phongShader/phongShaderOverride.h
#ifndef _phongShaderOverride
#define _phongShaderOverride
#include <maya/MPxSurfaceShadingNodeOverride.h>
{
public:
virtual ~phongShaderOverride();
private:
phongShaderOverride(
const MObject& obj);
float fSpecularColor[3];
mutable MString fResolvedSpecularColorName;
};
#endif // _phongShaderOverride