blast2Cmd/blast2Cmd.cpp

blast2Cmd/blast2Cmd.cpp
//-
// ==========================================================================
// Copyright 2015 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
//
// blast2Cmd.cpp
//
// This plugin is an example of capturing frames from VP2
//
#include <stdio.h>
#include <maya/MObject.h>
#include <maya/MFStream.h>
#include <maya/M3dView.h>
#include <maya/MFnPlugin.h>
#include <maya/MString.h>
#include <maya/MArgList.h>
#include <maya/MPxCommand.h>
#include <maya/MSyntax.h>
#include <maya/MArgDatabase.h>
#include <maya/MAnimControl.h>
#include <maya/MGlobal.h>
#include <maya/MImage.h>
#include <maya/MIOStream.h>
#include <maya/MViewport2Renderer.h>
#include <maya/MDrawContext.h>
#include <maya/MRenderTargetManager.h>
#include <maya/MRenderUtilities.h>
/*
Command arguments and command name
*/
#define kFilenameFlag "-f"
#define kFilenameFlagLong "-filename"
#define kStartFrameFlag "-sf"
#define kStartFrameFlagLong "-startFrame"
#define kEndFrameFlag "-ef"
#define kEndFrameFlagLong "-endFrame"
#define kImageSizeFlag "-is"
#define kImageSizeFlagLong "-imageSize"
#define commandName "blast2"
/*
Command class declaration
*/
class blast2Cmd : public MPxCommand
{
public:
blast2Cmd();
virtual ~blast2Cmd();
MStatus doIt( const MArgList& args );
static MSyntax newSyntax();
static void* creator();
private:
MStatus parseArgs( const MArgList& args );
// Capture options
MString mFilename; // File name
MTime mStart; // Start time
MTime mEnd; // End time
// Temporary to keep track of current time being captured
MTime mCurrentTime;
// Override width and height
unsigned int mWidth;
unsigned int mHeight;
// VP2 capture notification information
MString mPostRenderNotificationName;
MString mPostRenderNotificationSemantic;
static void captureCallback(MHWRender::MDrawContext &context, void* clientData);
// This code is not required for the logic of this command put put in for
// completeness to show the additional possible callbacks. Will only be set up
// if the debug flag mDebugTraceNotifications is set to true. It is set to false by default.
/* The debug output could look something like this for a 2 pass render using the printPassInformation() utility:
Pass Identifier = blast2CmdPreRender
Pass semantic: colorPass
Pass semantic: beginRender
Pass Identifier = blast2CmdPreSceneRender
Pass semantic: colorPass
Pass semantic: beginSceneRender
Pass Identifier = blast2CmdPostSceneRender
Pass semantic: colorPass
Pass semantic: endSceneRender
Pass Identifier = blast2CmdPreSceneRender
Pass semantic: colorPass
Pass semantic: beginSceneRender
Pass Identifier = blast2CmdPostSceneRender
Pass semantic: colorPass
Pass semantic: endSceneRender
Pass Identifier = blas2CmdPostRender
Pass semantic: endRender
*/
bool mDebugTraceNotifications;
MString mPreRenderNotificationName;
MString mPreRenderNotificationSemantic;
static void preFrameCallback(MHWRender::MDrawContext &context, void* clientData);
MString mPreSceneRenderNotificationName;
MString mPreSceneRenderNotificationSemantic;
static void preSceneCallback(MHWRender::MDrawContext &context, void* clientData);
MString mPostSceneRenderNotificationName;
MString mPostSceneRenderNotificationSemantic;
static void postSceneCallback(MHWRender::MDrawContext &context, void* clientData);
// Utility to print out pass information at notification time
void printPassInformation(MHWRender::MDrawContext &context);
};
blast2Cmd::blast2Cmd()
: mPreRenderNotificationName("blast2CmdPreRender")
, mPreRenderNotificationSemantic(MHWRender::MPassContext::kBeginRenderSemantic)
, mPostRenderNotificationName("blas2CmdPostRender")
, mPostRenderNotificationSemantic(MHWRender::MPassContext::kEndRenderSemantic)
, mPreSceneRenderNotificationName("blast2CmdPreSceneRender")
, mPreSceneRenderNotificationSemantic(MHWRender::MPassContext::kBeginSceneRenderSemantic)
