lambertShader/lambertShaderOverride.h

lambertShader/lambertShaderOverride.h
#ifndef _lambertShaderOverride
#define _lambertShaderOverride
//-
// ===========================================================================
// Copyright 2012 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk license
// agreement provided at the time of installation or download, or which
// otherwise accompanies this software in either electronic or hard copy form.
// ===========================================================================
//+
// Example Plugin: lambertShader.cpp
//
// This is the MPxSurfaceShadingNodeOverride implementation to go along with
// the node defined in lambertShader.cpp. This provides draw support in
// Viewport 2.0.
//
#include <maya/MPxSurfaceShadingNodeOverride.h>
class lambertShaderOverride : public MHWRender::MPxSurfaceShadingNodeOverride
{
public:
virtual ~lambertShaderOverride();
virtual MString fragmentName() const;
virtual void getCustomMappings(
virtual MString primaryColorParameter() const;
virtual MString transparencyParameter() const;
virtual MString bumpAttribute() const;
private:
lambertShaderOverride(const MObject& obj);
};
#endif // _lambertShaderOverride