OpenMaya.MObjectHandle Class Reference
Generic Class for validating MObjects.
OpenMaya.MObjectHandle.__init__ |
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x.__init__(...) initializes x; see help(type(x)) for signature
OpenMaya.MObjectHandle.__eq__ |
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OpenMaya.MObjectHandle.__ge__ |
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OpenMaya.MObjectHandle.__gt__ |
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OpenMaya.MObjectHandle.__le__ |
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OpenMaya.MObjectHandle.__lt__ |
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OpenMaya.MObjectHandle.__ne__ |
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OpenMaya.MObjectHandle.assign |
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assign(source) -> self
Assigns this MObjectHandle to an instance of another MObjectHandle, or to a MObject instance.
* source (MObject/MObjectHandle) - other instance to assign from.
OpenMaya.MObjectHandle.hashCode |
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hashCode() -> int
Returns a hash code for the internal Maya object referenced by the MObject within this MObjectHandle. If the MObject is null or no longer alive then 0 will be returned, otherwise the hash code is guaranteed to be non-zero
OpenMaya.MObjectHandle.isAlive |
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isAlive() -> bool
Returns the live state of the associated MObject. An object can still be 'alive' but not 'valid' (eg. a deleted object that resides in the undo queue).
OpenMaya.MObjectHandle.isValid |
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isValid() -> bool
Returns the validity of the associated MObject.
OpenMaya.MObjectHandle.object |
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object() -> MObject
Returns the MObject associated with this handle. The returned MObject will be MObject.kNullObj if the object is invalid.