FBX C++ API Reference
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#include <fbxscene.h>
This class contains the description of a 3D scene.
It contains the nodes (including the root node) (FbxNode), materials, textures, videos, gobos, poses, characters, character poses, control set plugs, generic nodes, scene information, global settings, and a global evaluator. The nodes are structured in a tree under the scene's root node.
When an object is created using the FBX SDK, a scene is usually passed as argument to the object creation function to specify that the object belongs to this scene. At this point, a connection is made with the object as source and the scene as destination.
All objects in the scene can be queried by connection index. In addition, generic nodes, materials, and textures can also be queried by name. In this latter case, the first object with the queried name will be returned.
The global evaluator (FbxAnimEvaluator) is used to compute animation values for animated scenes.
Definition at line 61 of file fbxscene.h.
Public Types | |
typedef FbxDocument | ParentClass |
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typedef FbxCollection | ParentClass |
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typedef FbxObject | ParentClass |
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typedef FbxEmitter | ParentClass |
enum | EObjectFlag { eNone = 0, eInitialized = 1 << 0, eSystem = 1 << 1, eSavable = 1 << 2, eSelected = 1 << 3, eHidden = 1 << 4, eContentLoaded = 1 << 5, eDontLocalize = 1 << 6, eCopyCalledByClone = 1 << 16 } |
Flags available to control objects. More... | |
enum | ECloneType { eDeepClone, eReferenceClone } |
Types of clones that can be created for FbxObject. More... | |
Public Member Functions | |
virtual FbxClassId | GetClassId () const |
void | FillPoseArray (FbxArray< FbxPose *> &pPoseArray) |
Clear then fill a pose array with all existing pose included in the scene. More... | |
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void | AddRootMember (FbxObject *pMember) |
Add a member object and connect it to Roots. More... | |
void | RootRootRemoveMember (FbxObject *pMember) |
Remove a member object from the document. More... | |
template<class T > | |
T * | FindRootMember (char *pName) |
Find a member object in the document, that has the given type and name. More... | |
int | GetRootMemberCount () const |
Return the number of objects in the document. More... | |
template<class T > | |
int | GetRootMemberCount () const |
Return the number of objects of class T in the document. More... | |
int | GetRootMemberCount (FbxCriteria pCriteria) const |
Return the number of objects of the document that satisfy the given criteria. More... | |
FbxObject * | GetRootMember (int pIndex=0) const |
Return the member of the document at given index. More... | |
template<class T > | |
T * | GetRootMember (int pIndex=0) const |
Return the member of class T of the document at given index. More... | |
FbxObject * | GetRootMember (FbxCriteria pCriteria, int pIndex=0) const |
Return the document member which satisfies given criteria, for given index. More... | |
virtual bool | IsRootMember (FbxObject *pMember) const |
Is an object part of the document. More... | |
FbxDocumentInfo * | GetDocumentInfo () const |
Get the document information. More... | |
void | SetDocumentInfo (FbxDocumentInfo *pSceneInfo) |
Set the document information. More... | |
void | SetPeripheral (FbxPeripheral *pPeripheral) |
Set the current peripheral to be used to load or unload objects from this document. More... | |
virtual FbxPeripheral * | GetPeripheral () |
Retrieve the current peripheral of the document. More... | |
int | UnloadContent (FbxStatus *pStatus=((void *) 0)) |
Unload all the unloadable objects contained in the document using the currently set peripheral. More... | |
int | LoadContent (FbxStatus *pStatus=((void *) 0)) |
Load all the objects contained in the document with the data from the currently set peripheral. More... | |
int | GetReferencingDocuments (FbxArray< FbxDocument *> &pReferencingDocuments) const |
Fills an array of pointers to documents that reference objects in this document. More... | |
int | GetReferencingObjects (const FbxDocument *pFromDoc, FbxArray< FbxObject *> &pReferencingObjects) const |
Fills an array of pointers to objects in a given document (pFromDoc) that reference objects in this document. More... | |
int | GetReferencedDocuments (FbxArray< FbxDocument *> &pReferencedDocuments) const |
Fills an array of pointers to documents that are referenced by objects in this document. More... | |
int | GetReferencedObjects (const FbxDocument *pToDoc, FbxArray< FbxObject *> &pReferencedObjects) const |
Fills an array of pointers to objects in a given document (pToDoc) that are referenced by objects in this document. More... | |
FbxString | GetPathToRootDocument (void) const |
Gets the path string to the root document, if the current document is contained in another document. More... | |
void | GetDocumentPathToRootDocument (FbxArray< FbxDocument *> &pDocumentPath, bool pFirstCall=true) const |
Gets the document path to the root document as an array of documents, if the current document is contained in another document. More... | |
bool | IsARootDocument (void) |
Tells if this document is a root document. More... | |
bool | CreateAnimStack (const char *pName, FbxStatus *pStatus=((void *) 0)) |
Adds a new animation stack object to this document. More... | |
bool | RemoveAnimStack (const char *pName) |
