simpleNoiseShader/simpleNoiseShaderOverride.h
#ifndef _simpleNoiseShaderOverride
#define _simpleNoiseShaderOverride
#include <maya/MPxShadingNodeOverride.h>
{
public:
static MStatus registerFragments();
static MStatus deregisterFragments();
virtual ~simpleNoiseShaderOverride();
private:
simpleNoiseShaderOverride(
const MObject& obj);
mutable MString fResolvedNoiseMapName;
mutable MString fResolvedNoiseSamplerName;
};
#endif // _simpleNoiseShaderOverride