Motion path animation function set.
This class is used for constructing and manipulating motion path animation.
Motion path animation requires a curve (or surface) and one or more other objects. During the animation, the objects will be moved along the curve.
Setting "follow" for the motion path aligns the object(s) local axis to the tangent of the motion path. Banking can also be applied to objects.
Motion path markers are points along the path where the orientation and position for the object(s) travelling along the path can be specified.
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virtual MFn::Type | type () const |
| Function set type. More...
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virtual | ~MFnMotionPath () |
| Destructor.
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| MFnMotionPath () |
| Default constructor.
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| MFnMotionPath (MObject &object, MStatus *ReturnStatus=NULL) |
| Constructor. More...
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MObject | create (const MDagPath &pathObject, const MDagPath &objectToAnimate, MTime &timeStart, MTime &timeEnd, MDGModifier *modifier=NULL, MStatus *ReturnStatus=NULL) |
| Create a new motion path dependency node. More...
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MStatus | setPathObject (const MDagPath &pathObject, MDGModifier *modifier=NULL) |
| Set the curve or surface for this motion path. More...
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MDagPath | pathObject (MStatus *ReturnStatus=NULL) |
| Return a dag path to the motion path object. More...
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MStatus | addAnimatedObject (const MDagPath &objectToAnimate, MDGModifier *modifier=NULL) |
| Add an object to be animated along this motion path. More...
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MStatus | getAnimatedObjects (MDagPathArray &array) |
| Returns an array of dag paths to the animated objects for this motion path. More...
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MStatus | setFollow (bool on, MDGModifier *modifier=NULL) |
| Setting follow on will cause the animated object(s) local axis to be aligned with the tangent of the motion path. More...
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bool | follow (MStatus *ReturnStatus=NULL) const |
| Determines whether follow is set for this motion path node. More...
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MStatus | setFollowAxis (Axis axis) |
| Sets the axis of the animated object that will follow the motion path. More...
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Axis | followAxis (MStatus *ReturnStatus=NULL) |
| Return the follow axis for this motion path. More...
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MStatus | setUpAxis (Axis axis) |
| Set the up-axis for this motion path. More...
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Axis | upAxis (MStatus *ReturnStatus=NULL) |
| Return the up-axis for this motion path. More...
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MStatus | setBank (bool bank) |
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bool | bank (MStatus *ReturnStatus=NULL) const |
| Determines whether bank has been enabled for this motion path. More...
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MStatus | setBankScale (double bankScale) |
| Set the bank scale for this motion path. More...
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double | bankScale (MStatus *ReturnStatus=NULL) |
| Return the bank scale for this motion path. More...
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MStatus | setBankThreshold (double bankThreshold) |
| Set the bank threshold for this motion path. More...
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double | bankThreshold (MStatus *ReturnStatus=NULL) |
| Return the bank threshold for this motion path. More...
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MStatus | setUseNormal (bool use) |
| If true, enables alignment of the up axis of the animated object to the normal vector of the path geometry. More...
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bool | useNormal (MStatus *ReturnStatus=NULL) |
| Determines whether the up-axis of the animated object for this motion path is aligned with the normal vector of the path geometry. More...
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MStatus | setInverseNormal (bool invert) |
| If true, enable alignment of the up axis of the moving object(s) to the opposite direction of the normal vector of the path geometry. More...
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bool | inverseNormal (MStatus *ReturnStatus=NULL) |
| Determines whether the up-axis of the animated object for this motion path is aligned to the opposite direction of the normal vector of the path geometry. More...
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MStatus | setUStart (double start) |
| Sets the starting value of the u parameterization for the animation. More...
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MStatus | setUEnd (double end) |
| Sets the end value of the u parameterization for the animation. More...
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double | uStart (MStatus *ReturnStatus=NULL) |
| Returns the starting value of the u parameterization for the animation. More...
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double | uEnd (MStatus *ReturnStatus=NULL) |
| Returns the end value of the u parameterization for the animation. More...
