MFnRotateManip Class Reference

#include <MFnRotateManip.h>

Class Description

RotateManip function set.

This class provides access to the built-in Maya rotate manipulator. The manipulator consists of three constrained-axis rotation rings, a view rotation ring, as well as an invisible trackball that allows the user to rotate in arbitrary directions on the sphere.

The manipulator provides data to the plugin through the rotation manipVal. The rotation value is a vector consisting of x, y, and z rotations. Rotations are measured from the initial rotation (usually <0,0,0>) of the manipulator.

The manipulator can be configured either to display with an object (which must be a DAG node) or to display at an arbitrary point using the rotationCenter manipVal.

+ Examples:
+ Inheritance diagram for MFnRotateManip:

Public Types

enum  RotateMode { kObjectSpace = 0, kWorldSpace, kGimbal }
 Manipulator rotation modes. More...
 
- Public Types inherited from MFnTransform
enum  LimitType {
  kScaleMinX, kScaleMaxX, kScaleMinY, kScaleMaxY,
  kScaleMinZ, kScaleMaxZ, kShearMinXY, kShearMaxXY,
  kShearMinXZ, kShearMaxXZ, kShearMinYZ, kShearMaxYZ,
  kRotateMinX, kRotateMaxX, kRotateMinY, kRotateMaxY,
  kRotateMinZ, kRotateMaxZ, kTranslateMinX, kTranslateMaxX,
  kTranslateMinY, kTranslateMaxY, kTranslateMinZ, kTranslateMaxZ
}
 Limit types. More...
 
- Public Types inherited from MFnDagNode
enum  { kNextPos = 0xff }
 Anonymous enum to store constant values. More...
 
enum  MObjectColorType { kUseDefaultColor = 0, kUseIndexColor, kUseRGBColor }
 Enum to set how an object is colored. More...
 
- Public Types inherited from MFnDependencyNode
enum  MAttrClass { kLocalDynamicAttr = 1, kNormalAttr, kExtensionAttr, kInvalidAttr }
 Specifies the scope of the attribute. More...
 
enum  MdgTimerState { kTimerOff, kTimerOn, kTimerUninitialized, kTimerInvalidState }
 Possible states for the node's timer. More...
 
enum  MdgTimerMetric {
  kTimerMetric_callback, kTimerMetric_compute, kTimerMetric_dirty, kTimerMetric_draw,
  kTimerMetric_fetch, kTimerMetric_callbackViaAPI, kTimerMetric_callbackNotViaAPI, kTimerMetric_computeDuringCallback,
  kTimerMetric_computeNotDuringCallback, kTimerMetrics
}
 The different timer metrics which can be queried. More...
 
enum  MdgTimerType { kTimerType_self, kTimerType_inclusive, kTimerType_count, kTimerTypes }
 The types of timers which can be queried. More...
 

Public Member Functions

virtual MFn::Type type () const
 Function set type. More...
 
virtual ~MFnRotateManip ()
 Destructor. More...
 
 MFnRotateManip ()
 Default constructor.
 
 MFnRotateManip (MObject &object, MStatus *ReturnStatus=NULL)
 Constructor. More...
 
 MFnRotateManip (const MDagPath &object, MStatus *ret=NULL)
 Constructor. More...
 
MObject create (MStatus *ReturnStatus=NULL)
 Creates a new RotateManip, and attaches this function set to the new manipulator. More...
 
MObject create (const MString &manipName, const MString &rotationName, MStatus *ReturnStatus=NULL)
 Creates a new RotateManip, and attaches this function set to the new manipulator. More...
 
MStatus connectToRotationPlug (const MPlug &rotationPlug)
 Create a 1-1 connection from the rotation manipVal to the rotationPlug parameter. More...
 
MStatus connectToRotationCenterPlug (const MPlug &rotationCenterPlug)
 Create a 1-1 association of the rotation center on the manipulator and the rotationCenterPlug parameter. More...
 
MStatus setInitialRotation (const MEulerRotation &rotation)
 Sets the initial rotation for the rotate manipulator. More...
 
MStatus displayWithNode (const MObject &node)
 Configures the manipulator to display with the node, causing the position of the manipulator to follow the position of the node whenever the node is moved. More...
 
MStatus setRotateMode (RotateMode mode)
 Sets the mode for the rotation manipulator. More...
 
RotateMode rotateMode () const
 Returns the current rotation mode. More...
 
MStatus setSnapMode (bool snapEnabled)
 Sets the snap mode. More...
 
bool isSnapModeOn () const
 Returns true when snap mode is on. More...
 
MStatus setSnapIncrement (double snapInc)
 Sets the snap increment. More...
 
double snapIncrement () const
 Returns the snapping increment in degrees. More...
 
unsigned int rotationIndex (MStatus *ReturnStatus=NULL) const
 Returns the index of the rotation manipVal for the manipulator. More...
 
unsigned int rotationCenterIndex (MStatus *ReturnStatus=NULL) const
 Returns the index of the rotation center for the manipulator. More...
 
MStatus setRotationCenter (const MPoint &rotationCenter)
 Sets the position of the rotation center for the manipulator. More...
 
 MFnRotateManip (const MObject &object, MStatus *ret=NULL)
 Constructor. More...
 
