#include <MPxClientDeviceNode.h>
Base class for client device creation.
MPxClientDeviceNode is an extension of MPxThreadedDevice node, and is intended for creating maya devices that act as clients. An example of this will be a Maya device that listens for animation data that is sent from another application.
See MPxThreadedDevice node for details on how to use the memory queue system
Plug-ins should create the MPxClientDeviceNode with a kCustomClient parameter.
This class contains the serverName and deviceName attributes. If these attributes are changed, the node will restart the thread so that processing will continue with the new settings.
NOTE: This class relies on the idle event queue to perform the node attribute updating. As a result, it will not work in Maya batch mode.
Public Types | |
enum | ClientType { kUser, kInternal } |
Defines the type client server. More... | |
Public Types inherited from MPxNode | |
enum | Type { kDependNode, kLocatorNode, kDeformerNode, kManipContainer, kSurfaceShape, kFieldNode, kEmitterNode, kSpringNode, kIkSolverNode, kHardwareShader, kHwShaderNode, kTransformNode, kObjectSet, kFluidEmitterNode, kImagePlaneNode, kParticleAttributeMapperNode, kCameraSetNode, kConstraintNode, kManipulatorNode, kMotionPathNode, kClientDeviceNode, kThreadedDeviceNode, kAssembly, kSkinCluster, kGeometryFilter, kBlendShape, kLast } |
Defines the type of node. More... | |
enum | SchedulingType { kParallel, kSerial, kGloballySerial, kUntrusted, kDefaultScheduling = kSerial } |
Defines the degree of parallelism of a node. More... | |
Public Member Functions | |
MPxClientDeviceNode (ClientType typ=kUser) | |
Constructor. More... | |
virtual | ~MPxClientDeviceNode () |
Class destructor. | |
virtual MPxNode::Type | type () const |
Returns the type of node that this is. More... | |
ClientType | clientType () |
Returns the client type of this node. More... | |
virtual void | threadHandler (const char *serverName, const char *deviceName) |
This method should be overridden in user defined nodes rather than the parameterless version that exists in the base class. More... | |
Public Member Functions inherited from MPxThreadedDeviceNode | |
MPxThreadedDeviceNode () | |
Constructor. More... | |
virtual | ~MPxThreadedDeviceNode () |
Class destructor. | |
virtual void | threadHandler () |
This method should be overridden in user defined nodes. More... | |
virtual void | threadShutdownHandler () |
This method should be overridden in user defined nodes. More... | |
bool | isLive () |
Returns the true if the node is live. | |
bool | isDone () |
Returns the true if the node has finished running. | |
MStatus | setDone (bool done) |
This method is used to set done state of the thread. More... | |
MStatus | beginThreadLoop () |
This method should be called at the beginning of the loop in the secondary thread. More... | |
MStatus | endThreadLoop () |
This method should be called at the end of the loop in the secondary thread. More... | |
MStatus | createMemoryPools (int nCount, int nElements, long nSize) |
This method should be called from the post constructor to create the memory buffers required. More... | |
MStatus | destroyMemoryPools () |
This method should be called to destroy the memory pools. More... | |
MStatus | acquireDataStorage (MCharBuffer &buffer) |
This method is used to acquire a pointer to a block of storage that was allocated by the createMemoryPools() method. More... | |
MStatus | pushThreadData (MCharBuffer &buffer) |
This method is used to push the block of storage onto the internal queue. More... | |
MStatus | popThreadData (MCharBuffer &buffer) |
This method is used to pop the block of storage from the internal queue. More... | |
long | threadDataCount () |
This method returns the number of pieces of thread data that are currently in the node's queue. More... | |
MStatus | releaseDataStorage (MCharBuffer &buffer) |
After popThreadData() is called, the pointer should be released so that it can be used again. More... | |
MStatus | setRefreshOutputAttributes (const MObjectArray &attributeList) |
This method is used to set the list of output attributes which will be marked dirty by the secondary thread. More... | |
Public Member Functions inherited from MPxNode | |
MPxNode () | |
Constructor. More... | |
virtual | ~MPxNode () |
Destructor. | |
virtual void | postConstructor () |
Post constructor. More... | |
virtual MStatus | compute (const MPlug &plug, MDataBlock &dataBlock) |
This method should be overridden in user defined nodes. More... | |
