In this lesson, you use Revit to change the carport so it can accommodate two cars instead of one. This gives us a chance to demonstrate the dynamic capability of the File Link Manager.
Use Revit to edit the carport:
To complete this procedure, you must have Revit installed on your workstation. If you do not have Revit installed, proceed directly to the next procedure, "Reload the FBX file."
Revit displays the carport floor plan.
Revit expands the size of the carport.
Revit opens a file dialog.
Revit warns you that you are about to overwrite beachhouse.fbx .
You won’t be using Revit any further in this tutorial.
In 3ds Max, reload the FBX file:
3ds Max opens the File Link Manager dialog.
The entry for beachhouse.fbx now shows a red flag icon: This indicates that the FBX file has changed.
3ds Max opens a File Link Settings: Revit Files dialog.
3ds Max displays a progress bar while it reloads the FBX file. Leave the File Link Manager dialog open for now.
Correct these values if you need to, then in the Location group, change the value of North Direction back to 300.0.
You need to reset the North Direction because Revit saved Daylight values to the FBX file.
Now the beach house has a double-wide carport in 3ds Max as well as in Revit.
Bind the FBX geometry to 3ds Max:
We don’t plan to revise the beach house model further in Revit, so at this point, you will bind the model to 3ds Max. This has the advantage of making the beach house geometry into full-fledged mesh objects that you can edit with the 3ds Max tools.
3ds Max displays a warning that you are about to break the live link.
3ds Max binds the geometry and converts it to Mesh objects.
From this point on in this tutorial, you will work exclusively with 3ds Max geometry and lighting.
In the next lesson, you use an “mr Sky Portal” object to take some of the daylight and channel it into the beach house, to give its interior more ambient illumination.