Specifies what to import, how to assign layers for the imported objects, the conversion units, and whether to import the FBX file as a block.
The following options are displayed.
Specifies what to import.
Imports all objects. The number of objects in the FBX file is indicated in parentheses.
Imports all Point, Spot, Distant, Photometric, Sun, and Sky lights. The number of lights in the FBX file is indicated in parentheses.
The Plot Glyph, Glyph Display, Targeted (Geometry), and Render Shadow Details properties for lights are determined by the AutoCAD settings.
Imports all cameras. The number of cameras in the FBX file is indicated in parentheses. The plot property for the imported cameras is determined by the AutoCAD settings.
Create target cameras in Autodesk® 3ds Max to accurately import cameras into AutoCAD.
Imports materials. The number of materials in the FBX file is indicated in parentheses.
Specifies how to assign layers for the imported objects.
Assigns the imported objects to a new layer. The name displayed in parentheses is both the file name and the new layer name.
Assigns the imported objects to the current layer.
New layers are created based on the number of materials imported and objects are placed on the new layers. The layer names correspond to the material names.
Displays the units of measurement for the current drawing and imported file and sets the conversion.
Displays the unit of measurement for the imported FBX file.
Displays the unit of measurement for the current drawing. Accept the default values to convert the imported objects to the current drawing units.
Imports the contents of the FBX file as a block.
Inserts the contents of the imported FBX file as a block to the block definition table. You can move, scale, rotate, and make other modifications to the block.
Specifies the block name. The FBX file name is used as the default.