In this lesson, you create two bridges. In Civil View, bridges are an example of swept objects based on imported line geometry.
There are two gaps between the graded surfaces on which the road lines rest. This is easiest to see if you temporarily hide the ground plane.
Gaps where bridges are needed
Set up the lesson:
Zoom in on the area of the first bridge:
Now the viewport shows a good view of the bridge site.
Create the bridge:
3ds Max opens the Swept Object Style (SOS) Editor dialog.
The shape you have picked consists of two splines, one on each side of the roadway where the bridge will be.
3ds Max displays a dialog that asks which mode you want to use for the swept object.
This dialog appears because the shape object contains more than one spline. In such a case, the Swept Object Style Editor can interpret the purpose of each spline in one of two ways. To generate objects such as bridge decks and tunnel linings, the Spannable Geometry Mode is desirable: This mode assumes that each spline represents either side of the road, and spanning and closing surfaces can generate "link" surfaces that span the gap between the splines. The alternative, Separated Geometry Mode, is more appropriate for creating noise barriers and retaining walls: For these kinds of features, the geometry of the swept object is applied individually to each spline in the shape.
3ds Max begins to construct the bridge.
Add curbs to the bridge:
To construct the bridge, you add new elements. As you add and refine elements, you are also creating a specific new swept object style (SOS), which you can save for use in future projects.
After you click this, some other buttons on the toolbar become active, and the new element appears in the SOS element list.
In the viewport, you can also see the new element applied to each spline.
This new element will become the gutter between the main roadway and the curb.
Each element is a segment in the cross-section of the sides of the bridge. Because you chose Spannable Geometry, the elements are mirrored:
Later, you use the Spanning Surface and Closing Surface options to create the roadway at the top of the bridge, and the bridge's bottom. The diagram shows these in red. (You also set up Capping Surfaces at each end of the bridge.)
To see the effect in the viewport, it helps to zoom in.
Now you can see that the width of the gutter is the same as it is on the roadway that is on the ground.
This new element is the vertical face of the curb.
This new element is the top of the curb.
Once again, zooming and
panning can help you see your progress.
The last step in this procedure is to create a footpath outside the curb.
In addition, in the Material sub-group, set the Width Tiling value to 0.2 so the pattern of the new walkway matches the pattern of the roadway on the ground.
Do not close the Swept Object Style (SOS) Editor. You will need it in the procedures that follow.
You have now completed the top portion of the bridge. To complete it, though, you need to add further elements so its 3D cross-section, its profile, is also complete. Once you have a complete profile, you can add surfaces that make the bridge behave and appear like a fully 3D object.
Complete the bridge profile:
This makes it easier to see the effects of the next steps.
Element number | Horizontal Offset | Vertical Offset | Material ID |
---|---|---|---|
5 | 0.0 | 0.3 | [22] Concrete Type 1 |
6 | 0.45 | 0.0 | [22] Concrete Type 1 |
7 | 0.0 | –0.6 | [22] Concrete Type 1 |
8 | –0.25 | 0.0 | [22] Concrete Type 1 |
9 | –0.45 | –0.6 | [22] Concrete Type 1 |
When you are done, the element list should show nine elements in all.
Complete the bridge surfaces:
To complete the bridge, now you add surfaces to connect the two sides of the profile, and to cap the ends of the bridge.
The surface material IDs should be these default values:
3ds Max adds these surfaces to the bridge style: The spanning surface is at the top, the closing surface is at the bottom, and the capping surfaces close the ends of the structure.
Create the other bridge:
Civil View creates the second bridge in this new location.
The second bridge has the exactly the same style as the first. The only difference is that its dimensions and location are specified by the new parent shape.
Save the style:
Click Yes when 3ds Max asks if you are sure you want to close the dialog.
Save your work: