lambertShader/lambertShaderOverride.h
#ifndef _lambertShaderOverride
#define _lambertShaderOverride
#include <maya/MPxSurfaceShadingNodeOverride.h>
{
public:
virtual ~lambertShaderOverride();
private:
lambertShaderOverride(
const MObject& obj);
};
#endif // _lambertShaderOverride