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MStatus | setUTimeStart (MTime &start) |
| Sets the starting time of the animation for the u parameter. More...
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MStatus | setUTimeEnd (MTime &end) |
| Sets the end time of the animation for the u parameter. More...
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MTime | uTimeStart (MStatus *ReturnStatus=NULL) |
| Returns the start time of the animation for the u parameter. More...
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MTime | uTimeEnd (MStatus *ReturnStatus=NULL) |
| Returns the end time of the animation for the u parameter. More...
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unsigned int | numPositionMarkers (MStatus *ReturnStatus=NULL) |
| Returns the number of position markers on this motion path. More...
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MObject | getPositionMarker (unsigned int, MStatus *ReturnStatus=NULL) |
| Gets the position marker where markerNum is the order in which the marker was created. More...
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unsigned int | numOrientationMarkers (MStatus *ReturnStatus=NULL) |
| Returns the number of orientation markers on this motion path. More...
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MObject | getOrientationMarker (unsigned int, MStatus *ReturnStatus=NULL) |
| Gets the orientation marker where markerNum is the order in which the marker was created. More...
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| MFnMotionPath (const MObject &object, MStatus *ReturnStatus=NULL) |
| Constructor. More...
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virtual | ~MFnDependencyNode () |
| Destructor.
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| MFnDependencyNode () |
| Default constructor.
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| MFnDependencyNode (MObject &object, MStatus *ReturnStatus=NULL) |
| Constructor. More...
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MObject | create (const MTypeId &typeId, MStatus *ReturnStatus=NULL) |
| Creates a new dependency node with the given type tag. More...
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MObject | create (const MTypeId &typeId, const MString &name, MStatus *ReturnStatus=NULL) |
| Creates a new dependency node with the given type tag. More...
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MObject | create (const MString &type, MStatus *ReturnStatus=NULL) |
| Creates a new dependency node with the given type. More...
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MObject | create (const MString &type, const MString &name, MStatus *ReturnStatus=NULL) |
| Creates a new dependency node with the given type. More...
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MTypeId | typeId (MStatus *ReturnStatus=NULL) const |
| Returns the type id of this node. More...
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MString | typeName (MStatus *ReturnStatus=NULL) const |
| Returns the type name of this node. More...
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MString | name (MStatus *ReturnStatus=NULL) const |
| Returns the name of this node. More...
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MString | absoluteName (MStatus *ReturnStatus=NULL) const |
| Returns the absolute name of this node. More...
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MString | pluginName (MStatus *ReturnStatus=NULL) const |
| Returns the name of the plug-in this MFnDependendencyNode was defined in. More...
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MString | setName (const MString &name, bool createNamespace=false, MStatus *ReturnStatus=NULL) |
| Sets the name of this node. More...
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MUuid | uuid (MStatus *ReturnStatus=NULL) const |
| Returns the node's UUID. More...
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void | setUuid (const MUuid &uuid, MStatus *ReturnStatus=NULL) |
| Sets the node's UUID. More...
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MStatus | getConnections (MPlugArray &array) const |
| Get all of the current connections to this node as an array of plugs. More...
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unsigned int | attributeCount (MStatus *ReturnStatus=NULL) const |
| Returns the number of attributes that this node has. More...
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MObject | attribute (unsigned int index, MStatus *ReturnStatus=NULL) const |
| Finds the attribute of this node at the given index. More...
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MObject | reorderedAttribute (unsigned int index, MStatus *ReturnStatus=NULL) const |
| Some nodes, such as the various animCurve nodes, require that their attributes be set in a specific order for proper operation. More...
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MObject | attribute (const MString &attrName, MStatus *ReturnStatus=NULL) const |
| Finds the attribute of this node that has the given name. More...
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MAttrClass | attributeClass (const MObject &attr, MStatus *ReturnStatus=NULL) const |
| Returns the class (normal, dynamic, extension) of the specified attribute. More...