- Public Member Functions inherited from MFnManip3D
virtual ~MFnManip3D ()
 Destructor. More...
 
 MFnManip3D ()
 Default constructor.
 
 MFnManip3D (MObject &object, MStatus *ReturnStatus=NULL)
 Constructor. More...
 
 MFnManip3D (const MDagPath &object, MStatus *ret=NULL)
 Constructor. More...
 
bool isVisible (MStatus *ReturnStatus) const
 Returns whether or not the manipulator is visible. More...
 
MStatus setVisible (bool isVisible)
 Sets whether or not the manipulator is visible. More...
 
float manipScale (MStatus *ReturnStatus) const
 Returns the manipulator scale. More...
 
MStatus setManipScale (float size)
 Sets the manipulator scale. More...
 
bool isOptimizePlaybackOn (MStatus *ReturnStatus) const
 Returns whether or not optimize playback is on. More...
 
MStatus setOptimizePlayback (bool optimizePlayback)
 Sets whether or not to optimize the playback. More...
 
MEulerRotation rotateXYZValue (const unsigned int valIndex, MStatus *ReturnStatus=NULL)
 Gets the rotation for the active manipulator. More...
 
 MFnManip3D (const MObject &object, MStatus *ret=NULL)
 Constructor. More...
 
- Public Member Functions inherited from MFnTransform
virtual ~MFnTransform ()
 Destructor. More...
 
 MFnTransform ()
 Default constructor.
 
 MFnTransform (MObject &object, MStatus *ReturnStatus=NULL)
 Constructor. More...
 
 MFnTransform (const MDagPath &object, MStatus *ret=NULL)
 Constructor. More...
 
MObject create (MObject parent=MObject::kNullObj, MStatus *ReturnStatus=NULL)
 Creates a new transformation node. More...
 
MTransformationMatrix transformation (MStatus *ReturnStatus=NULL) const
 Retrieve the transformation matrix represented by this transform. More...
 
MStatus set (const MTransformationMatrix &transform)
 Change this transform to equal the given matrix. More...
 
MStatus getScale (double scale[3]) const
 Retrieve the scaling component of this transformation. More...
 
MStatus setScale (const double scale[3])
 Set the scaling component of this transformation. More...
 
MStatus scaleBy (const double scale[3])
 Relatively scale this transformation. More...
 
MStatus getShear (double scale[3]) const
 Retrieve the shearing component of this transformation. More...
 
MStatus setShear (const double shear[3])
 Set the shearing component of this transformation. More...
 
MStatus shearBy (const double shear[3])
 Relatively shear this transformation. More...
 
MStatus getRotation (MQuaternion &quaternion, MSpace::Space=MSpace::kTransform) const
 Retrieve the rotation component of this transformation as a quaternion. More...
 
MStatus setRotation (const MQuaternion &quaternion, MSpace::Space=MSpace::kTransform)
 Change the rotation component of this transformation using a quaternion. More...
 
MStatus rotateBy (const MQuaternion &quaternion, MSpace::Space=MSpace::kTransform)
 Relatively change the rotation of this transformation using a quaternion. More...
 
MStatus getRotation (MEulerRotation &rotation) const
 Retrieve the rotation component of this transformation. More...
 
MStatus setRotation (const MEulerRotation &rotation)
 Change the rotation component of this transformation. More...
 
MStatus rotateBy (const MEulerRotation &rotation, MSpace::Space=MSpace::kTransform)
 Relatively change the rotation component of this transformation. More...
 
MStatus getRotationQuaternion (double &x, double &y, double &z, double &w, MSpace::Space=MSpace::kTransform) const
 Retrieve the rotation component of this transformation as a quaternion. More...
 
MStatus setRotationQuaternion (double x, double y, double z, double w, MSpace::Space=MSpace::kTransform)
 Change the rotation component of this transformation using a quaternion. More...
 
MStatus rotateByQuaternion (double x, double y, double z, double w, MSpace::Space=MSpace::kTransform)
 Relatively change the rotation of this transformation using a quaternion. More...
 
MStatus getRotation (double rotation[3], MTransformationMatrix::RotationOrder &order) const
 Retrieve the rotation component of this transformation. More...
 
MStatus setRotation (const double rotation[3], MTransformationMatrix::RotationOrder order)
 Change the rotation component of this transformation. More...
 
MStatus rotateBy (const double rotation[3], MTransformationMatrix::RotationOrder order, MSpace::Space=MSpace::kTransform)
 Relatively change the rotation component of this transformation. More...
 
MVector getTranslation (MSpace::Space space, MStatus *ReturnStatus=NULL) const
 Retrieve the translation component of this transformation in centimeters. More...
 
MStatus setTranslation (const MVector &vec, MSpace::Space space)
 Change the translation component of this transformation. More...
 
MStatus translateBy (const MVector &vec, MSpace::Space space)
 Relatively change the translation component of this transformation. More...
 
MPoint scalePivot (MSpace::Space space, MStatus *ReturnStatus=NULL) const
 Returns the pivot around which the scale is applied. More...
 
MStatus setScalePivot (const MPoint &point, MSpace::Space space, bool balance)
 Set the pivot around which the scale is applied in centimeters. More...
 
