Parent class of all user defined object sets.
MPxObjectSet is the parent class of all user defined sets.
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| MPxObjectSet () |
| Class constructor. More...
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virtual | ~MPxObjectSet () |
| Class destructor.
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virtual MPxNode::Type | type () const |
| Returns the type of node that this is. More...
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virtual bool | canBeDeleted (bool isSrcNode) |
| A method that is called whenever a neighboring node is deleted, to check if this node should be deleted alongside or as a result of the neighboring node. More...
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| MPxNode () |
| Constructor. More...
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virtual | ~MPxNode () |
| Destructor.
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virtual void | postConstructor () |
| Post constructor. More...
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virtual MStatus | compute (const MPlug &plug, MDataBlock &dataBlock) |
| This method should be overridden in user defined nodes. More...
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virtual bool | getInternalValueInContext (const MPlug &plug, MDataHandle &dataHandle, MDGContext &ctx) |
| This method is overridden by nodes that store attribute data in some internal format. More...
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virtual bool | setInternalValueInContext (const MPlug &plug, const MDataHandle &dataHandle, MDGContext &ctx) |
| This method is overridden by nodes that store attribute data in some internal format. More...
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virtual bool | getInternalValue (const MPlug &plug, MDataHandle &dataHandle) |
| This method is obsolete. More...
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virtual bool | setInternalValue (const MPlug &plug, const MDataHandle &dataHandle) |
| This method is obsolete. More...
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virtual int | internalArrayCount (const MPlug &plug, const MDGContext &ctx) const |
| This method is overridden by nodes that have internal array attributes which are not stored in Maya's datablock. More...
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virtual void | copyInternalData (MPxNode *) |
| This method is overridden by nodes that store attribute data in some internal format. More...
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virtual MStatus | legalConnection (const MPlug &plug, const MPlug &otherPlug, bool asSrc, bool &isLegal) const |
| This method allows you to check for legal connections being made to attributes of this node. More...
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virtual MStatus | legalDisconnection (const MPlug &plug, const MPlug &otherPlug, bool asSrc, bool &isLegal) const |
| This method allows you to check for legal disconnections being made to attributes of this node. More...
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virtual MStatus | setDependentsDirty (const MPlug &plug, MPlugArray &plugArray) |
| This method can be overridden in user defined nodes to specify which plugs should be set dirty based upon an input plug {plugBeingDirtied} which Maya is marking dirty. More...
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virtual MStatus | preEvaluation (const MDGContext &context, const MEvaluationNode &evaluationNode) |
| Prepare a node's internal state for threaded evaluation. More...
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virtual MStatus | postEvaluation (const MDGContext &context, const MEvaluationNode &evaluationNode, PostEvaluationType evalType) |
| Clean up node's internal state after threaded evaluation. More...
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virtual SchedulingType | schedulingType () const |
| When overridden this method controls the degree of parallelism supported by the node during threaded evaluation. More...
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virtual MStatus | connectionMade (const MPlug &plug, const MPlug &otherPlug, bool asSrc) |
| This method gets called when connections are made to attributes of this node. More...
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virtual MStatus | connectionBroken (const MPlug &plug, const MPlug &otherPlug, bool asSrc) |
| This method gets called when connections are broken with attributes of this node. More...
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virtual MStatus | dependsOn (const MPlug &plug, const MPlug &otherPlug, bool &depends) const |
| This method may be overridden by the user defined node. More...
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virtual bool | isPassiveOutput (const MPlug &plug) const |
| This method may be overridden by the user defined node if it wants to provide output attributes which do not prevent value modifications to the destination attribute. More...
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virtual MStatus | shouldSave (const MPlug &plug, bool &isSaving) |
| This method may be overridden by the user defined node. More...
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virtual MPlug | passThroughToOne (const MPlug &plug) const |
| This method may be overridden by nodes that have a one-to-one relationship between an input attribute and a corresponding output attribute. More...
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virtual bool | passThroughToMany (const MPlug &plug, MPlugArray &plugArray) const |
| This method is overridden by nodes that want to control the traversal behavior of some Maya search algorithms which traverse the history/future of shape nodes looking for directly related nodes. More...
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virtual bool | isAbstractClass () const |
| Override this class to return true if this node is an abstract node. More...
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virtual MStringArray | getFilesToArchive (bool shortName=false, bool unresolvedName=false, bool markCouldBeImageSequence=false) const |
| Use this method to return all external files used by this node. More...
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virtual void | getExternalContent (MExternalContentInfoTable &table) const |
| Returns the external content (files) that this node depends on. More...
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bool | addExternalContentForFileAttr (MExternalContentInfoTable &table, const MObject &attr) const |
| Adds content info to the specified table from a file path attribute. More...
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bool | setExternalContentForFileAttr (const MObject &attr, const MExternalContentLocationTable &table) |
| Sets content info in the specified attribute from the table. More...
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virtual void | setExternalContent (const MExternalContentLocationTable &table) |
| Changes the location of external content in batch. More...
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virtual MTypeId | typeId () const |
| Returns the TYPEID of this node. More...
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virtual MString | typeName () const |
| Returns the type name of this node. More...
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virtual MString | name () const |
| Returns the name of this particular instance of this class. More...
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virtual MObject | thisMObject () const |
| Returns the MObject associated with this user defined node. More...
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virtual MStatus | setExistWithoutInConnections (bool flag) |
| This method specifies whether or not the node can exist without input connections. More...
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virtual bool | existWithoutInConnections (MStatus *ReturnStatus=NULL) const |
| Determines whether or not this node can exist without input connections. More...
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virtual MStatus | setExistWithoutOutConnections (bool flag) |
| This method specifies whether or not the node can exist without output connections. More...
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virtual bool | existWithoutOutConnections (MStatus *ReturnStatus=NULL) const |
| Determines whether or not this node can exist without output connections. More...
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