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MStatus | getAffectedAttributes (const MObject &attr, MObjectArray &affectedAttributes) const |
| Returns an array of attributes that are affected by the attribute passed in. More...
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MStatus | getAffectedByAttributes (const MObject &attr, MObjectArray &affectedByAttributes) const |
| Returns an array of attributes that affect the attribute passed in, attr. More...
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MPlug | findPlug (const MObject &attr, bool wantNetworkedPlug, MStatus *ReturnStatus=NULL) const |
| Attempt to find a plug for the given attribute. More...
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MPlug | findPlug (const MString &attrName, bool wantNetworkedPlug, MStatus *ReturnStatus=NULL) const |
| Attempt to find a plug for the given attribute. More...
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MPlug | findPlug (const MObject &attr, MStatus *ReturnStatus=NULL) const |
| This method is obsolete. More...
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MPlug | findPlug (const MString &attrName, MStatus *ReturnStatus=NULL) const |
| This method is obsolete. More...
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MStatus | addAttribute (const MObject &attr) |
| Add a new dynamic attibute to this node. More...
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MStatus | removeAttribute (const MObject &attr) |
| Remove a dynamic attribute from a node. More...
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MPxNode * | userNode (MStatus *ReturnStatus=NULL) const |
| If the function set's node is a plug-in node, then this method will extract the MPxNode pointer from it. More...
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bool | isFromReferencedFile (MStatus *ReturnStatus=NULL) const |
| Indicates whether or not this node came from a referenced file. More...
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bool | isShared (MStatus *ReturnStatus=NULL) const |
| Indicates whether or not this node is shared. More...
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bool | isTrackingEdits (MStatus *ReturnStatus=NULL) const |
| Returns whether or not edits on the given node are being tracked by the generalized edit system. More...
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bool | hasUniqueName (MStatus *ReturnStatus=NULL) const |
| Indicates whether or not this node's name is unique within the scene. More...
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MString | parentNamespace (MStatus *ReturnStatus=NULL) const |
| Returns the name of the namespace in which this node resides. More...
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bool | isLocked (MStatus *ReturnStatus=NULL) const |
| Indicates whether or not this node is locked. More...
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MStatus | setLocked (bool locked) |
| Locks or unlocks this node. More...
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bool | isNewAttribute (const MObject &attr, MStatus *ReturnStatus=NULL) const |
| Indicates whether or not the specified attribute was added to this node within the current scene. More...
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MStatus | setFlag (unsigned int flag, bool state) |
| Sets the state of the specified flag for the node. More...
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bool | isFlagSet (unsigned int flag, MStatus *ReturnStatus=NULL) const |
| Retrieves the current state of the specified flag for a node. More...
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bool | isDefaultNode (MStatus *ReturnStatus=NULL) const |
| Returns true if the node is a default node. More...
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MStatus | setDoNotWrite (bool flag) |
| Use this method to mark the "do not write" state of this node. More...
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bool | canBeWritten (MStatus *ReturnStatus=NULL) const |
| Returns the do not write state of the node. More...
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bool | hasAttribute (const MString &name, MStatus *ReturnStatus=NULL) const |
| Returns true if the node already has an attribute with the given name. More...
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MObject | getAliasAttr (bool force, MStatus *ReturnStatus=NULL) |
| Returns the node's alias attribute, which is a special attribute used to store information about the node's attribute aliases. More...
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bool | setAlias (const MString &alias, const MString &name, const MPlug &plug, bool add=true, MStatus *ReturnStatus=NULL) |
| Sets or removes an alias (i.e. More...
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bool | findAlias (const MString &alias, MObject &attrObj, MStatus *ReturnStatus=NULL) const |
| Retrieves the attribute with the given alias. More...
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bool | getAliasList (MStringArray &strArray, MStatus *ReturnStatus=NULL) |
| Returns a list of all attribute aliases for this node. More...