MVector scalePivotTranslation (MSpace::Space space, MStatus *ReturnStatus=NULL) const
 Returns the scale pivot translation in centimeters. More...
 
MStatus setScalePivotTranslation (const MVector &vec, MSpace::Space space)
 Set the scale pivot translation in centimeters. More...
 
MPoint rotatePivot (MSpace::Space space, MStatus *ReturnStatus=NULL) const
 Returns the pivot about which the rotation is applied. More...
 
MStatus setRotatePivot (const MPoint &point, MSpace::Space space, bool balance)
 Set the rotate pivot in centimeters about which rotation is applied. More...
 
MVector rotatePivotTranslation (MSpace::Space space, MStatus *ReturnStatus=NULL) const
 Return the rotate pivot translation in centimeters. More...
 
MStatus setRotatePivotTranslation (const MVector &vec, MSpace::Space space)
 Set the rotate pivot translation in centimeters. More...
 
MQuaternion rotateOrientation (MSpace::Space space, MStatus *ReturnStatus=NULL) const
 Returns the rotation used to orient the local rotation space. More...
 
MStatus setRotateOrientation (const MQuaternion &quat, MSpace::Space space, bool balance)
 Set the rotation used to orient the local rotation space. More...
 
MTransformationMatrix::RotationOrder rotationOrder (MStatus *ReturnStatus=NULL) const
 Returns the rotation order for the transform matrix - the order in which the Euler angles are applied to create the end rotation. More...
 
MStatus setRotationOrder (MTransformationMatrix::RotationOrder order, bool reorder)
 Change the rotation order for the transform - the order in which the Euler angles are applied to create the end rotation. More...
 
MTransformationMatrix restPosition (MStatus *ReturnStatus) const
 Retrieve the saved rest position of this transform. More...
 
MStatus setRestPosition (const MTransformationMatrix &matrix)
 Change the saved rest position of this transform. More...
 
MStatus resetFromRestPosition ()
 Reset the transform to its rest position. More...
 
MStatus clearRestPosition ()
 Clear the saved rest position of this transform. More...
 
MStatus getRotation (double rotation[3], MTransformationMatrix::RotationOrder &order, MSpace::Space) const
 This method is obsolete. More...
 
MStatus setRotation (const double rotation[3], MTransformationMatrix::RotationOrder order, MSpace::Space)
 This method is obsolete. More...
 
MVector translation (MSpace::Space space, MStatus *ReturnStatus=NULL) const
 This method is obsolete. More...
 
bool isLimited (MFnTransform::LimitType type, MStatus *ReturnStatus=NULL) const
 Determine if the specified limit attribute is enabled or disabled. More...
 
double limitValue (MFnTransform::LimitType type, MStatus *ReturnStatus=NULL) const
 Determine the current value of the specified limit. More...
 
MStatus setLimit (MFnTransform::LimitType type, double value)
 Change the limit value for the specified limit type, and automatically enable the limit to be true. More...
 
MStatus enableLimit (MFnTransform::LimitType type, bool flag)
 Enable or disable the limit value for the specified limit type. More...
 
 MFnTransform (const MObject &object, MStatus *ret=NULL)
 Constructor. More...
 
- Public Member Functions inherited from MFnDagNode
virtual ~MFnDagNode ()
 Destructor. More...
 
 MFnDagNode ()
 Class Constructor. More...
 
 MFnDagNode (MObject &object, MStatus *ret=NULL)
 This method is not available in Python. More...
 
 MFnDagNode (const MDagPath &object, MStatus *ret=NULL)
 Class Constructor. More...
 
MObject create (const MTypeId &typeId, MObject &parent=MObject::kNullObj, MStatus *ReturnStatus=NULL)
 Creates a new DAG node with the given type tag. More...
 
MObject create (const MTypeId &typeId, const MString &name, MObject &parent=MObject::kNullObj, MStatus *ReturnStatus=NULL)
 Creates a new DAG node with the given type tag. More...
 
MObject create (const MString &type, MObject &parent=MObject::kNullObj, MStatus *ReturnStatus=NULL)
 Creates a new DAG node with the given type tag. More...
 
MObject create (const MString &type, const MString &name, MObject &parent=MObject::kNullObj, MStatus *ReturnStatus=NULL)
 Creates a new DAG node with the given type tag. More...
 
unsigned int parentCount (MStatus *ReturnStatus=NULL) const
 Determines the number of parent Nodes of the Node. More...
 
MObject parent (unsigned int i, MStatus *ReturnStatus=NULL) const
 Queries the DAG Node attached to the Function Set for the parent Node corresponding to the given index. More...
 
MStatus addChild (MObject &child, unsigned int index=kNextPos, bool keepExistingParents=false)
 Makes the given DAG Node a child of the DAG Node to which this instance of the Function Set is attached. More...
 
MStatus removeChild (MObject &child)
 Removes the given DAG Node from the parent. More...
 
MStatus removeChildAt (unsigned int index)
 Removes the child at the given index from the parent. More...
 
unsigned int childCount (MStatus *ReturnStatus=NULL) const
 Determines the number of child Nodes of the Node. More...
 
MObject child (unsigned int i, MStatus *ReturnStatus=NULL) const
 Queries the DAG Node attached to the Function Set for the child Node corresponding to the given index. More...
 
