i]) ?
"YES" :
"NO");
}
printf("END PARAM LIST\n");
}
{
if (!shaderInstance)
return;
const MString colorParameterName =
"solidColor";
}
{
if (!shaderInstance)
return;
const float pointSizeArray[2] = {pointSize, pointSize};
const MString pointSizeParameterName =
"pointSize";
shaderInstance->
setParameter( pointSizeParameterName, pointSizeArray );
}
{
if (!shaderInstance)
return;
const float lineWidthArray[2] = {lineWidth, lineWidth};
const MString lineWidthParameterName =
"lineWidth";
shaderInstance->
setParameter( lineWidthParameterName, lineWidthArray );
}
void apiMeshGeometryOverride::updateDormantAndTemplateWireframeItems(
{
static const float dormantColor[] = { 0.0f, 0.0f, 1.0f, 1.0f };
static const float templateColor[] = { 0.45f, 0.45f, 0.45f, 1.0f };
static const float activeTemplateColor[] = { 1.0f, 0.5f, 0.5f, 1.0f };
static const bool debugShader = false;
int index = list.
indexOf(sWireframeItemName);
if (index < 0)
{
sWireframeItemName,
primitive);
debugShader ? apiMeshPreDrawCallback : NULL,
debugShader ? apiMeshPostDrawCallback : NULL);
if (shader)
{
if (debugShader)
{
printShader( shader );
}
}
}
else
{
wireframeItem = list.
itemAt(index);
}
int index2 = list.
indexOf(sShadedTemplateItemName);
if (index2 < 0)
{
sShadedTemplateItemName,
primitive);
list.
append(shadedTemplateItem);
NULL, NULL);
if (shader)
{
if (debugShader)
{
printShader( shader );
}
}
}
else
{
shadedTemplateItem = list.
itemAt(index2);
}
if (fExternalItemsNonTri_NoShadowCast)
if (fExternalItemsNonTri_NoShadowReceive)
if (fExternalItemsNonTri_NoPostEffects)
if (wireframeItem)
{
switch (displayStatus) {
if (shader)
{
setSolidColor( shader, !fUseCustomColors ? &(wireColor.
r) : templateColor);
}
break;
if (shader)
{
setSolidColor( shader, !fUseCustomColors ? &(wireColor.
r) : activeTemplateColor );
}
break;
if (shader)
{
setSolidColor( shader, !fUseCustomColors ? &(wireColor.
r) : dormantColor);
}
break;
if (shader)
{
static const float theColor[] = { 0.5f, 0.0f, 1.0f, 1.0f };
setSolidColor( shader, !fUseCustomColors ? &(wireColor.
r) : theColor );
}
break;
default:
break;
}
}
if (shadedTemplateItem)
{
switch (displayStatus) {
if (shader)
{
setSolidColor( shader, !fUseCustomColors ? &(wireColor.
r) : templateColor );
}
shadedTemplateItem->
enable(isTemplate);
break;
if (shader)
{
setSolidColor( shader, !fUseCustomColors ? &(wireColor.
r) : activeTemplateColor );
}
shadedTemplateItem->
enable(isTemplate);
break;
if (shader)
{
setSolidColor( shader, !fUseCustomColors ? &(wireColor.
r) : dormantColor);
}
shadedTemplateItem->
enable(isTemplate);
break;
default:
shadedTemplateItem->
enable(
false);
break;
}
}
}
void apiMeshGeometryOverride::updateActiveWireframeItem(
const MDagPath& path,
{
int index = list.
indexOf(sSelectedWireframeItemName);
if (index < 0)
{
sSelectedWireframeItemName,
static const bool drawThick = false;
if (shader)
{
}
}
else
{
selectItem = list.
itemAt(index);
}
if (selectItem)
{
}
switch (displayStatus) {
if (shader)
{
static const float theColor[] = { 0.0f, 0.8f, 0.0f, 1.0f };
setSolidColor( shader, !fUseCustomColors ? &(wireColor.
r) : theColor );
}
break;
if (shader)
{
static const float theColor[] = { 1.0f, 1.0f, 1.0f, 1.0f };
setSolidColor( shader, !fUseCustomColors ? &(wireColor.
r) : theColor );
}
break;
if (shader)
{
static const float theColor[] = { 0.0f, 0.5f, 0.7f, 1.0f };
setSolidColor( shader, !fUseCustomColors ? &(wireColor.
r) : theColor );
}
break;
default:
break;
};
apiMeshUserData* myCustomData =
dynamic_cast<apiMeshUserData*
>(selectItem->
customData());
if (!myCustomData)
{
myCustomData = new apiMeshUserData();
myCustomData->fMessage = "I'm custom data!";
}
else
{
myCustomData->fNumModifications++;
}
}
{
bool enableNumiercDisplay = false;
int index = list.
indexOf(sVertexIdItemName);
if (index < 0)
{
sVertexIdItemName,
if (shader)
{
vertexItem->
setShader(shader, &sVertexIdItemName);
}
}
else
{
vertexItem = list.
itemAt(index);
}
if (vertexItem)
{
if (shader)
{
static const float theColor[] = { 1.0f, 1.0f, 0.0f, 1.0f };
setSolidColor( shader, theColor);
}
vertexItem->
enable(enableNumiercDisplay);
}
index = list.
indexOf(sVertexPositionItemName);
if (index < 0)
{
sVertexPositionItemName,
if (shader)
{
vertexItem2->
setShader(shader, &sVertexPositionItemName);
}
}
else
{
vertexItem2 = list.
itemAt(index);
}
if (vertexItem2)
{
if (shader)
{
static const float theColor[] = { 0.0f, 1.0f, 1.0f, 1.0f };
setSolidColor( shader, theColor);
}
vertexItem2->
enable(enableNumiercDisplay);
}
}
{
int index = list.