virtual bool | getInternalValueInContext (const MPlug &plug, MDataHandle &dataHandle, MDGContext &ctx) |
This method is overridden by nodes that store attribute data in some internal format. More... | |
virtual bool | setInternalValueInContext (const MPlug &plug, const MDataHandle &dataHandle, MDGContext &ctx) |
This method is overridden by nodes that store attribute data in some internal format. More... | |
virtual bool | getInternalValue (const MPlug &plug, MDataHandle &dataHandle) |
This method is obsolete. More... | |
virtual bool | setInternalValue (const MPlug &plug, const MDataHandle &dataHandle) |
This method is obsolete. More... | |
virtual int | internalArrayCount (const MPlug &plug, const MDGContext &ctx) const |
This method is overridden by nodes that have internal array attributes which are not stored in Maya's datablock. More... | |
virtual void | copyInternalData (MPxNode *) |
This method is overridden by nodes that store attribute data in some internal format. More... | |
virtual MStatus | legalConnection (const MPlug &plug, const MPlug &otherPlug, bool asSrc, bool &isLegal) const |
This method allows you to check for legal connections being made to attributes of this node. More... | |
virtual MStatus | legalDisconnection (const MPlug &plug, const MPlug &otherPlug, bool asSrc, bool &isLegal) const |
This method allows you to check for legal disconnections being made to attributes of this node. More... | |
virtual MStatus | setDependentsDirty (const MPlug &plug, MPlugArray &plugArray) |
This method can be overridden in user defined nodes to specify which plugs should be set dirty based upon an input plug {plugBeingDirtied} which Maya is marking dirty. More... | |
virtual MStatus | preEvaluation (const MDGContext &context, const MEvaluationNode &evaluationNode) |
Prepare a node's internal state for threaded evaluation. More... | |
virtual MStatus | postEvaluation (const MDGContext &context, const MEvaluationNode &evaluationNode, PostEvaluationType evalType) |
Clean up node's internal state after threaded evaluation. More... | |
virtual SchedulingType | schedulingType () const |
When overridden this method controls the degree of parallelism supported by the node during threaded evaluation. More... | |
virtual MStatus | connectionMade (const MPlug &plug, const MPlug &otherPlug, bool asSrc) |
This method gets called when connections are made to attributes of this node. More... | |
virtual MStatus | connectionBroken (const MPlug &plug, const MPlug &otherPlug, bool asSrc) |
This method gets called when connections are broken with attributes of this node. More... | |
virtual MStatus | dependsOn (const MPlug &plug, const MPlug &otherPlug, bool &depends) const |
This method may be overridden by the user defined node. More... | |
virtual bool | isPassiveOutput (const MPlug &plug) const |
This method may be overridden by the user defined node if it wants to provide output attributes which do not prevent value modifications to the destination attribute. More... | |
virtual MStatus | shouldSave (const MPlug &plug, bool &isSaving) |
This method may be overridden by the user defined node. More... | |
virtual MPlug | passThroughToOne (const MPlug &plug) const |
This method may be overridden by nodes that have a one-to-one relationship between an input attribute and a corresponding output attribute. More... | |
virtual bool | passThroughToMany (const MPlug &plug, MPlugArray &plugArray) const |
This method is overridden by nodes that want to control the traversal behavior of some Maya search algorithms which traverse the history/future of shape nodes looking for directly related nodes. More... | |
virtual bool | isAbstractClass () const |
Override this class to return true if this node is an abstract node. More... | |
virtual MStringArray | getFilesToArchive (bool shortName=false, bool unresolvedName=false, bool markCouldBeImageSequence=false) const |
Use this method to return all external files used by this node. More... | |
virtual void | getExternalContent (MExternalContentInfoTable &table) const |
Returns the external content (files) that this node depends on. More... | |
bool | addExternalContentForFileAttr (MExternalContentInfoTable &table, const MObject &attr) const |
Adds content info to the specified table from a file path attribute. More... | |
bool | setExternalContentForFileAttr (const MObject &attr, const MExternalContentLocationTable &table) |
Sets content info in the specified attribute from the table. More... | |
virtual void | setExternalContent (const MExternalContentLocationTable &table) |