MObject dagRoot (MStatus *ReturnStatus=NULL)
 Determines the root of the first DAG Path to the DAG Node attached to the Function Set. More...
 
bool hasParent (const MObject &node, MStatus *ReturnStatus=NULL) const
 Determines whether or not the given Node is a parent of the DAG Node attached to the Function Set. More...
 
bool hasChild (const MObject &node, MStatus *ReturnStatus=NULL) const
 Determines whether or not the given Node is a child of the DAG Node attached to the Function Set. More...
 
bool isChildOf (const MObject &node, MStatus *ReturnStatus=NULL) const
 Determines whether or not the DAG Node attached to the Function Set is a child of the given node. More...
 
bool isParentOf (const MObject &node, MStatus *ReturnStatus=NULL) const
 Determines whether or not the DAG Node attached to the Function Set is a parent of the given node. More...
 
bool inUnderWorld (MStatus *ReturnStatus=NULL) const
 Determines whether or not the DAG Node is an underworld node. More...
 
bool inModel (MStatus *ReturnStatus=NULL) const
 Determines whether or not the DAG Node is in the model. More...
 
bool isInstanceable (MStatus *ReturnStatus=NULL) const
 Returns true if the DAG node can be instanced, and false otherwise. More...
 
MStatus setInstanceable (const bool how)
 Sets whether or not the DAG node is instanceable. More...
 
bool isInstanced (bool indirect=true, MStatus *ReturnStatus=NULL) const
 Determines whether the DAG Node attached to the Function Set is directly or indirectly instanced. More...
 
bool isInstancedAttribute (const MObject &attr, MStatus *ReturnStatus=NULL) const
 Returns true if the specified attribute is instanced. More...
 
unsigned int instanceCount (bool total, MStatus *ReturnStatus=NULL) const
 Determines the number of times the Node attached to the Function Set is instanced. More...
 
MObject duplicate (bool instance=false, bool instanceLeaf=false, MStatus *ReturnStatus=NULL) const
 This method duplicates the DAG hierarchy rooted at the current node. More...
 
MStatus getPath (MDagPath &path) const
 Returns a DAG Path to the DAG Node attached to the Function Set. More...
 
MStatus getAllPaths (MDagPathArray &paths) const
 Determines all DAG Paths to the DAG Node attached to the Function Set. More...
 
MString fullPathName (MStatus *ReturnStatus=NULL) const
 Return a string representing the full path from the root of the dag to this object. More...
 
MString partialPathName (MStatus *ReturnStatus=NULL) const
 Return a string representing the partial path from the root of the dag to this object. More...
 
MMatrix transformationMatrix (MStatus *ReturnStatus=NULL) const
 Returns the object space transformation matrix for this DAG node. More...
 
bool isIntermediateObject (MStatus *ReturnStatus=NULL) const
 Returns true if this object is an intermediate in a geometry calculation. More...
 
MStatus setIntermediateObject (bool isIntermediate)
 Sets whether this object is an intermediate in a geometry calculation. More...
 
int objectColor (MStatus *ReturnStatus=NULL) const
 This method is obsolete. More...
 
MStatus setObjectColor (int color)
 Sets the index for the current user defined inactive color used by the node. More...
 
bool usingObjectColor (MStatus *ReturnStatus=NULL) const
 
MStatus setUseObjectColor (bool useObjectColor)
 
MObjectColorType objectColorType (MStatus *ReturnStatus=NULL) const
 Determines whether or not the user defined inactive color will be used for the node, or whether the default inactive color will be used. More...
 
MStatus setObjectColorType (MObjectColorType type)
 Sets whether or not the user defined inactive object color will be used. More...
 
MStatus setObjectColor (const MColor &color)
 Sets the color value for the current user defined inactive color used by the node. More...
 
MColor objectColorRGB (MStatus *ReturnStatus=NULL) const
 Determines the RGB color for the current user defined inactive color used by the node. More...
 
int objectColorIndex (MStatus *ReturnStatus=NULL) const
 Determines the index for the current user defined inactive color used by the node. More...
 
MColor hiliteColor (MStatus *ReturnStatus=NULL) const
 Determines the current hilite color used by the node. More...
 
bool usingHiliteColor (MStatus *ReturnStatus=NULL) const
 Determines whether or not the hilite color will be used for the node. More...
 
MColor dormantColor (MStatus *ReturnStatus=NULL) const
 Determines the dormant color used by this node. More...
 
MColor activeColor (MStatus *ReturnStatus=NULL) const
 Determines the active color used by this node. More...
 
bool drawOverrideEnabled (MStatus *ReturnStatus=NULL) const
 Determines whether or not draw override is turned on for this node. More...
 
bool drawOverrideIsReference (MStatus *ReturnStatus=NULL) const
 Determines whether or not Display Type of the draw override is Reference for this node. More...
 
bool drawOverrideIsTemplate (MStatus *ReturnStatus=NULL) const
 Determines whether or not Display Type of the draw override is Template for this node. More...
 
bool drawOverrideColor (MColor &color, MStatus *ReturnStatus=NULL) const
 Determines the draw override color used by this node. More...
 
MStatus getConnectedSetsAndMembers (unsigned int instanceNumber, MObjectArray &sets, MObjectArray &comps, bool renderableSetsOnly) const
 Returns all the sets connected to the specified instance of this DAG object. More...
 