indexOf(sVertexItemName);
if (index < 0)
{
sVertexItemName,
if (shader)
{
static const float pointSize = 3.0f;
setSolidPointSize( shader, pointSize );
}
}
else
{
vertexItem = list.
itemAt(index);
}
if (vertexItem)
{
if (shader)
{
static const float theColor[] = { 0.0f, 0.0f, 1.0f, 1.0f };
setSolidColor( shader, theColor);
}
{
else
}
else
{
}
apiMeshHWSelectionUserData* mySelectionData =
dynamic_cast<apiMeshHWSelectionUserData*
>(vertexItem->
customData());
if (!mySelectionData)
{
mySelectionData = new apiMeshHWSelectionUserData();
}
mySelectionData->fMeshGeom = fMeshGeom;
}
}
{
int index = list.
indexOf(sActiveVertexItemName);
if (index < 0)
{
sActiveVertexItemName,
if (shader)
{
static const float pointSize = 5.0f;
setSolidPointSize( shader, pointSize );
if (fDrawActiveVerticesWithRamp )
{
if (!fColorRemapTexture)
{
float colorArray[12];
colorArray[0] = 1.0f; colorArray[1] = 0.0f; colorArray[2] = 0.0f; colorArray[3] = 1.0f;
colorArray[4] = 0.0f; colorArray[5] = 1.0f; colorArray[6] = 0.0f; colorArray[7] = 1.0f;
colorArray[8] = 0.0f; colorArray[9] = 0.0f; colorArray[10] = 1.0f; colorArray[11] = 1.0f;
unsigned int arrayLen = 3;
textureDesc.
fWidth = arrayLen;
fColorRemapTexture =
textureMgr->
acquireTexture(
"", textureDesc, &( colorArray[0] ),
false);
}
if (!fLinearSampler)
{
}
if (fColorRemapTexture && fLinearSampler)
{
texAssignment.
texture = fColorRemapTexture;
}
}
if (fDrawSharedActiveVertices)
{
activeItem->
setShader(shader, &sActiveVertexStreamName );
}
else
{
}
}
}
else
{
activeItem = list.
itemAt(index);
}
if (activeItem)
{
if (shader)
{
static const float theColor[] = { 1.0f, 1.0f, 0.0f, 1.0f };
setSolidColor( shader, theColor);
}
const bool enable = (fActiveVerticesSet.size() > 0 && enableActiveComponentDisplay(path));
}
}
{
int index = list.
indexOf(sWireframeModeFaceCenterItemName);
if (index < 0)
{
sWireframeModeFaceCenterItemName,
list.
append(wireframeModeFaceCenterItem);
MHWRender::MShaderManager::k3dFatPointShader );
if (shader)
{
static const float pointSize = 5.0f;
setSolidPointSize( shader, pointSize );
wireframeModeFaceCenterItem->
setShader(shader, &sFaceCenterStreamName );
}
}
else
{
wireframeModeFaceCenterItem = list.
itemAt(index);
}
if (wireframeModeFaceCenterItem)
{
if (shader)
{
static const float theColor[] = { 0.0f, 0.0f, 1.0f, 1.0f };
setSolidColor( shader, theColor);
}
if(isTemplate)
wireframeModeFaceCenterItem->
enable(
false );
}
}
{
static const unsigned int shadedDrawMode =
int index = list.
indexOf(sShadedModeFaceCenterItemName);
if (index < 0)
{
sShadedModeFaceCenterItemName,
list.
append(shadedModeFaceCenterItem);
MHWRender::MShaderManager::k3dFatPointShader );
if (shader)
{
static const float pointSize = 5.0f;
setSolidPointSize( shader, pointSize );
shadedModeFaceCenterItem->
setShader(shader, &sFaceCenterStreamName );
}
}
else
{
shadedModeFaceCenterItem = list.
itemAt(index);
}
if (shadedModeFaceCenterItem)
{
if (shader)
{
setSolidColor( shader, &(wireColor.
r));
}
switch(displayStatus){
shadedModeFaceCenterItem->
enable(
true);
break;
default:
shadedModeFaceCenterItem->
enable(
false);
break;
}
}
}
bool apiMeshGeometryOverride::enableActiveComponentDisplay(
const MDagPath &path)
const
{
bool enable = true;
{
enable = false;
}
else
{
enable = false;
}
return enable;
}
void apiMeshGeometryOverride::updateAffectedComponentItems(
{
int index = list.
indexOf(sAffectedEdgeItemName);
if (index < 0)
{
sAffectedEdgeItemName,
if (shader)
{
}
}
else
{
componentItem = list.
itemAt(index);
}
if (componentItem)
{
if (shader)
{
static const float lineSize = 1.0f;
setLineWidth( shader, lineSize );
static const float theColor[] = { 1.0f, 1.0f, 1.0f, 1.0f };
setSolidColor( shader, theColor);
}
const bool enable = ((fActiveVerticesSet.size() > 0 || fActiveEdgesSet.size() > 0) && enableActiveComponentDisplay(path));
componentItem->
enable( enable );
}
componentItem = NULL;
index = list.
indexOf(sAffectedFaceItemName);
if (index < 0)
{
sAffectedFaceItemName,
if (shader)
{
}
}
else
{
componentItem = list.
itemAt(index);
}
if (componentItem)
{
if (shader)
{
static const float theColor[] = { 1.0f, 1.0f, 1.0f, 1.0f };
setSolidColor( shader, theColor);
}
const bool enable = ((fActiveVerticesSet.size() > 0 || fActiveFacesSet.size() > 0) && enableActiveComponentDisplay(path));
componentItem->
enable( enable );
}
}
void apiMeshGeometryOverride::updateSelectionComponentItems(
{
int index = list.
