Now you have a model that you can import into 3ds Max.
Import the SAT model into 3ds Max:
3ds Max opens the SAT Import dialog.
In Inventor, the up-axis is Y, rather than Z as it is in 3ds Max. So when you move a file from one product to the other, you have to be careful to make this adjustment.
3ds Max now shows the blade clamp as geometry in the viewports.
There are two objects: blade_clamp_01 is the mounting pin, and blade_clamp_02 is the clamp itself.
Examine the geometry:
SAT objects appear in 3ds Max as the Body Object type. Body Objects model solids.
By default, the display is set to Both and Medium.
In viewports, 3ds Max approximates Body Objects as meshes. Try choosing Coarse and then Fine as the mesh types.
Coarse mesh
Fine mesh
If you plan to deform the Body Object geometry, as in this tutorial, then it helps to set the Max Edge Len[gth] % value explicitly.
3ds Max subdivides the mesh approximation.
This fine-grained subdivision gives 3ds Max modifiers adequate geometry to modify.
When Max Edge Len. % is set to 0.0, the parameter is inactive. Values between 2.0 and 5.0 are good for deforming geometry in 3ds Max.