Contains classes, functions and enums related to rendering.
See also the OpenMayaRender - API module for rendering module.
Classes | |
class | MAttributeParameterMapping |
Class for defining relationship between Maya attributes and fragment parameters. More... | |
class | MAttributeParameterMappingList |
A list of MAttributeParameterMapping objects. More... | |
class | MBlendState |
Container class for an acquired GPU blend state. More... | |
class | MBlendStateDesc |
Descriptor for a complete blend state. More... | |
class | MCameraOverride |
Camera override description. More... | |
class | MClearOperation |
Class which defines the operation of clearing render target channels. More... | |
class | MComponentDataIndexing |
Class for storing index mapping when vertices are shared. More... | |
class | MComponentDataIndexingList |
A list of MIndexBufferDescriptor objects. More... | |
class | MDepthNormalizationDescription |
Information required to perform normalization of values stored in the depth buffer of an MImage with respect to clipping plane range. More... | |
class | MDepthStencilState |
Container class for an acquired complete GPU depth stencil state. More... | |
class | MDepthStencilStateDesc |
Descriptor for a complete depth-stencil state. More... | |
class | MDrawContext |
Class to allow access to hardware draw context information. More... | |
class | MDrawRegistry |
Access the registry associating node types with custom implementations. More... | |
class | MFragmentManager |
Provides facilities for managing fragments for use with Viewport 2.0. More... | |
class | MFrameContext |
This class contains some global information for the current render frame. More... | |
class | MGeometry |
Class for working with geometric structures used to draw objects. More... | |
class | MGeometryExtractor |
class for extracting renderable geometry More... | |
class | MGeometryIndexMapping |
A mapping of geometry index. More... | |
class | MGeometryRequirements |
Geometry requirements. More... | |
class | MGeometryUtilities |
Utilities for Viewport 2.0. More... | |
class | MHUDRender |
Class which defines rendering the 2D heads-up-display. More... | |
class | MIndexBuffer |
Index buffer for use with MGeometry. More... | |
class | MIndexBufferDescriptor |
MIndexBufferDescriptor describes an indexing scheme. More... | |
class | MIndexBufferDescriptorList |
A list of MIndexBufferDescriptor objects. More... | |
class | MIntersection |
Describes the intersection of a selection hit. More... | |
class | MLightParameterInformation |
A class for providing lighting information that may be used with Viewport 2.0. More... | |
class | MPassContext |
Class to allow access to pass context information. More... | |
class | MPresentTarget |
Class which defines the operation of presenting a target for final output. More... | |
class | MPxComponentConverter |
Base class for user defined component converter. More... | |
class | MPxDrawOverride |
Base class for user defined drawing of nodes. More... | |
class | MPxDrawOverride2 |
This method is obsolete. More... | |
class | MPxGeometryOverride |
Base for user-defined classes to prepare geometry for drawing. More... | |
class | MPxIndexBufferMutator |
Base class for user defined index buffer mutators. More... | |
class | MPxPrimitiveGenerator |
Base class for user defined primitive generators. More... | |
class | MPxShaderOverride |
Base class for user defined shading effect draw overrides. More... | |
class | MPxShadingNodeOverride |
Base class for user defined shading node overrides. More... | |
class | MPxSubSceneOverride |
Base class for Viewport 2.0 drawing of DAG nodes which represent sub-scenes. More... | |
class | MPxSurfaceShadingNodeOverride |
Base class for user defined surface shading node overrides. More... | |
class | MPxVertexBufferGenerator |
Base class for user defined vertex buffer generators. More... | |
class | MPxVertexBufferMutator |
Base class for user defined vertex buffer generators. More... | |
class | MQuadRender |
Class which defines a 2d geometry quad render. More... | |
class | MRasterizerState |
Container class for an acquired complete GPU rasterizer state. More... | |
class | MRasterizerStateDesc |
Descriptor for a complete rasterizer state. More... | |
class | MRenderer |