indexOf(sEdgeSelectionItemName);
if (index < 0)
{
sEdgeSelectionItemName,
if (shader)
{
}
}
else
{
selectionItem = list.
itemAt(index);
}
if (selectionItem)
{
apiMeshHWSelectionUserData* mySelectionData =
dynamic_cast<apiMeshHWSelectionUserData*
>(selectionItem->
customData());
if (!mySelectionData)
{
mySelectionData = new apiMeshHWSelectionUserData();
}
mySelectionData->fMeshGeom = fMeshGeom;
}
index = list.
indexOf(sFaceSelectionItemName);
if (index < 0)
{
sFaceSelectionItemName,
MHWRender::MShaderManager::k3dSolidShader );
if (shader)
{
}
}
else
{
selectionItem = list.
itemAt(index);
}
if (selectionItem)
{
apiMeshHWSelectionUserData* mySelectionData =
dynamic_cast<apiMeshHWSelectionUserData*
>(selectionItem->
customData());
if (!mySelectionData)
{
mySelectionData = new apiMeshHWSelectionUserData();
}
mySelectionData->fMeshGeom = fMeshGeom;
}
}
void apiMeshGeometryOverride::updateProxyShadedItem(
{
static const float dormantColor[] = { 0.0f, 0.0f, 1.0f, 1.0f };
static const float templateColor[] = { 0.45f, 0.45f, 0.45f, 1.0f };
static const float activeTemplateColor[] = { 1.0f, 0.5f, 0.5f, 1.0f };
static const bool raiseAboveShaded = true;
unsigned int shadedDrawMode =
bool useFragmentShader = fProxyShader < 0;
if ( !useFragmentShader )
bool filledProxy = ( useFragmentShader
||
if (filledProxy)
{
}
int index = list.
indexOf(sShadedProxyItemName);
if (index < 0)
{
sShadedProxyItemName,
primitive);
if (fExternalItems_NoShadowCast)
else
if (fExternalItems_NoShadowReceive)
else
if (fExternalItems_NoPostEffects)
if (useFragmentShader)
{
shader = shaderMgr->
getFragmentShader(
"mayaLambertSurface",
"outSurfaceFinal",
true);
static const float sBlue[] = {0.4f, 0.4f, 1.0f};
}
else
{
}
if (shader)
{
if (!filledProxy)
setLineWidth(shader, 10.0f);
}
}
else
{
proxyItem = list.
itemAt(index);
}
if (fExternalItems_NoShadowCast)
else
if (fExternalItems_NoShadowReceive)
else
if (fExternalItems_NoPostEffects)
bool haveShadedItems = false;
for (
int i=0; i<list.
length(); i++)
{
if (!item)
continue;
)
{
if (item->
name() != sShadedTemplateItemName)
{
haveShadedItems = true;
break;
}
}
}
if (filledProxy)
{
else
proxyItem->
enable(!haveShadedItems);
}
else
proxyItem->
enable(!haveShadedItems);
if (proxyItem)
{
switch (displayStatus) {
if (shader)
{
setSolidColor( shader, !fUseCustomColors ? &(wireColor.
r) : templateColor);
}
break;
if (shader)
{
setSolidColor( shader, !fUseCustomColors ? &(wireColor.
r) : activeTemplateColor );
}
break;
if (shader)
{
setSolidColor( shader, !fUseCustomColors ? &(wireColor.
r) : dormantColor);
}
break;
default:
break;
}
}
}
void apiMeshGeometryOverride::updateRenderItems(
{
if (!renderer) return;
if (!shaderMgr) return;
MPlug castsShadowsPlug = dagNode.findPlug(
"castsShadows",
false);
fCastsShadows = castsShadowsPlug.
asBool();
MPlug receiveShadowsPlug = dagNode.findPlug(
"receiveShadows",
false);
fReceivesShadows = receiveShadowsPlug.
asBool();
updateDormantAndTemplateWireframeItems(path, list, shaderMgr);
updateActiveWireframeItem(path, list, shaderMgr);
updateDormantVerticesItem(path, list, shaderMgr);
updateActiveVerticesItem(path, list, shaderMgr);
updateVertexNumericItems(path, list, shaderMgr);
if(fDrawFaceCenters)
{
updateWireframeModeFaceCenterItem(path, list, shaderMgr);
updateShadedModeFaceCenterItem(path, list, shaderMgr);
}
updateAffectedComponentItems(path, list, shaderMgr);
updateSelectionComponentItems(path, list, shaderMgr);
updateProxyShadedItem(path, list, shaderMgr);
const bool testShadedOverrides = fInternalItems_NoShadowCast || fInternalItems_NoShadowReceive || fInternalItems_NoPostEffects;
if (testShadedOverrides)
{
for (
int i=0; i<list.
length(); i++)
{
if (!item)
continue;
)
{
if (item->
name() != sShadedTemplateItemName
)
{
if (fInternalItems_NoShadowCast)
else
if (fInternalItems_NoShadowReceive)
else
if (fInternalItems_NoPostEffects)
}
}
}
}
}
void apiMeshGeometryOverride::cloneVertexBuffer(
unsigned int bufferSize,
bool debugPopulateGeometry)
{
if (!srcBuffer)
return;
if (destBuffer)
{
if (debugPopulateGeometry)
{
printf(">>> Clone data for active vertex requirement with name %s. Semantic = %s\n",
}
void* destDataBuffer = destBuffer->
acquire(bufferSize,
true );
void* srcDataBuffer = srcBuffer->
map();
if (srcDataBuffer && destDataBuffer)
if (destDataBuffer)
destBuffer->
commit(destDataBuffer);
}
}
void apiMeshGeometryOverride::updateGeometryRequirements(
unsigned int activeVertexCount,
unsigned int totalVerts,
bool debugPopulateGeometry)
{
float* positions = NULL;
float* vertexNumericIds = NULL;
float* vertexNumericIdPositions = NULL;
float* vertexNumericLocations = NULL;
float* vertexNumericLocationPositions = NULL;
float* activeVertexPositions = NULL;
float* activeVertexUVs = NULL;
float* faceCenterPositions = NULL;
float* normals = NULL;
float* cpv = NULL;
float* uvs = NULL;
int numUVs = fMeshGeom->uvcoords.uvcount();
int numVertexReqs = descList.
