phongShader/phongShaderOverride.h

phongShader/phongShaderOverride.h
#ifndef _phongShaderOverride
#define _phongShaderOverride
//-
// ===========================================================================
// Copyright 2012 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk license
// agreement provided at the time of installation or download, or which
// otherwise accompanies this software in either electronic or hard copy form.
// ===========================================================================
//+
// Example Plugin: lambertShader.cpp
//
// This is the MPxSurfaceShadingNodeOverride implementation to go along with
// the node defined in lambertShader.cpp. This provides draw support in
// Viewport 2.0.
//
#include <maya/MPxSurfaceShadingNodeOverride.h>
class phongShaderOverride : public MHWRender::MPxSurfaceShadingNodeOverride
{
public:
virtual ~phongShaderOverride();
virtual MString fragmentName() const;
virtual void getCustomMappings(
virtual MString primaryColorParameter() const;
virtual MString bumpAttribute() const;
virtual void updateDG();
virtual void updateShader(
private:
phongShaderOverride(const MObject& obj);
MObject fObject;
float fSpecularColor[3];
mutable MString fResolvedSpecularColorName;
};
#endif // _phongShaderOverride