MBoundingBox boundingBox (MStatus *ReturnStatus=NULL) const
 Returns the bounding box for the dag node in object space. More...
 
MDagPath dagPath (MStatus *ReturnStatus=NULL) const
 Returns the DagPath to which the Function Set is attached. More...
 
virtual MStatus setObject (const MDagPath &path)
 Attaches Function Set to the DAG Node that has the given DAG Path. More...
 
virtual MStatus setObject (MObject &object)
 Attaches Function Set to given DAG Node. More...
 
MObject model (MStatus *ReturnStatus=NULL) const
 This method is obsolete. More...
 
 MFnDagNode (const MObject &object, MStatus *ret=NULL)
 No script support. More...
 
virtual MStatus setObject (const MObject &object)
 No script support. More...
 
- Public Member Functions inherited from MFnDependencyNode
virtual ~MFnDependencyNode ()
 Destructor.
 
 MFnDependencyNode ()
 Default constructor.
 
 MFnDependencyNode (MObject &object, MStatus *ReturnStatus=NULL)
 Constructor. More...
 
MObject create (const MTypeId &typeId, MStatus *ReturnStatus=NULL)
 Creates a new dependency node with the given type tag. More...
 
MObject create (const MTypeId &typeId, const MString &name, MStatus *ReturnStatus=NULL)
 Creates a new dependency node with the given type tag. More...
 
MObject create (const MString &type, MStatus *ReturnStatus=NULL)
 Creates a new dependency node with the given type. More...
 
MObject create (const MString &type, const MString &name, MStatus *ReturnStatus=NULL)
 Creates a new dependency node with the given type. More...
 
MTypeId typeId (MStatus *ReturnStatus=NULL) const
 Returns the type id of this node. More...
 
MString typeName (MStatus *ReturnStatus=NULL) const
 Returns the type name of this node. More...
 
MString name (MStatus *ReturnStatus=NULL) const
 Returns the name of this node. More...
 
MString absoluteName (MStatus *ReturnStatus=NULL) const
 Returns the absolute name of this node. More...
 
MString pluginName (MStatus *ReturnStatus=NULL) const
 Returns the name of the plug-in this MFnDependendencyNode was defined in. More...
 
MString setName (const MString &name, bool createNamespace=false, MStatus *ReturnStatus=NULL)
 Sets the name of this node. More...
 
MUuid uuid (MStatus *ReturnStatus=NULL) const
 Returns the node's UUID. More...
 
void setUuid (const MUuid &uuid, MStatus *ReturnStatus=NULL)
 Sets the node's UUID. More...
 
MStatus getConnections (MPlugArray &array) const
 Get all of the current connections to this node as an array of plugs. More...
 
unsigned int attributeCount (MStatus *ReturnStatus=NULL) const
 Returns the number of attributes that this node has. More...
 
MObject attribute (unsigned int index, MStatus *ReturnStatus=NULL) const
 Finds the attribute of this node at the given index. More...
 
MObject reorderedAttribute (unsigned int index, MStatus *ReturnStatus=NULL) const
 Some nodes, such as the various animCurve nodes, require that their attributes be set in a specific order for proper operation. More...
 
MObject attribute (const MString &attrName, MStatus *ReturnStatus=NULL) const
 Finds the attribute of this node that has the given name. More...
 
MAttrClass attributeClass (const MObject &attr, MStatus *ReturnStatus=NULL) const
 Returns the class (normal, dynamic, extension) of the specified attribute. More...
 
MStatus getAffectedAttributes (const MObject &attr, MObjectArray &affectedAttributes) const
 Returns an array of attributes that are affected by the attribute passed in. More...
 
MStatus getAffectedByAttributes (const MObject &attr, MObjectArray &affectedByAttributes) const
 Returns an array of attributes that affect the attribute passed in, attr. More...
 
MPlug findPlug (const MObject &attr, bool wantNetworkedPlug, MStatus *ReturnStatus=NULL) const
 Attempt to find a plug for the given attribute. More...
 
MPlug findPlug (const MString &attrName, bool wantNetworkedPlug, MStatus *ReturnStatus=NULL) const
 Attempt to find a plug for the given attribute. More...
 
MPlug findPlug (const MObject &attr, MStatus *ReturnStatus=NULL) const
 This method is obsolete. More...
 
MPlug findPlug (const MString &attrName, MStatus *ReturnStatus=NULL) const
 This method is obsolete. More...
 
MStatus addAttribute (const MObject &attr)
 Add a new dynamic attibute to this node. More...
 
MStatus removeAttribute (const MObject &attr)
 Remove a dynamic attribute from a node. More...
 
MPxNodeuserNode (MStatus *ReturnStatus=NULL) const
 If the function set's node is a plug-in node, then this method will extract the MPxNode pointer from it. More...
 
bool isFromReferencedFile (MStatus *ReturnStatus=NULL) const
 Indicates whether or not this node came from a referenced file. More...
 
bool isShared (MStatus *ReturnStatus=NULL) const
 Indicates whether or not this node is shared. More...
 
bool isTrackingEdits (MStatus *ReturnStatus=NULL) const
 Returns whether or not edits on the given node are being tracked by the generalized edit system. More...
 
bool hasUniqueName (MStatus *ReturnStatus=NULL) const
 Indicates whether or not this node's name is unique within the scene. More...
 