length();
bool* satisfiedRequirements = new bool[numVertexReqs];
for (int reqNum=0; reqNum<numVertexReqs; reqNum++)
{
satisfiedRequirements[reqNum] = false;
{
continue;
}
if (fDrawSharedActiveVertices && (desc.
name() == sActiveVertexStreamName))
{
{
{
if (!activeVertexPositionBuffer)
{
if (activeVertexPositionBuffer)
{
satisfiedRequirements[reqNum] = true;
if (debugPopulateGeometry)
{
printf(">>> Fill in data for active vertex requirement[%d] with name %s. Semantic = %s\n",
}
activeVertexPositions = (
float*)activeVertexPositionBuffer->
acquire(activeVertexCount,
true );
}
}
}
break;
{
if (!activeVertexUVBuffer)
{
if (activeVertexUVBuffer)
{
satisfiedRequirements[reqNum] = true;
if (debugPopulateGeometry)
{
printf(">>> Fill in data for active vertex requirement[%d] with name %s. Semantic = %s\n",
}
activeVertexUVs = (
float*)activeVertexUVBuffer->
acquire(activeVertexCount,
true );
}
}
}
default:
break;
}
}
else if (fDrawFaceCenters && (desc.
name() == sFaceCenterStreamName))
{
{
{
if (!faceCenterPositionBuffer)
{
if (faceCenterPositionBuffer)
{
satisfiedRequirements[reqNum] = true;
if (debugPopulateGeometry)
{
printf(">>> Fill in data for face center requirement[%d] with name %s. Semantic = %s\n",
}
faceCenterPositions = (
float*)faceCenterPositionBuffer->
acquire(fMeshGeom->faceCount,
true );
}
}
}
break;
default:
break;
}
}
else
{
if (debugPopulateGeometry)
{
printf(">>> Fill in data for requirement[%d] with name %s. Semantic = %s\n",
}
{
{
if (desc.
name() == sVertexIdItemName)
{
if (!vertexNumericIdPositionBuffer)
{
if (vertexNumericIdPositionBuffer)
{
satisfiedRequirements[reqNum] = true;
if (debugPopulateGeometry)
printf("Acquire 1float-numeric position buffer\n");
vertexNumericIdPositions = (
float*)vertexNumericIdPositionBuffer->
acquire(totalVerts,
true );
}
}
}
else if (desc.
name() == sVertexPositionItemName)
{
if (!vertexNumericLocationPositionBuffer)
{
if (vertexNumericLocationPositionBuffer)
{
satisfiedRequirements[reqNum] = true;
if (debugPopulateGeometry)
printf("Acquire 3float-numeric position buffer\n");
vertexNumericLocationPositions = (
float*)vertexNumericLocationPositionBuffer->
acquire(totalVerts,
true );
}
}
}
else
{
if (!positionBuffer)
{
if (positionBuffer)
{
satisfiedRequirements[reqNum] = true;
if (debugPopulateGeometry)
printf("Acquire unnamed position buffer\n");
positions = (
float*)positionBuffer->
acquire(totalVerts,
true );
}
}
}
}
break;
{
if (!normalBuffer)
{
if (normalBuffer)
{
satisfiedRequirements[reqNum] = true;
normals = (
float*)normalBuffer->
acquire(totalVerts,
true );
}
}
}
break;
{
static const MString numericValue(
"numericvalue");
static const MString numeric3Value(
"numeric3value");
{
if (!vertexNumericIdBuffer)
{
if (vertexNumericIdBuffer)
{
satisfiedRequirements[reqNum] = true;
if (debugPopulateGeometry)
printf("Acquire 1float numeric buffer\n");
vertexNumericIds = (
float*)vertexNumericIdBuffer->
acquire(totalVerts,
true );
}
}
}
{
if (!vertexNumericLocationBuffer)
{
if (vertexNumericLocationBuffer)
{
satisfiedRequirements[reqNum] = true;
if (debugPopulateGeometry)
printf("Acquire 3float numeric location buffer\n");
vertexNumericLocations = (
float*)vertexNumericLocationBuffer->
acquire(totalVerts,
true );
}
}
}
else if (desc.
name() != sVertexIdItemName &&
desc.
