#include <MFnNObjectData.h>
function set for nCloth object data
Class for transferring N object data between connections
Public Member Functions | |
virtual MFn::Type | type () const |
Function set type. More... | |
virtual | ~MFnNObjectData () |
Destructor. | |
MFnNObjectData () | |
Default constructor. | |
MFnNObjectData (MObject &object, MStatus *ReturnStatus=NULL) | |
Constructor. More... | |
MObject | create () const |
Creates an underlying Maya N data object and return it as an MObject. More... | |
MStatus | getObjectPtr (MnCloth *&ptr) const |
NO SCRIPT SUPPORT. More... | |
MStatus | getObjectPtr (MnRigid *&ptr) const |
NO SCRIPT SUPPORT. More... | |
MStatus | getObjectPtr (MnParticle *&ptr) const |
NO SCRIPT SUPPORT. More... | |
MnCloth * | getClothObjectPtr (MStatus *status=NULL) const |
Get the nObject pointer for an nCloth. More... | |
MnRigid * | getRigidObjectPtr (MStatus *status=NULL) const |
Get the nObject pointer for an nRigid. More... | |
MnParticle * | getParticleObjectPtr (MStatus *status=NULL) const |
Get the nObject pointer for an nParticle. More... | |
MStatus | setObjectPtr (MnCloth *ptr) |
Set the nCloth pointer. More... | |
MStatus | setObjectPtr (MnRigid *ptr) |
Set the nRigid pointer. More... | |
MStatus | setObjectPtr (MnParticle *ptr) |
Set the nParticle pointer. More... | |
MStatus | getCollide (bool &) const |
Get wether the nObject is allowed to participate in collisions. More... | |
MStatus | getCached (bool &cached) const |
NO SCRIPT SUPPORT. More... | |
bool | isCached (MStatus *status=NULL) const |
Get whether the nObject is cached. More... | |
MStatus | setCached (bool cached) |
Set wether the nObject is cached. More... | |
MFnNObjectData (const MObject &object, MStatus *ReturnStatus=NULL) | |
Constructor. More... | |
Public Member Functions inherited from MFnData | |
virtual | ~MFnData () |
Destructor. | |
MFnData (MObject &object, MStatus *ReturnStatus=NULL) | |
Constructor. More... | |
MFnData () | |
Default class constructor. | |
MFnData (const MObject &object, MStatus *ReturnStatus=NULL) | |
Constructor. More... | |
Public Member Functions inherited from MFnBase | |
virtual | ~MFnBase () |
Class Destructor. More... | |
bool | hasObj (MFn::Type) const |
Determines whether or not the Function Set is compatible with the specified Maya Object within the API RTTI system. More... | |
bool | hasObj (const MObject &) const |
Determines whether or not the Function Set is compatible with the specified Maya Object within the API RTTI system. More... | |
MObject | object (MStatus *ReturnStatus=NULL) const |
Returns the MObject that is attached to the Function Set. More... | |
virtual MStatus | setObject (MObject &object) |
Attaches the Function Set to the specified Maya Object. More... | |
virtual MStatus | setObject (const MObject &object) |
NO SCRIPT SUPPORT. More... | |
Protected Member Functions | |
virtual const char * | className () const |
Class name. More... | |
Additional Inherited Members | |
Public Types inherited from MFnData | |
enum | Type { kInvalid, kNumeric, kPlugin, kPluginGeometry, kString, kMatrix, kStringArray, kDoubleArray, kFloatArray, kIntArray, kPointArray, kVectorArray, kMatrixArray, kComponentList, kMesh, kLattice, kNurbsCurve, kNurbsSurface, kSphere, kDynArrayAttrs, kDynSweptGeometry, kSubdSurface, kNObject, kNId, kAny, kLast } |
Types of dependency graph data. More... | |
Static Public Member Functions inherited from MFnBase | |
static const char * | className () |
Returns the name of this class. More... | |
MFnNObjectData | ( | MObject & | object, |
MStatus * | ReturnStatus = NULL |
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) |
Constructor.
Class constructor that initializes the function set to the given MObject.
[in] | object | The MObject to attach the function set to |
[out] | ReturnStatus | the return status |
MFnNObjectData | ( | const MObject & | object, |
MStatus * | ReturnStatus = NULL |
||
) |
Constructor.
Class constructor that initializes the function set to the given MObject.
[in] | object | The MObject to attach the function set to |
[out] | ReturnStatus | the return status |
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virtual |
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protectedvirtual |
MObject create | ( | ) | const |
Creates an underlying Maya N data object and return it as an MObject.
NO SCRIPT SUPPORT.
Get the nObject pointer for an nCloth.
[in] | ptr | Storage to return the pointer to the N cloth. |
NO SCRIPT SUPPORT.
Get the nObject pointer for an nRigid.
[in] | ptr | Storage to return the pointer to the N rigid |
MStatus getObjectPtr | ( | MnParticle *& | ptr | ) | const |
NO SCRIPT SUPPORT.
Get the nObject pointer for an nParticle.
[in] | ptr | Storage to return the pointer to the N particle. |
Get the nObject pointer for an nCloth.
[out] | status | Status Code |
Get the nObject pointer for an nRigid.
[out] | status | Status Code |
MnParticle * getParticleObjectPtr | ( | MStatus * | status = NULL | ) | const |
Get the nObject pointer for an nParticle.
[out] | status | Status Code |
Set the nCloth pointer.
[in] | ptr | pointer to the N cloth |
Set the nRigid pointer.
[in] | ptr | pointer to the nRigid |
MStatus setObjectPtr | ( | MnParticle * | ptr | ) |
Set the nParticle pointer.
[in] | ptr | pointer to the nParticle |
MStatus getCollide | ( | bool & | collide | ) | const |
Get wether the nObject is allowed to participate in collisions.
[out] | collide | the collision state |
MStatus getCached | ( | bool & | cached | ) | const |
NO SCRIPT SUPPORT.
Get whether the nObject is cached.
[out] | cached | the cache state |
bool isCached | ( | MStatus * | status = NULL | ) | const |
Get whether the nObject is cached.
[out] | status | Status Code |
MStatus setCached | ( | bool | cached | ) |
Set wether the nObject is cached.
[in] | cached | the cache state |