MString parentNamespace (MStatus *ReturnStatus=NULL) const
 Returns the name of the namespace in which this node resides. More...
 
bool isLocked (MStatus *ReturnStatus=NULL) const
 Indicates whether or not this node is locked. More...
 
MStatus setLocked (bool locked)
 Locks or unlocks this node. More...
 
bool isNewAttribute (const MObject &attr, MStatus *ReturnStatus=NULL) const
 Indicates whether or not the specified attribute was added to this node within the current scene. More...
 
MStatus setFlag (unsigned int flag, bool state)
 Sets the state of the specified flag for the node. More...
 
bool isFlagSet (unsigned int flag, MStatus *ReturnStatus=NULL) const
 Retrieves the current state of the specified flag for a node. More...
 
bool isDefaultNode (MStatus *ReturnStatus=NULL) const
 Returns true if the node is a default node. More...
 
MStatus setDoNotWrite (bool flag)
 Use this method to mark the "do not write" state of this node. More...
 
bool canBeWritten (MStatus *ReturnStatus=NULL) const
 Returns the do not write state of the node. More...
 
bool hasAttribute (const MString &name, MStatus *ReturnStatus=NULL) const
 Returns true if the node already has an attribute with the given name. More...
 
MObject getAliasAttr (bool force, MStatus *ReturnStatus=NULL)
 Returns the node's alias attribute, which is a special attribute used to store information about the node's attribute aliases. More...
 
bool setAlias (const MString &alias, const MString &name, const MPlug &plug, bool add=true, MStatus *ReturnStatus=NULL)
 Sets or removes an alias (i.e. More...
 
bool findAlias (const MString &alias, MObject &attrObj, MStatus *ReturnStatus=NULL) const
 Retrieves the attribute with the given alias. More...
 
bool getAliasList (MStringArray &strArray, MStatus *ReturnStatus=NULL)
 Returns a list of all attribute aliases for this node. More...
 
MString plugsAlias (const MPlug &plug, MStatus *ReturnStatus=NULL)
 Returns the alias for the plug's attribute or the empty string if that attribute has no alias. More...
 
MStatus setIcon (const MString &filename)
 Associates a custom icon with the node for display in the Maya UI. More...
 
MString icon (MStatus *ReturnStatus=NULL) const
 Returns the custom icon filename associated with the node. More...
 
MStatus getExternalContent (MExternalContentInfoTable &table) const
 Returns the external content (files) that this node depends on. More...
 
MStatus addExternalContentForFileAttr (MExternalContentInfoTable &table, const MObject &attr) const
 Adds content info to the specified table from a file path attribute. More...
 
MStatus setExternalContentForFileAttr (const MObject &attr, const MExternalContentLocationTable &table)
 Sets content info in the specified attribute from the table. More...
 
MStatus setExternalContent (const MExternalContentLocationTable &table)
 Changes the location of external content. More...
 
MString setName (const MString &name, MStatus *ReturnStatus)
 OBSOLETE FUNCTION, NO SCRIPT SUPPORT. More...
 
 MFnDependencyNode (const MObject &object, MStatus *ReturnStatus=NULL)
 NO SCRIPT SUPPORT. More...
 
bool getPlugsAlias (const MPlug &plug, MString &aliasName, MStatus *ReturnStatus=NULL)
 NO SCRIPT SUPPORT. More...
 
virtual const adsk::Data::Associationsmetadata (MStatus *ReturnStatus=NULL) const
 This method is not available in Python. More...
 
virtual MStatus setMetadata (const adsk::Data::Associations &)
 This method is not available in Python. More...
 
virtual MStatus deleteMetadata ()
 This method is not available in Python. More...
 
virtual MStatus validateMetadata (MString &errors) const
 This method is not available in Python. More...
 
MStatus dgTimerOn ()
 Indicates that this node should collect DG timing data whenever DG timing is enabled. More...
 
MStatus dgTimerOff ()
 Indicates that this node should no longer collect DG timing data when DG timing is enabled. More...
 
MdgTimerState dgTimerQueryState (MStatus *ReturnStatus=NULL)
 The function returns the current on/off state of the node's timer. More...
 
MStatus dgTimerReset ()
 The function resets the dependency graph timers and counters for this node to zero. More...
 
double dgTimer (const MdgTimerMetric timerMetric, const MdgTimerType timerType, MStatus *ReturnStatus=NULL) const
 The function returns the specified timer value for the current node. More...
 
MStatus dgCallbacks (const MdgTimerType type, MStringArray &callbackName, MDoubleArray &value)
 Node callbacks that occur when timing is enabled get logged with the node and can be queried via this method. More...
 
MStatus dgCallbackIds (const MdgTimerType type, const MString &callbackName, MCallbackIdArray &callbackId, MDoubleArray &value)
 This method provides a further breakdown of the per-callback time returned via dgCallbacks() by returning the data on a per-callbackId basis. More...
 
MStatus addAttribute (const MObject &attr, MAttrClass type)
 This method is obsolete. More...
 