name() != sVertexPositionItemName)
{
if (!uvBuffer)
{
if (uvBuffer)
{
satisfiedRequirements[reqNum] = true;
if (debugPopulateGeometry)
printf("Acquire a uv buffer\n");
uvs = (
float*)uvBuffer->
acquire(totalVerts,
true );
}
}
}
}
break;
{
if (!cpvBuffer)
{
if (cpvBuffer)
{
satisfiedRequirements[reqNum] = true;
cpv = (
float*)cpvBuffer->
acquire(totalVerts,
true );
}
}
}
break;
default:
break;
}
}
}
int vid = 0;
int pid = 0;
int nid = 0;
int uvid = 0;
int cid = 0;
for (int i=0; i<fMeshGeom->faceCount; i++)
{
int numVerts = fMeshGeom->face_counts[i];
if (numVerts > 2)
{
for (int j=0; j<numVerts; j++)
{
if (positions || vertexNumericIdPositions ||
vertexNumericLocationPositions || vertexNumericLocations)
{
MPoint position = fMeshGeom->vertices[fMeshGeom->face_connects[vid]];
if (positions)
{
positions[pid] = (float)position[0];
positions[pid+1] = (float)position[1];
positions[pid+2] = (float)position[2];
}
if (vertexNumericIdPositions)
{
vertexNumericIdPositions[pid] = (float)(position[0])+1.0f;
vertexNumericIdPositions[pid+1] = (float)(position[1])+1.0f;
vertexNumericIdPositions[pid+2] = (float)(position[2])+1.0f;
}
if (vertexNumericLocationPositions)
{
vertexNumericLocationPositions[pid] = (float)(position[0])+3.0f;
vertexNumericLocationPositions[pid+1] = (float)(position[1])+3.0f;
vertexNumericLocationPositions[pid+2] = (float)(position[2])+3.0f;
}
if (vertexNumericLocations)
{
vertexNumericLocations[pid] = (float)position[0];
vertexNumericLocations[pid+1] = (float)position[1];
vertexNumericLocations[pid+2] = (float)position[2];
}
pid += 3;
}
if (normals)
{
MVector normal = fMeshGeom->normals[fMeshGeom->face_connects[vid]];
normals[nid++] = (float)normal[0];
normals[nid++] = (float)normal[1];
normals[nid++] = (float)normal[2];
}
if (uvs)
{
float u = 0.0f;
float v = 0.0f;
if (numUVs > 0)
{
int uvNum = fMeshGeom->uvcoords.uvId(vid);
fMeshGeom->uvcoords.getUV(uvNum, u, v);
}
uvs[uvid++] = u;
uvs[uvid++] = v;
}
if (cpv)
{
MPoint position = fMeshGeom->vertices[fMeshGeom->face_connects[vid]];
cpv[cid++] = (float)position[0];
cpv[cid++] = (float)position[1];
cpv[cid++] = (float)position[2];
cpv[cid++] = 1.0f;
}
if (vertexNumericIds)
{
vertexNumericIds[vid] = (float)(fMeshGeom->face_connects[vid]);
}
vid++;
}
}
else if (numVerts > 0)
{
vid += numVerts;
}
}
if (positions)
{
positionBuffer->
commit(positions);
}
if (normals)
{
normalBuffer->
commit(normals);
}
if (uvs)
{
}
if (cpv)
{
}
if (vertexNumericIds)
{
vertexNumericIdBuffer->
commit(vertexNumericIds);
}
if (vertexNumericIdPositions)
{
vertexNumericIdPositionBuffer->
commit(vertexNumericIdPositions);
}
if (vertexNumericLocations)
{
vertexNumericLocationBuffer->
commit(vertexNumericLocations);
}
if (vertexNumericLocationPositions)
{
vertexNumericLocationPositionBuffer->
commit(vertexNumericLocationPositions);
}
if (activeVertexPositions && activeVertexPositionBuffer)
{
if (debugPopulateGeometry)
{
printf(">>> Fill in the data for active vertex position buffer base on component list\n");
}
pid = 0;
unsigned int vertexCount = fMeshGeom->vertices.length();
if (activeVertexCount > vertexCount)
activeVertexCount = vertexCount;
for (unsigned int i=0; i<activeVertexCount; i++)
{
unsigned int idx = fActiveVertices[i];
if (idx < vertexCount)
{
MPoint position = fMeshGeom->vertices[ idx ];
activeVertexPositions[pid++] = (float)position[0];
activeVertexPositions[pid++] = (float)position[1];
activeVertexPositions[pid++] = (float)position[2];
}
}
activeVertexPositionBuffer->
commit(activeVertexPositions);
}
if (activeVertexUVs && activeVertexUVBuffer)
{
if (debugPopulateGeometry)
{
printf(">>> Fill in the data for active vertex uv buffer base on component list\n");
}
pid = 0;
if (activeVertexCount > fMeshGeom->vertices.length())
activeVertexCount = fMeshGeom->vertices.length();
for (unsigned int i=0; i<activeVertexCount; i++)
{
activeVertexUVs[pid++] = (float)i/ (float)activeVertexCount;
}
activeVertexUVBuffer->
commit(activeVertexUVs);
}
if (faceCenterPositions && faceCenterPositionBuffer)
{
if (debugPopulateGeometry)
{
printf(">>> Fill in the data for face center position buffer\n");
}
pid = 0;
vid = 0;
for (int faceId=0; faceId < fMeshGeom->faceCount; faceId++)
{
double x = 0.0;
double y = 0.0;
double z = 0.0;
int numVerts = fMeshGeom->face_counts[faceId];
if (numVerts > 2){
for (int v=0; v<numVerts; v++)
{
MPoint face_vertex_position = fMeshGeom->vertices[fMeshGeom->face_connects[vid]];
x += face_vertex_position[0];
y += face_vertex_position[1];
z += face_vertex_position[2];
vid++;
}
faceCenterPosition[0] = (float)x/numVerts;
faceCenterPosition[1] = (float)y/numVerts;
faceCenterPosition[2] = (float)z/numVerts;
faceCenterPositions[pid++] = (float)faceCenterPosition[0];
faceCenterPositions[pid++] = (float)faceCenterPosition[1];
faceCenterPositions[pid++] = (float)faceCenterPosition[2];
}
else if(numVerts > 0)
{
vid += numVerts;
}
}
faceCenterPositionBuffer->
commit(faceCenterPositions);
}
for (int reqNum=0; reqNum<numVertexReqs; reqNum++)
{
if (satisfiedRequirements[reqNum] || !descList.
getDescriptor(reqNum, desc))
{
continue;
}
if (fDrawSharedActiveVertices && (desc.
name() == sActiveVertexStreamName))
{
{
{
satisfiedRequirements[reqNum] = true;
cloneVertexBuffer(activeVertexPositionBuffer, data, desc, activeVertexCount, debugPopulateGeometry);
}
break;
{
satisfiedRequirements[reqNum] = true;
cloneVertexBuffer(activeVertexUVBuffer, data, desc, activeVertexCount, debugPopulateGeometry);
}
default:
break;
}
}
else if (fDrawFaceCenters && (desc.