, mPostSceneRenderNotificationName("blast2CmdPostSceneRender")
, mPostSceneRenderNotificationSemantic(MHWRender::MPassContext::kEndSceneRenderSemantic)
, mWidth(0)
, mHeight(0)
, mDebugTraceNotifications(false) /* Set to true to enable additional notifications + pass information debug output */
{
}
blast2Cmd::~blast2Cmd()
{
}
void* blast2Cmd::creator()
{
return (void *)(new blast2Cmd);
}
/*
Add flags to the command syntax
*/
MSyntax blast2Cmd::newSyntax()
{
MSyntax syntax;
syntax.addFlag(kFilenameFlag, kFilenameFlagLong, MSyntax::kString);
syntax.addFlag(kStartFrameFlag, kStartFrameFlagLong, MSyntax::kTime);
syntax.addFlag(kEndFrameFlag, kEndFrameFlagLong, MSyntax::kTime);
syntax.addFlag(kImageSizeFlag, kImageSizeFlagLong, MSyntax::kUnsigned, MSyntax::kUnsigned);
return syntax;
}
/*
Parse command line arguments:
1) Filename (required)
2) Start time. Defaults to 0
3) End time. Defaults to 1
*/
MStatus blast2Cmd::parseArgs( const MArgList& args )
{
MArgDatabase argData(syntax(), args);
mStart = 0.0;
mEnd = 1.0;
mWidth = 0;
mHeight = 0;
if (argData.isFlagSet(kFilenameFlag))
{
status = argData.getFlagArgument(kFilenameFlag, 0, mFilename);
}
else
{
}
if (argData.isFlagSet(kStartFrameFlag))
{
argData.getFlagArgument(kStartFrameFlag, 0, mStart);
}
if (argData.isFlagSet(kEndFrameFlag))
{
argData.getFlagArgument(kEndFrameFlag, 0, mEnd);
}
if (argData.isFlagSet(kImageSizeFlag))
{
argData.getFlagArgument(kImageSizeFlag, 0, mWidth);
argData.getFlagArgument(kImageSizeFlag, 1, mHeight);
}
return status;
}
// Print out the pass identifier and pass semantics
void blast2Cmd::printPassInformation(MHWRender::MDrawContext &context)
{
if (!mDebugTraceNotifications)
return;
const MHWRender::MPassContext & passCtx = context.getPassContext();
const MString & passId = passCtx.passIdentifier();
const MStringArray & passSem = passCtx.passSemantics();
printf("\tPass Identifier = %s\n", passId.asChar());
for (unsigned int i=0; i<passSem.length(); i++)
{
printf("\tPass semantic: %s\n", passSem[i].asChar());
}
}
void blast2Cmd::preSceneCallback(MHWRender::MDrawContext &context, void* clientData)
{
// Get back command
blast2Cmd *cmd = (blast2Cmd *)clientData;
if (!cmd)
return;
cmd->printPassInformation(context);
}
void blast2Cmd::postSceneCallback(MHWRender::MDrawContext &context, void* clientData)
{
// Get back command
blast2Cmd *cmd = (blast2Cmd *)clientData;
if (!cmd)
return;
cmd->printPassInformation(context);
}
void blast2Cmd::preFrameCallback(MHWRender::MDrawContext &context, void* clientData)
{
// Get back command
blast2Cmd *cmd = (blast2Cmd *)clientData;
if (!cmd)
return;
cmd->printPassInformation(context);
}
/*
Callback which is called at end of render to perform the capture.
Client data contains a reference back to the command to
allow for the capture options to be read.
*/
void blast2Cmd::captureCallback(MHWRender::MDrawContext &context, void* clientData)
{
// Get back command
blast2Cmd *cmd = (blast2Cmd *)clientData;
if (!cmd)
return;
cmd->printPassInformation(context);
if (!renderer)
return;
// Create a final frame name of:
// <filename>.<framenumber>.<frameExtension>
// In this example we always write out iff files.
//
MString frameName(cmd->mFilename);
frameName += ".";
frameName += cmd->mCurrentTime.value();
bool saved = false;
/* The following is one example of how to retrieve pixels and store them to disk
The most flexible way is to get access to the raw data using MRenderTarget::rawData(), perform
any custom saving as desired, and then use MRenderTarget::freeRawData().
Note that context.getCurrentDepthRenderTarget() can be used to access the depth buffer
*/
const MHWRender::MRenderTarget* colorTarget = context.getCurrentColorRenderTarget();
if (colorTarget)
{
/* Query for the target format. If it is floating point then we switch ti EXR so that we
we save properly.