MStatus removeAttribute (const MObject &attr, MAttrClass type)
 This method is obsolete. More...
 
- Public Member Functions inherited from MFnBase
virtual ~MFnBase ()
 Class Destructor. More...
 
bool hasObj (MFn::Type) const
 Determines whether or not the Function Set is compatible with the specified Maya Object within the API RTTI system. More...
 
bool hasObj (const MObject &) const
 Determines whether or not the Function Set is compatible with the specified Maya Object within the API RTTI system. More...
 
MObject object (MStatus *ReturnStatus=NULL) const
 Returns the MObject that is attached to the Function Set. More...
 

Protected Member Functions

virtual const char * className () const
 Class name. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from MFnManip3D
static float globalSize ()
 Returns the global manipulator size. More...
 
static void setGlobalSize (float size)
 Sets the global manipulator size. More...
 
static float handleSize ()
 Returns the manipulator handle size. More...
 
static void setHandleSize (float size)
 Sets the manipulator handle size. More...
 
static float lineSize ()
 Returns the manipulator line size. More...
 
static void setLineSize (float size)
 Sets the manipulator line size. More...
 
static MStatus deleteManipulator (MObject &manip)
 Delete a manipulator. More...
 
static bool drawPlaneHandles ()
 This method returns the global option that says if the planar manipulator handles should be drawn or not. More...
 
static void setDrawPlaneHandles (bool drawPlaneHandles)
 Sets the global option to display planar handles or not on supported manipulators. More...
 
- Static Public Member Functions inherited from MFnDependencyNode
static MString classification (const MString &nodeTypeName)
 Retrieves the classification string for a node type. More...
 
static unsigned int allocateFlag (const MString pluginName, MStatus *ReturnStatus=NULL)
 Allocates a node flag for sole use by the caller. More...
 
static MStatus deallocateFlag (const MString pluginName, unsigned int flag)
 Deallocates a node flag which was previously allocated by a call to allocateFlag. More...
 
static MStatus deallocateAllFlags (const MString pluginName)
 Deallocates all of the node flags which are currently allocated to the specified plugin. More...
 
static void enableDGTiming (bool enable)
 Globally enables or disables the DG node timing mechanism. More...
 
- Static Public Member Functions inherited from MFnBase
static const char * className ()
 Returns the name of this class. More...
 

Member Enumeration Documentation

enum RotateMode

Manipulator rotation modes.

Enumerator
kObjectSpace 

Object Space (default)

kWorldSpace 

World Space.

kGimbal 

Gimbal.

Constructor & Destructor Documentation

~MFnRotateManip ( )
virtual

Destructor.

Class destructor.

MFnRotateManip ( MObject object,
MStatus ReturnStatus = NULL 
)

Constructor.

Class constructor that initializes the function set to the given MObject.

Parameters
[in]objectThe MObject to attach the function set to
[out]ReturnStatusthe return status
Status Codes:
MFnRotateManip ( const MDagPath object,
MStatus ReturnStatus = NULL 
)

Constructor.

Class constructor that initializes the function set to the given constant MDagPath object.

Parameters
[in]objectThe const MDagPath to attach the function set to
[out]ReturnStatusThe return status
Status Codes:
MFnRotateManip ( const MObject object,
MStatus ReturnStatus = NULL 
)

Constructor.

Class constructor that initializes the function set to the given MObject.

Parameters
[in]objectThe MObject to attach the function set to
[out]ReturnStatusthe return status
Status Codes:

Member Function Documentation

MFn::Type type ( ) const
virtual

Function set type.

Return the class type : MFn::kRotateManip.

Reimplemented from MFnManip3D.

const char * className ( ) const
protectedvirtual

Class name.

Return the class name : "MFnRotateManip".

Reimplemented from MFnManip3D.

MObject create ( MStatus ReturnStatus = NULL)

Creates a new RotateManip, and attaches this function set to the new manipulator.

This method should only be used to create a non-composite manipulator, meaning that the manipulator is standalone and not part of a container.

When the manipulator is being used, the feedback line will display a string including "Rotation", indicating that this manipulator is in use.

Parameters
[in]ReturnStatusreturn status
Returns
An object corresponding to the new manipulator
Status Codes:
MObject create ( const MString manipName,
const MString rotationName,
MStatus ReturnStatus = NULL 
)

Creates a new RotateManip, and attaches this function set to the new manipulator.

This method should only be used to create a non-composite manipulator, meaning that the manipulator is standalone and not part of a container.

When the manipulator is being used, the feedback line will display a string including rotationName, indicating that this manipulator is in use.

Parameters
[in]manipNameName of the manip for UI purposes.
[in]rotationNameLabel for the rotation value displayed in the feedback line.
[out]ReturnStatusStatus code.
Returns
An object corresponding to the new manipulator.
Status Codes:
MStatus connectToRotationPlug ( const MPlug rotationPlug)

Create a 1-1 connection from the rotation manipVal to the rotationPlug parameter.

Any changes to the rotation manipVal will be immediately reflected in the connected plug. Connecting to the "rotation" plug on a transform node will produce similar behavior to the built-in rotate manipulator.

The plug must have a data type of MFnNumericData::k3Double.