name() == sFaceCenterStreamName))
{
{
{
satisfiedRequirements[reqNum] = true;
cloneVertexBuffer(faceCenterPositionBuffer, data, desc, fMeshGeom->faceCount, debugPopulateGeometry);
}
break;
default:
break;
}
}
else
{
{
{
if (desc.
name() == sVertexIdItemName)
{
satisfiedRequirements[reqNum] = true;
cloneVertexBuffer(vertexNumericIdPositionBuffer, data, desc, totalVerts, debugPopulateGeometry);
}
else if (desc.
name() == sVertexPositionItemName)
{
satisfiedRequirements[reqNum] = true;
cloneVertexBuffer(vertexNumericLocationPositionBuffer, data, desc, totalVerts, debugPopulateGeometry);
}
else
{
satisfiedRequirements[reqNum] = true;
cloneVertexBuffer(positionBuffer, data, desc, totalVerts, debugPopulateGeometry);
}
}
break;
{
satisfiedRequirements[reqNum] = true;
cloneVertexBuffer(normalBuffer, data, desc, totalVerts, debugPopulateGeometry);
}
break;
{
static const MString numericValue(
"numericvalue");
static const MString numeric3Value(
"numeric3value");
{
satisfiedRequirements[reqNum] = true;
cloneVertexBuffer(vertexNumericIdBuffer, data, desc, totalVerts, debugPopulateGeometry);
}
{
satisfiedRequirements[reqNum] = true;
cloneVertexBuffer(vertexNumericLocationBuffer, data, desc, totalVerts, debugPopulateGeometry);
}
else if (desc.
name() != sVertexIdItemName &&
desc.
name() != sVertexPositionItemName)
{
satisfiedRequirements[reqNum] = true;
cloneVertexBuffer(uvBuffer, data, desc, totalVerts, debugPopulateGeometry);
}
}
break;
{
satisfiedRequirements[reqNum] = true;
cloneVertexBuffer(cpvBuffer, data, desc, totalVerts, debugPopulateGeometry);
}
break;
default:
break;
}
}
if (!satisfiedRequirements[reqNum])
{
if (destBuffer)
{
if (debugPopulateGeometry)
{
printf(">>> Dummy data for active vertex requirement with name %s. Semantic = %s\n",
}
void* destDataBuffer = destBuffer->
acquire(totalVerts,
true );
if (destDataBuffer)
{
destBuffer->
commit(destDataBuffer);
}
}
}
}
delete [] satisfiedRequirements;
}
unsigned int totalVerts)
{
if (!wireIndexBuffer)
{
if (wireIndexBuffer)
{
unsigned int* buffer = (
unsigned int*)wireIndexBuffer->
acquire(2*totalVerts,
true );
if (buffer)
{
int vid = 0;
int first = 0;
unsigned int idx = 0;
for (int faceIdx=0; faceIdx<fMeshGeom->faceCount; faceIdx++)
{
int numVerts = fMeshGeom->face_counts[faceIdx];
if (numVerts > 2)
{
first = vid;
for (int v=0; v<numVerts-1; v++)
{
buffer[idx++] = vid++;
buffer[idx++] = vid;
}
buffer[idx++] = vid++;
buffer[idx++] = first;
}
else
{
vid += numVerts;
}
}
wireIndexBuffer->
commit(buffer);
}
}
}
if (wireIndexBuffer)
{
}
}
unsigned int numTriangles)
{
if (indexBuffer)
{
unsigned int* buffer = (
unsigned int*)indexBuffer->
acquire(3*numTriangles,
true );
if (buffer)
{
unsigned int base = 0;
unsigned int idx = 0;
for (int faceIdx=0; faceIdx<fMeshGeom->faceCount; faceIdx++)
{
int numVerts = fMeshGeom->face_counts[faceIdx];
if (numVerts > 2)
{
for (int v=1; v<numVerts-1; v++)
{
buffer[idx++] = base;
buffer[idx++] = base+v;
buffer[idx++] = base+v+1;
}
base += numVerts;
}
}
}
}
}
unsigned int numTriangles,
unsigned int activeVertexCount,
bool debugPopulateGeometry)
{
if (indexBuffer)
{
unsigned int* buffer = NULL;
if (fDrawSharedActiveVertices)
{
buffer = (
unsigned int*)indexBuffer->
acquire(activeVertexCount,
true );
if (buffer)
{
if (debugPopulateGeometry)
printf(">>> Set up indexing for shared vertices\n");
for (unsigned int i=0; i<activeVertexCount; i++)
{
buffer[i] = i;
}
}
}
else
{
if (debugPopulateGeometry)
printf(">>> Set up indexing for unshared vertices\n");
buffer = (
unsigned int*)indexBuffer->
acquire(3*numTriangles,
true );
if (buffer)
{
for (unsigned int i=0; i<3*numTriangles; i++)
{
buffer[i] = 3*numTriangles+1;
}
const std::set<int>& selectionIdSet = fActiveVerticesSet;
std::set<int>::const_iterator selectionIdSetIter;
std::set<int>::const_iterator selectionIdSetIterEnd = selectionIdSet.end();
unsigned int base = 0;
unsigned int lastFound = 0;
unsigned int idx = 0;
for (int faceIdx=0; faceIdx<fMeshGeom->faceCount; faceIdx++)
{
int numVerts = fMeshGeom->face_counts[faceIdx];
if (numVerts > 2)
{
for (int v=1; v<numVerts-1; v++)
{
int vertexId = fMeshGeom->face_connects[base];
selectionIdSetIter = selectionIdSet.find( vertexId );
if (selectionIdSetIter != selectionIdSetIterEnd)
{
buffer[idx++] = base;
lastFound = base;
}
vertexId = fMeshGeom->face_connects[base+v];
selectionIdSetIter = selectionIdSet.find( vertexId );
if (selectionIdSetIter != selectionIdSetIterEnd)
