(AutoCAD Suites only) Customizes workflow settings that prepare your drawing to be opened and rendered in Autodesk Showcase.
Select a Showcase workflow Settings
The settings in this version of the Workflow Settings Editor are available for all workflows that send documents to Showcase for rendering.
The following options are displayed.
Controls the tessellation and level of detail (smoothness) of the imported data.
Geometry settings control the conversion of the AutoCAD input model to meshes in Showcase. The workflow results in a Showcase model that has one level of detail (1LOD) with one mesh per object, or multiple levels of detail. Using a 1LOD setting provides improved rendering performance, and is suitable for multi-part models.
|001||All Purpose||The default setting, and a good general choice. It creates three different LODs in a wide range. Most objects look good with this setting, though you may find it is best suited to exterior scenes with large objects, potentially with ground planes, where you might use moderate close-ups from time to time.|
|002||Large Parts||Recommended for large-scale designs such as bridges and city views. This script creates three LODs, optimized for larger parts. Small details do not render as well, but this script produces fewer polygons than the All-Purpose script, and therefore can result in better performance for medium and large objects.|
|003||Small Details||Recommended for small-scale designs such as hand-held consumer products. This script creates three LODs, optimized for smaller parts. More polygons are created, but this results in good quality for smaller scenes. It can also produce good results on moderate sized scenes that have many small details that are important to the user. Use this setting for small- to medium-sized models, like an ice skate or a dashboard; not recommended for large curved surfaces or shapes.|
|004||1LOD Low||One LOD with a smaller number of polygons. This option provides good performance for large models, with reduced quality in close-ups.|
|005||1LOD Medium||One LOD with a moderate number of polygons. This option is good for medium-sized models.|
|006||1LOD High||One LOD with a large number of polygons. This option is good for small models, but has a bigger impact on performance.|
Visual style settings for Showcase are of two general types: abstract and realistic. Abstract styles are recommended for conceptual designs or work in progress, as they clearly show the relative sizes and proportions of objects. Realistic styles are recommended for more advanced designs, as these styles show details more clearly.
|Visual Style Setting||Description|
|Realistic--No shadows||Provides faster performance.|
|Realistic--Ambient shadows||Screen space ambient occlusion (SSAO) is active, providing soft shadows. Directional environment shadows are disabled.|
|Realistic--Shadows||Directional environment shadows are active and ambient shadows are disabled.|
|Realistic--Both shadows and ambient shadows||This is the default visual style. It enables both ambient and environment shadows for a more realistic hardware rendering of the scene.|
|Realistic--Ray tracing||This option produces the most realistic visual style. With ray tracing, objects can reflect each other. Other benefits of ray tracing are more accurate rendering of transparency and scene illumination.|
|Abstract--Flat color||This option displays the model without shading. It turns on geometry edges and renders the materials as the average color of their textures. Ambient shadows, reflections, and the environment light are not displayed.|
|Abstract--Toon color||This option renders the scene as a cartoon illustration, using geometry edges and the average colors of the materials. Ambient shadows and reflections are not displayed.|
|Abstract--Shaded textures||This option generates a shaded look for the model. It displays the geometry edges and renders the materials with textures, but without reflections or bump. Ambient shadows and reflections are not displayed.|
|Abstract--Tech||This is an ideal choice for illustrations of models with reflective materials. The textures and environment reflections are enabled. Ambient shadows are not displayed. Both the geometry and the environment are rendered as an illustration.|
|Abstract--Realistic||This option renders the model realistically, and enhances the look by adding geometry edges. Ambient shadows and environment reflections are enabled.|
Provides visual context and lighting for your drawing.
The environments are not simple background images. They cast light, so the surroundings can be reflected in the surfaces of your design. Choices are largely subjective, but some guidelines are provided. Both the Showcase Environment and the Large-Scale Environment menus have the same options.
|For this design size||Use one of these settings|
|Very large models||
|Up to 70 m in size||
|Up to 7 m in size||
|Up to 1 m in size||
These available options are the same as those available for Showcase Environment.
Walk zones simulate walkable areas in the scene, based on visible objects and the environment floor. This feature is useful for large scenes that contain traversable characteristics such as stairs and hallways. Walk zones work with the SteeringWheels walk mode or the keyboard arrow keys.