Changes the location of external content in batch. More... | |
virtual MTypeId | typeId () const |
Returns the TYPEID of this node. More... | |
virtual MString | typeName () const |
Returns the type name of this node. More... | |
virtual MString | name () const |
Returns the name of this particular instance of this class. More... | |
virtual MObject | thisMObject () const |
Returns the MObject associated with this user defined node. More... | |
virtual MStatus | setExistWithoutInConnections (bool flag) |
This method specifies whether or not the node can exist without input connections. More... | |
virtual bool | existWithoutInConnections (MStatus *ReturnStatus=NULL) const |
Determines whether or not this node can exist without input connections. More... | |
virtual MStatus | setExistWithoutOutConnections (bool flag) |
This method specifies whether or not the node can exist without output connections. More... | |
virtual bool | existWithoutOutConnections (MStatus *ReturnStatus=NULL) const |
Determines whether or not this node can exist without output connections. More... | |
Static Public Member Functions | |
static const char * | className () |
Returns the name of this class. More... | |
Static Public Member Functions inherited from MPxThreadedDeviceNode | |
static const char * | className () |
Returns the name of this class. More... | |
Static Public Member Functions inherited from MPxNode | |
static MStatus | addAttribute (const MObject &attr) |
This method adds a new attribute to a user defined node type during the type's initialization. More... | |
static MStatus | inheritAttributesFrom (const MString &parentClassName) |
This method allows a class of plugin node to inherit all of the attributes of a second class of plugin node. More... | |
static MStatus | attributeAffects (const MObject &whenChanges, const MObject &isAffected) |
This method specifies that a particular input attribute affects a specific output attribute. More... | |
static const char * | className () |
Returns the name of this class. More... | |
Static Public Attributes | |
static MObject | serverName |
Server. | |
static MObject | deviceName |
Device. | |
Static Public Attributes inherited from MPxThreadedDeviceNode | |
static MObject | output |
Output data, generic attribute. | |
static MObject | live |
Makes node live, boolean attribute. | |
static MObject | frameRate |
Capture frame rate, double attribute. | |
Static Public Attributes inherited from MPxNode | |
static MObject | message |
message attribute | |
static MObject | isHistoricallyInteresting |
is historically interesting attribute | |
static MObject | caching |
caching attribute | |
static MObject | state |
state attribute | |
static MObject | frozen |
frozen attribute | |
Additional Inherited Members | |
Protected Member Functions inherited from MPxNode | |
virtual MDataBlock | forceCache (MDGContext &ctx=MDGContext::fsNormal) |
USE _forceCache() IN SCRIPT. More... | |
virtual void | setMPSafe (bool flag) |
USE _setMPSafe() IN SCRIPT. More... | |
virtual MStatus | setDoNotWrite (bool flag) |
USE _setDoNotWrite() IN SCRIPT. More... | |
virtual bool | doNotWrite (MStatus *ReturnStatus=NULL) const |
USE _doNotWrite() IN SCRIPT. More... | |
enum ClientType |
Constructor.
The constructor should never call any methods from MPxNode or make any calls that require the existence of the MObject associated with the user defined node. The postConstructor method should be used to do any initialization of this kind.
For example, the postConstructor method would be used to call: setRefreshOutputAttributes()
[in] | type | specify what type of client will be implemented |
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virtual |
Returns the type of node that this is.
This is used to differentiate user defined nodes that are derived off different MPx base classes.
It is not necessary to override this method.
Reimplemented from MPxThreadedDeviceNode.
MPxClientDeviceNode::ClientType clientType | ( | ) |
Returns the client type of this node.
|
virtual |
This method should be overridden in user defined nodes rather than the parameterless version that exists in the base class.
Thread management( creation/destruction/shutdown ) will be handled by Maya. This method will be called when the thread has been created. In a typical implementation, the thread handler will implement a loop for reading information from an external device.
[in] | serverName | current server name |
[in] | deviceName | current device name |
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static |
Returns the name of this class.