{
buffer[idx++] = base+v;
lastFound = base+v;
}
vertexId = fMeshGeom->face_connects[base+v+1];
selectionIdSetIter = selectionIdSet.find( vertexId );
if (selectionIdSetIter != selectionIdSetIterEnd)
{
buffer[idx++] = base+v+1;
lastFound = base+v+1;
}
}
base += numVerts;
}
}
for (unsigned int i=0; i<3*numTriangles; i++)
{
if (buffer[i] == 3*numTriangles+1)
buffer[i] = lastFound;
}
}
}
if (buffer)
}
}
{
if (indexBuffer)
{
unsigned int* buffer = NULL;
buffer = (
unsigned int*)indexBuffer->
acquire(fMeshGeom->faceCount,
true );
if (buffer)
{
if (debugPopulateGeometry)
printf(">>> Set up indexing for face centers\n");
for (int i=0; i<fMeshGeom->faceCount; i++)
{
buffer[i] = 0;
}
unsigned int idx = 0;
for (int i=0; i<fMeshGeom->faceCount; i++)
{
int numVerts = fMeshGeom->face_counts[i];
if (numVerts > 2)
{
buffer[idx] = idx;
idx++;
}
}
}
if (buffer)
}
}
unsigned int totalVerts,
bool fromSelection)
{
if (indexBuffer)
{
unsigned int totalEdges = 2*totalVerts;
unsigned int totalEdgesP1 = 2*totalVerts+1;
unsigned int* buffer = (
unsigned int*)indexBuffer->
acquire(totalEdges,
true );
if (buffer)
{
for (unsigned int i=0; i<totalEdges; i++)
{
buffer[i] = totalEdgesP1;
}
const bool displayAll = !fromSelection;
const bool displayActives = (!displayAll && fActiveEdgesSet.size() > 0);
const bool displayAffected = (!displayAll && !displayActives);
const std::set<int>& selectionIdSet = (displayActives ? fActiveEdgesSet : fActiveVerticesSet);
std::set<int>::const_iterator selectionIdSetIter;
std::set<int>::const_iterator selectionIdSetIterEnd = selectionIdSet.end();
unsigned int base = 0;
unsigned int lastFound = 0;
unsigned int idx = 0;
int edgeId = 0;
for (int faceIdx=0; faceIdx<fMeshGeom->faceCount; faceIdx++)
{
int numVerts = fMeshGeom->face_counts[faceIdx];
if (numVerts > 2)
{
for (int v=0; v<numVerts; v++)
{
bool enableEdge = displayAll;
unsigned int vindex1 = base + (v % numVerts);
unsigned int vindex2 = base + ((v+1) % numVerts);
if( displayAffected )
{
int vertexId = fMeshGeom->face_connects[vindex1];
selectionIdSetIter = selectionIdSet.find( vertexId );
if (selectionIdSetIter != selectionIdSetIterEnd)
{
enableEdge = true;
lastFound = vindex1;
}
if (!enableEdge)
{
int vertexId2 = fMeshGeom->face_connects[vindex2];
selectionIdSetIter = selectionIdSet.find( vertexId2 );
if (selectionIdSetIter != selectionIdSetIterEnd)
{
enableEdge = true;
lastFound = vindex2;
}
}
}
else if( displayActives )
{
selectionIdSetIter = selectionIdSet.find( edgeId );
if (selectionIdSetIter != selectionIdSetIterEnd)
{
enableEdge = true;
lastFound = vindex1;
}
}
if (enableEdge)
{
buffer[idx++] = vindex1;
buffer[idx++] = vindex2;
}
++edgeId;
}
base += numVerts;
}
}
if(!displayAll)
{
for (unsigned int i=0; i<totalEdges; i++)
{
if (buffer[i] == totalEdgesP1)
buffer[i] = lastFound;
}
}
}
if (buffer)
}
}
unsigned int numTriangles,
bool fromSelection)
{
if (indexBuffer)
{
unsigned int numTriangleVertices = 3*numTriangles;
unsigned int* buffer = (
unsigned int*)indexBuffer->
acquire(numTriangleVertices,
true );
if (buffer)
{
for (unsigned int i=0; i<numTriangleVertices; i++)
{
buffer[i] = numTriangleVertices+1;
}
const bool displayAll = !fromSelection;
const bool displayActives = (!displayAll && fActiveFacesSet.size() > 0);
const bool displayAffected = (!displayAll && !displayActives);
const std::set<int>& selectionIdSet = (displayActives ? fActiveFacesSet : fActiveVerticesSet);
std::set<int>::const_iterator selectionIdSetIter;
std::set<int>::const_iterator selectionIdSetIterEnd = selectionIdSet.end();
unsigned int base = 0;
unsigned int lastFound = 0;
unsigned int idx = 0;
for (int faceIdx=0; faceIdx<fMeshGeom->faceCount; faceIdx++)
{
int numVerts = fMeshGeom->face_counts[faceIdx];
if (numVerts > 2)
{
bool enableFace = displayAll;
if( displayAffected )
{
for (int v=1; v<numVerts-1; v++)
{
int vertexId = fMeshGeom->face_connects[base];
selectionIdSetIter = selectionIdSet.find( vertexId );
if (selectionIdSetIter != selectionIdSetIterEnd)
{
enableFace = true;
lastFound = base;
}
if (!enableFace)
{
int vertexId2 = fMeshGeom->face_connects[base+v];
selectionIdSetIter = selectionIdSet.find( vertexId2 );
if (selectionIdSetIter != selectionIdSetIterEnd)
{
enableFace = true;
lastFound = base+v;
}
}
if (!enableFace)
{
int vertexId3 = fMeshGeom->face_connects[base+v+1];
selectionIdSetIter = selectionIdSet.find( vertexId3 );
if (selectionIdSetIter != selectionIdSetIterEnd)