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MString | plugsAlias (const MPlug &plug, MStatus *ReturnStatus=NULL) |
| Returns the alias for the plug's attribute or the empty string if that attribute has no alias. More...
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MStatus | setIcon (const MString &filename) |
| Associates a custom icon with the node for display in the Maya UI. More...
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MString | icon (MStatus *ReturnStatus=NULL) const |
| Returns the custom icon filename associated with the node. More...
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MStatus | getExternalContent (MExternalContentInfoTable &table) const |
| Returns the external content (files) that this node depends on. More...
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MStatus | addExternalContentForFileAttr (MExternalContentInfoTable &table, const MObject &attr) const |
| Adds content info to the specified table from a file path attribute. More...
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MStatus | setExternalContentForFileAttr (const MObject &attr, const MExternalContentLocationTable &table) |
| Sets content info in the specified attribute from the table. More...
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MStatus | setExternalContent (const MExternalContentLocationTable &table) |
| Changes the location of external content. More...
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MString | setName (const MString &name, MStatus *ReturnStatus) |
| OBSOLETE FUNCTION, NO SCRIPT SUPPORT. More...
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| MFnDependencyNode (const MObject &object, MStatus *ReturnStatus=NULL) |
| NO SCRIPT SUPPORT. More...
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bool | getPlugsAlias (const MPlug &plug, MString &aliasName, MStatus *ReturnStatus=NULL) |
| NO SCRIPT SUPPORT. More...
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virtual const adsk::Data::Associations * | metadata (MStatus *ReturnStatus=NULL) const |
| This method is not available in Python. More...
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virtual MStatus | setMetadata (const adsk::Data::Associations &) |
| This method is not available in Python. More...
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virtual MStatus | deleteMetadata () |
| This method is not available in Python. More...
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virtual MStatus | validateMetadata (MString &errors) const |
| This method is not available in Python. More...
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MStatus | dgTimerOn () |
| Indicates that this node should collect DG timing data whenever DG timing is enabled. More...
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MStatus | dgTimerOff () |
| Indicates that this node should no longer collect DG timing data when DG timing is enabled. More...
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MdgTimerState | dgTimerQueryState (MStatus *ReturnStatus=NULL) |
| The function returns the current on/off state of the node's timer. More...
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MStatus | dgTimerReset () |
| The function resets the dependency graph timers and counters for this node to zero. More...
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double | dgTimer (const MdgTimerMetric timerMetric, const MdgTimerType timerType, MStatus *ReturnStatus=NULL) const |
| The function returns the specified timer value for the current node. More...
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MStatus | dgCallbacks (const MdgTimerType type, MStringArray &callbackName, MDoubleArray &value) |
| Node callbacks that occur when timing is enabled get logged with the node and can be queried via this method. More...
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MStatus | dgCallbackIds (const MdgTimerType type, const MString &callbackName, MCallbackIdArray &callbackId, MDoubleArray &value) |
| This method provides a further breakdown of the per-callback time returned via dgCallbacks() by returning the data on a per-callbackId basis. More...
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MStatus | addAttribute (const MObject &attr, MAttrClass type) |
| This method is obsolete. More...
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MStatus | removeAttribute (const MObject &attr, MAttrClass type) |
| This method is obsolete. More...
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virtual | ~MFnBase () |
| Class Destructor. More...
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bool | hasObj (MFn::Type) const |
| Determines whether or not the Function Set is compatible with the specified Maya Object within the API RTTI system. More...
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bool | hasObj (const MObject &) const |
| Determines whether or not the Function Set is compatible with the specified Maya Object within the API RTTI system. More...
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MObject | object (MStatus *ReturnStatus=NULL) const |
| Returns the MObject that is attached to the Function Set. More...
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virtual MStatus | setObject (MObject &object) |
| Attaches the Function Set to the specified Maya Object. More...
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virtual MStatus | setObject (const MObject &object) |
| NO SCRIPT SUPPORT. More...
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