*/
MString frameExtension;
colorTarget->targetDescription(desc);
switch (format)
{
frameExtension = ".exr";
break;
case MHWRender::kA8B8G8R8:
frameExtension = ".iff";
break;
default:
frameExtension = "";
break;
};
if (frameExtension.length() == 0)
return;
frameName += frameExtension;
/* Get a copy of the render target. We get it back as a texture to allow to
use the "save texture" method on the texture manager for this example.
*/
MHWRender::MTextureManager* textureManager = renderer->getTextureManager();
if (colorTexture)
{
// Save the texture to disk
MStatus status = textureManager->saveTexture(colorTexture, frameName);
saved = (status == MStatus::kSuccess);
// When finished with the texture, release it.
textureManager->releaseTexture(colorTexture);
}
// Release reference to the color target
const MHWRender::MRenderTargetManager* targetManager = renderer->getRenderTargetManager();
targetManager->releaseRenderTarget((MHWRender::MRenderTarget*)colorTarget);
}
// Output some status information about the save
//
char msgBuffer[256];
if (!saved)
{
sprintf(msgBuffer, "Failed to color render target to %s.", frameName.asChar());
}
else
{
sprintf(msgBuffer, "Captured color render target to %s.",
frameName.asChar());
}
}
/*
Perform the blast command on the current 3d view
1) Setting up a post render callback on VP2.
2) iterating from start to end time.
3) During the callback writing the current VP2 render target to disk
*/
MStatus blast2Cmd::doIt( const MArgList& args )
{
if (!renderer)
{
MGlobal::displayError( "VP2 renderer not initialized.");
return status;
}
status = parseArgs ( args );
if ( !status )
{
char msgBuffer[256];
sprintf( msgBuffer, "Failed to parse args for %s command.\n", commandName );
MGlobal::displayError( msgBuffer );
return status;
}
// Find then current 3dView.
//
M3dView view = M3dView::active3dView(&status);
if ( !status )
{
MGlobal::displayError( "Faled to find an active 3d view to capture." );
return status;
}
// Set up notification of end of render. Send the blast command
// to allow accessing data members.
//
renderer->addNotification(captureCallback, mPostRenderNotificationName, mPostRenderNotificationSemantic,
(void *)this );
// Sample code to show additional notification usage
if (mDebugTraceNotifications)
{
renderer->addNotification(preFrameCallback, mPreRenderNotificationName, mPreRenderNotificationSemantic, (void *)this);
renderer->addNotification(preSceneCallback, mPreSceneRenderNotificationName, mPreSceneRenderNotificationSemantic, (void *)this);
renderer->addNotification(postSceneCallback, mPostSceneRenderNotificationName, mPostSceneRenderNotificationSemantic, (void *)this );
}
// Check for override image size.
bool setOverride = (mWidth > 0 && mHeight > 0);
if (setOverride)
{
renderer->setOutputTargetOverrideSize( mWidth, mHeight );
}
// Temporarily turn off on-screen updates
renderer->setPresentOnScreen(false);
for ( mCurrentTime = mStart; mCurrentTime <= mEnd; mCurrentTime++ )
{
MAnimControl::setCurrentTime( mCurrentTime );
view.refresh( false /* all */, true /* force */ );
}
renderer->removeNotification(mPostRenderNotificationName, mPostRenderNotificationSemantic);
if (mDebugTraceNotifications)
{
renderer->removeNotification(mPreRenderNotificationName, mPreRenderNotificationSemantic);
renderer->removeNotification(mPreSceneRenderNotificationName, mPreSceneRenderNotificationSemantic);
renderer->removeNotification(mPostSceneRenderNotificationName, mPostSceneRenderNotificationSemantic);
}
// Restore off on-screen updates
renderer->setPresentOnScreen(true);
// Disable target size override
return status;
}
MStatus initializePlugin( MObject obj )
{
MStatus status;
MFnPlugin plugin( obj, PLUGIN_COMPANY, "1.0", "Any");
status = plugin.registerCommand( commandName,
blast2Cmd::creator,
blast2Cmd::newSyntax);
if (!status) {
status.perror("registerCommand");
return status;
}
return status;
}
MStatus uninitializePlugin( MObject obj )
{
MStatus status;
MFnPlugin plugin( obj );
status = plugin.deregisterCommand( commandName );
if (!status) {
status.perror("deregisterCommand");
return status;
}
return status;
}