{
enableFace = true;
lastFound = base+v+1;
}
}
}
}
else if( displayActives )
{
selectionIdSetIter = selectionIdSet.find( faceIdx );
if (selectionIdSetIter != selectionIdSetIterEnd)
{
enableFace = true;
lastFound = base;
}
}
if (enableFace)
{
for (int v=1; v<numVerts-1; v++)
{
buffer[idx++] = base;
buffer[idx++] = base+v;
buffer[idx++] = base+v+1;
}
}
base += numVerts;
}
}
if(!displayAll)
{
for (unsigned int i=0; i<numTriangleVertices; i++)
{
if (buffer[i] == numTriangleVertices+1)
buffer[i] = lastFound;
}
}
}
if (buffer)
}
}
unsigned int numTriangles)
{
if (indexBuffer)
{
unsigned int* buffer = (
unsigned int*)indexBuffer->
acquire(3*numTriangles,
true );
if (buffer)
{
unsigned int base = 0;
unsigned int idx = 0;
for (int faceIdx=0; faceIdx<fMeshGeom->faceCount; faceIdx++)
{
int numVerts = fMeshGeom->face_counts[faceIdx];
if (numVerts > 2)
{
for (int v=1; v<numVerts-1; v++)
{
buffer[idx++] = base;
buffer[idx++] = base+v;
buffer[idx++] = base+v+1;
}
base += numVerts;
}
}
}
}
}
void apiMeshGeometryOverride::populateGeometry(
{
static bool debugPopulateGeometry = false;
if (debugPopulateGeometry)
printf("> Begin populate geometry\n");
unsigned int activeVertexCount = fActiveVertices.length();
unsigned int numTriangles = 0;
unsigned int totalVerts = 0;
for (int i=0; i<fMeshGeom->faceCount; i++)
{
int numVerts = fMeshGeom->face_counts[i];
if (numVerts > 2)
{
numTriangles += numVerts - 2;
totalVerts += numVerts;
}
}
updateGeometryRequirements(requirements, data, activeVertexCount, totalVerts,
debugPopulateGeometry);
int numItems = renderItems.
length();
for (int i=0; i<numItems; i++)
{
if (!item) continue;
static const bool debugStuff = false;
if (debugStuff)
{
int numBufs = itemBuffers.
length();
for (int bufNum=0; bufNum<numBufs; bufNum++)
{
{
printf(
"Buffer Required for Item #%d ('%s'):\n", i, item->
name().
asChar());
printf(
"\tBufferName: %s\n", desc.
name().
asChar());
printf("\n");
}
}
apiMeshUserData* myCustomData =
dynamic_cast<apiMeshUserData*
>(item->
customData());
if (myCustomData)
{
printf("Custom data on Item #%d: '%s', modified count='%d'\n\n", i, myCustomData->fMessage.asChar(), myCustomData->fNumModifications);
}
else
{
printf("No custom data on Item #%d\n\n", i);
}
}
if (item->
name() == sActiveVertexItemName)
{
updateIndexingForVertices( item, data, numTriangles, activeVertexCount, debugPopulateGeometry);
}
if ((item->
name() == sShadedModeFaceCenterItemName || item->
name() == sWireframeModeFaceCenterItemName) && fDrawFaceCenters)
{
updateIndexingForFaceCenters( item, data, debugPopulateGeometry);
}
else if (item->
name() == sVertexItemName ||
item->
name() == sVertexIdItemName ||
item->
name() == sVertexPositionItemName)
{
updateIndexingForDormantVertices( item, data, numTriangles );
}
else if (item->
name() == sWireframeItemName
|| item->
name() == sShadedTemplateItemName
|| item->
name() == sSelectedWireframeItemName
&& item->
name() == sShadedProxyItemName))
{
updateIndexingForWireframeItems(wireIndexBuffer, item, data, totalVerts);
}
else if (item->
name() == sAffectedEdgeItemName)
{
updateIndexingForEdges(item, data, totalVerts, true );
}
else if (item->
name() == sEdgeSelectionItemName)
{
updateIndexingForEdges(item, data, totalVerts, false );
}
else if (item->
name() == sAffectedFaceItemName)
{
updateIndexingForFaces(item, data, numTriangles, true );
}
else if (item->
name() == sFaceSelectionItemName)
{
updateIndexingForFaces(item, data, numTriangles, false );
}
{
updateIndexingForShadedTriangles(item, data, numTriangles);
}
}
if (debugPopulateGeometry)
printf("> End populate geometry\n");
}
void apiMeshGeometryOverride::cleanUp()
{
fMeshGeom = NULL;
fActiveVertices.clear();
fActiveVerticesSet.clear();
fActiveEdgesSet.clear();
fActiveFacesSet.clear();
}
void apiMeshGeometryOverride::updateSelectionGranularity(
{
{
if(globalComponentMask.
intersects(supportedComponents))
{
}
}
else if (pointSnappingActive())
{
}
}
MStatus apiMeshGeometryOverride::registerComponentConverters()
{
if(status) {
if(status) {
}
}
return status;
}
MStatus apiMeshGeometryOverride::deregisterComponentConverters()
{
if(status) {
if(status) {
}
}
return status;
}
bool apiMeshGeometryOverride::traceCallSequence() const
{
return false;
}
void apiMeshGeometryOverride::handleTraceMessage(
const MString &message )
const
{
fprintf(stderr, "apiMeshGeometryOverride: ");
fprintf(stderr,
"%s", message.
asChar());
fprintf(stderr, "\n");
}