Parameters
[in]rotationPlugThe plug to connect the rotation value to
Returns
  • MS::kSuccess Successfully connected the plug
  • MS::kFailure Could not connect to the plug or an invalid object is attached to the function set
MStatus connectToRotationCenterPlug ( const MPlug rotationCenterPlug)

Create a 1-1 association of the rotation center on the manipulator and the rotationCenterPlug parameter.

When both the rotation center is attached to a plug and the displayWithNode() method has been called, the manipulator will display with the node regardless of the connection made to the rotation center.

The plug must have a data type of MFnNumericData::k3Double.

Parameters
[in]rotationCenterPlugThe plug to connect the rotation center to
Returns
  • MS::kSuccess Successfully connected the plug
  • MS::kFailure Could not connect to the plug or an invalid object is attached to the function set
MStatus setInitialRotation ( const MEulerRotation rotation)

Sets the initial rotation for the rotate manipulator.

Setting the initial rotation will prevent the manipulator from jumping back to the default rotation when there is already an existing rotation on the target plug.

Parameters
[in]rotationThe initial rotation
Returns
  • MS::kSuccess Successfully set the initial rotation
  • MS::kFailure Could not set the rotation or an invalid object is attached to the function set
MStatus displayWithNode ( const MObject node)

Configures the manipulator to display with the node, causing the position of the manipulator to follow the position of the node whenever the node is moved.

The node must be a DAG object.

Parameters
[in]nodeThe node the manipulator should display with
Returns
MStatus setRotateMode ( RotateMode  mode)

Sets the mode for the rotation manipulator.

The manipulator mode controls the appearance of the manipulator when is it used.

Modes

The following modes are supported for the rotation manipulator:

  • MFnRotateManip::kObjectSpace In object space mode, the manipulator is displayed as three perpendicular manipulator discs, as well as a view disc enclosing the manipulator. The manipulator will rotate whenever the manip value is changed.
  • MFnRotateManip::kWorldSpace This mode forces the manipulator to display in the default orientation regardless of the manipulator value. The manipulator is displayed the same as in object space mode, except it does not rotate when the manip value is changed.
  • MFnRotateManip::kGimbal In gimbal mode, only the constrained axis rotation discs are allowed to be manipulated. Gimbal mode treats the X,Y, and Z axis rotations as a sequence of operations on the default manipulator display. First, the X rotation is applied. Then, the Y rotation is applied, causing the X rotation disc to become transformed. Finally, the Z rotation is applied, transforming both the X and Y rotation discs. The Z rotation disc remains fixed during the operation. No view disc can be manipulated in gimbal mode.
Parameters
[in]modeThe new manipulator mode
Returns
MFnRotateManip::RotateMode rotateMode ( ) const

Returns the current rotation mode.

Returns
The current rotation mode
MStatus setSnapMode ( bool  snapEnabled)

Sets the snap mode.

The snap modes can be either on (true) or off (false). When snap mode is on, rotation manip values will snap to the values within some increment apart.

Parameters
[in]snapEnabledThe new snap mode
Returns
bool isSnapModeOn ( ) const

Returns true when snap mode is on.

Returns
Snap mode
MStatus setSnapIncrement ( double  snapInc)

Sets the snap increment.

The snap increment is specified in degrees. Manipulator values will snap to the next rotation at an angle of snapInc from the original rotation. Note that snap rotate does not apply to the trackball rotations (when dragging between the rotate discs).

Parameters
[in]snapIncThe new snap increment in degrees
Returns
double snapIncrement ( ) const

Returns the snapping increment in degrees.

Returns
Snapping increment (degrees)
unsigned int rotationIndex ( MStatus ReturnStatus = NULL) const

Returns the index of the rotation manipVal for the manipulator.

When plugToManip conversion functions are used to produce the rotation manipVal, the manipulator data must be of the type MFnNumericData::k3Double, with X,Y, and Z rotations given in radians. This is easily accomplished by using the MEulerRotation class to manage the rotations.

Parameters
[out]ReturnStatusreturn status
Returns
Rotation index
Status Codes:
  • MS::kSuccess Successfully retrieved the index
  • MS::kFailure Failed to retrieve the index or the object attached to this function set is invalid
unsigned int rotationCenterIndex ( MStatus ReturnStatus = NULL) const

Returns the index of the rotation center for the manipulator.

Note that the rotation center is only used for positioning the display of the manipulator, and has no effect on the rotation values generated by the manipulator.

Parameters
[out]ReturnStatusreturn status
Returns
Rotation center index
Status Codes:
  • MS::kSuccess Successfully retrieved the index
  • MS::kFailure Failed to retrieve the index or the object attached to this function set is invalid
MStatus setRotationCenter ( const MPoint rotationCenter)

Sets the position of the rotation center for the manipulator.

The value set by this method is ignored if a plug has been connected to the rotationCenterPlug. This value is only relevant when there is no plug connection to rotationCenterPlug nor node associated with the manip (see connectToRotationCenterPlug and displayWithNode, respectively).

Note that the rotation center is only used for positioning the display of the manipulator, and has no effect on the rotation values generated by the manipulator.

Parameters
[in]rotationCenterThe world space position of the rotation center.
Returns
Return status
Status Codes:

The documentation for this class was generated from the following files:
  • MFnRotateManip.h
  • MFnRotateManip.cpp