Main interface class to the Viewport 2.0 renderer. More... | |
class | MRenderItem |
A single renderable entity. More... | |
class | MRenderItemList |
A list of MRenderItem objects. More... | |
class | MRenderOperation |
Class which defines a rendering operation. More... | |
class | MRenderOperationList |
Base class for holding a list of MRenderOperations. More... | |
class | MRenderOverride |
Base class for defining a rendering override. More... | |
class | MRenderParameters |
Class which defines a set of render parameters. More... | |
class | MRenderScriptCallback |
Class which defines a callback that can be executed from a script fragment. More... | |
class | MRenderTarget |
An instance of a render target that may be used with Viewport 2.0. More... | |
struct | MRenderTargetAssignment |
Structure to hold the information required to set a texture parameter on a shader using a render target as input. More... | |
class | MRenderTargetDescription |
Class which provides a description of a hardware render target The name is the unique identifier for a render target. More... | |
class | MRenderTargetManager |
Provides access to MRenderTarget objects for use in Viewport 2.0. More... | |
class | MRenderUtilities |
Utilities for Viewport 2.0. More... | |
class | MSamplerState |
Container class for an acquired complete GPU sampler state. More... | |
class | MSamplerStateDesc |
Descriptor for a complete sampler state. More... | |
class | MSceneRender |
Class which defines a scene render. More... | |
class | MSelectionContext |
Selection context used in MPxGeometryOverride::updateSelectionGranularity. More... | |
class | MSelectionInfo |
Selection information used in MPxGeometryOverride::refineSelectionPath. More... | |
struct | MShaderCompileMacro |
Structure to define a shader compiler macro. More... | |
class | MShaderInstance |
An instance of a shader that may be used with Viewport 2.0. More... | |
class | MShaderManager |
Provides access to MShaderInstance objects for use in Viewport 2.0. More... | |
class | MStateManager |
Class to allow efficient access to GPU state information. More... | |
class | MStencilOpDesc |
Descriptor for a depth-stencil operation. More... | |
class | MSubSceneContainer |
Container for render items generated by MPxSubSceneOverride. More... | |
class | MTargetBlendDesc |
Descriptor for a blend state for a single render target. More... | |
class | MTexture |
Class which includes texture data. More... | |
class | MTextureArguments |
Class which includes texture arguments. More... | |
struct | MTextureAssignment |
Structure to hold the information required to set a texture parameter on a shader using a texture as input. More... | |
class | MTextureDescription |
Texture description. More... | |
class | MTextureManager |
Class which manages texture. More... | |
class | MTextureUpdateRegion |
Structure to represent an update region for a texture. More... | |
class | MUIDrawManager |
Main interface for drawing basic UI drawables in Viewport 2.0 and Hardware Renderer 2.0. More... | |
class | MUserRenderOperation |
Class which defines a user defined rendering operation. More... | |
class | MVertexBuffer |
Vertex buffer for use with MGeometry. More... | |
class | MVertexBufferArray |
Array of Vertex buffers. More... | |
class | MVertexBufferDescriptor |
Describes properties of a vertex buffer. More... | |
class | MVertexBufferDescriptorList |
A list of MVertexBufferDescriptor objects. More... | |
Functions | |
MHWRender::DrawAPI | operator| (MHWRender::DrawAPI a, MHWRender::DrawAPI b) |
Type-safe bitwise 'or' operator for GPU device type flags. More... | |
anonymous enum |
Indicates the geometry options for polygon.
enum DisplayStatus |
This enum defines the possible drawing modes for individual objects.
enum MTextureType |
Texture types.
enum MEnvironmentMapType |
Environment mapping types for textures.
Describes the algorithm for how the data in the texture should be looked up.
enum DrawAPI |
enum MRasterFormat |
Pixel / raster formats.
The following short form notation is used for channel specification:
The following short form notation is used for data format specification:
|
inline |
Type-safe bitwise 'or' operator for GPU device type flags.
[in] | a | First device flag |
[in] | b | Second device flag |