#include "../Common/Common.h"
#ifdef IOS_REF
#undef IOS_REF
#define IOS_REF (*(pManager->GetIOSettings()))
#endif
{
if( !pManager )
{
FBXSDK_printf("Error: Unable to create FBX Manager!\n");
exit(1);
}
else FBXSDK_printf(
"Autodesk FBX SDK version %s\n", pManager->
GetVersion());
if( !pScene )
{
FBXSDK_printf("Error: Unable to create FBX scene!\n");
exit(1);
}
}
void DestroySdkObjects(
FbxManager* pManager,
bool pExitStatus)
{
if( pManager ) pManager->
Destroy();
if( pExitStatus ) FBXSDK_printf("Program Success!\n");
}
bool SaveScene(
FbxManager* pManager,
FbxDocument* pScene,
const char* pFilename,
int pFileFormat,
bool pEmbedMedia)
{
int lMajor, lMinor, lRevision;
bool lStatus = true;
{
for (lFormatIndex=0; lFormatIndex<lFormatCount; lFormatIndex++)
{
{
const char *lASCII = "ascii";
if (lDesc.
Find(lASCII)>=0)
{
pFileFormat = lFormatIndex;
break;
}
}
}
}
{
FBXSDK_printf("Call to FbxExporter::Initialize() failed.\n");
return false;
}
FBXSDK_printf("FBX file format version %d.%d.%d\n\n", lMajor, lMinor, lRevision);
lStatus = lExporter->
Export(pScene);
return lStatus;
}
{
int lFileMajor, lFileMinor, lFileRevision;
int lSDKMajor, lSDKMinor, lSDKRevision;
int i, lAnimStackCount;
bool lStatus;
char lPassword[1024];
if( !lImportStatus )
{
FBXSDK_printf("Call to FbxImporter::Initialize() failed.\n");
FBXSDK_printf(
"Error returned: %s\n\n", error.
Buffer());
{
FBXSDK_printf("FBX file format version for this FBX SDK is %d.%d.%d\n", lSDKMajor, lSDKMinor, lSDKRevision);
FBXSDK_printf("FBX file format version for file '%s' is %d.%d.%d\n\n", pFilename, lFileMajor, lFileMinor, lFileRevision);
}
return false;
}
FBXSDK_printf("FBX file format version for this FBX SDK is %d.%d.%d\n", lSDKMajor, lSDKMinor, lSDKRevision);
{
FBXSDK_printf("FBX file format version for file '%s' is %d.%d.%d\n\n", pFilename, lFileMajor, lFileMinor, lFileRevision);
FBXSDK_printf("Animation Stack Information\n");
FBXSDK_printf(" Number of Animation Stacks: %d\n", lAnimStackCount);
FBXSDK_printf("\n");
for(i = 0; i < lAnimStackCount; i++)
{
FBXSDK_printf(" Animation Stack %d\n", i);
FBXSDK_printf(
" Name: \"%s\"\n", lTakeInfo->
mName.
Buffer());
FBXSDK_printf(
" Import State: %s\n", lTakeInfo->
mSelect ?
"true" :
"false");
FBXSDK_printf("\n");
}
}
lStatus = lImporter->
Import(pScene);
{
FBXSDK_printf("Please enter password: ");
lPassword[0] = '\0';
scanf("%s", lPassword);
lStatus = lImporter->
Import(pScene);
{
FBXSDK_printf("\nPassword is wrong, import aborted.\n");
}
}
return lStatus;
}