Destroy the animation stack object identified by pName from this document. More... | |
void | FillAnimStackNameArray (FbxArray< FbxString *> &pNameArray) |
Fill a string array with all existing animation stack names. More... | |
bool | SetTakeInfo (const FbxTakeInfo &pTakeInfo) |
Set information about an animation stack. More... | |
FbxTakeInfo * | GetTakeInfo (const FbxString &pTakeName) const |
Get information about an animation stack. More... | |
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virtual bool | AddMember (FbxObject *pMember) |
Adds a member. More... | |
virtual bool | RemoveMember (FbxObject *pMember) |
Removes a member. More... | |
int | GetMemberCount () const |
Returns the number of objects contained within the collection. More... | |
FbxObject * | GetMember (int pIndex=0) const |
Returns the member of the collection at the given index. More... | |
virtual bool | IsMember (const FbxObject *pMember) const |
Judges whether an object is a part of the collection. More... | |
template<class T > | |
int | GetMemberCount () const |
Returns the number of class T objects contained within the collection. More... | |
template<class T > | |
T * | GetMember (int pIndex=0) const |
Returns the member of class T at the given index in the collection. More... | |
template<class T > | |
T * | FindMember (const char *pName) const |
Searches for a member of class T. More... | |
int | GetMemberCount (const FbxCriteria &pCriteria) const |
Returns the number of objects contained within the collection that meet the specified criteria. More... | |
FbxObject * | GetMember (const FbxCriteria &pCriteria, int pIndex=0) const |
Returns the member at the given index in the collection if it meets the specified criteria. More... | |
FbxObject * | FindMember (const FbxCriteria &pCriteria, const char *pName) const |
Searches for a member with the given name that also meets the given criteria. More... | |
virtual void | SetSelectedAll (bool pSelection) |
Selects/Deselects all the contained objects. More... | |
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virtual void | Compact () |
Compact the memory used by this object. More... | |
template<class T > | |
bool | Is () const |
Templated test if this class is a hierarchical children of the specified class type. More... | |
FbxManager * | GetFbxManager () const |
Retrieve the FbxManager this object belongs to. More... | |
FbxDocument * | GetDocument () const |
Returns a const pointer to the document that contains this object. More... | |
FbxDocument * | GetRootDocument () const |
Returns a const pointer to the root document that contains this object. More... | |
FbxScene * | GetScene () const |
Returns a const pointer to the scene that contains this object. More... | |
void | Destroy (bool pRecursive=false) |
Unregister and delete this object from memory. More... | |
void | ResetProperties () |
Reset all the properties of this object to their default values. More... | |
virtual bool | GetSelected () |
Returns if this object is currently in a selected state. More... | |
virtual void | SetSelected (bool pSelected) |
Sets whether this object is currently selected. More... | |
void | SetUserDataPtr (const FbxUInt64 &pUserID, void *pUserData) |
Sets the data pointer for an user data record whose ID is pUserID. More... | |
void * | GetUserDataPtr (const FbxUInt64 &pUserID) const |
Returns the data pointer of an user data record whose ID is pUserID. More... | |
void | SetUserDataPtr (void *pUserData) |
Sets the data pointer for the user data record whose ID is the object ID. More... | |
void * | GetUserDataPtr () const |
Returns the data pointer of the user data record whose ID is the object ID. More... | |
bool | ConnectSrcObject (FbxObject *pObject, FbxConnection::EType pType=FbxConnection::eNone) |
Connects this object to a source object. More... | |
bool | IsConnectedSrcObject (const FbxObject *pObject) const |
Judges whether this object connects with the source object. More... | |
bool | DisconnectSrcObject (FbxObject *pObject) |
Disconnects this object from a source object. More... | |
bool | DisconnectAllSrcObject () |
Disconnects this object from all source objects. More... | |
bool | DisconnectAllSrcObject (const FbxCriteria &pCriteria) |
Disconnects this object from all source objects that satisfy a given criteria. More... | |
int | GetSrcObjectCount () const |
Returns the number of source objects with which this object connects. More... | |
int | GetSrcObjectCount (const FbxCriteria &pCriteria) const |
Returns the number of source objects that satisfy the given criteria with which this object connects. More... | |
FbxObject * | GetSrcObject (int pIndex=0) const |
Returns the source object with which this object connects at the specified index. More... | |
FbxObject * | GetSrcObject (const FbxCriteria &pCriteria, int pIndex=0) const |
Returns the source object that satisfies the criteria at the specified index with which this object connects. More... | |
FbxObject * | FindSrcObject (const char *pName, int pStartIndex=0) const |
Searches the source object with the specified name, starting at the specified index. More... | |
FbxObject * | FindSrcObject (const FbxCriteria &pCriteria, const char *pName, int pStartIndex=0) const |
Searches the source object with the specified name which satisfies the given criteria, starting at the specified index. More... | |
template<class T > | |
bool | DisconnectAllSrcObject () |
Disconnects this object from all source objects of the specified class type. More... | |
template<class T > | |
bool | DisconnectAllSrcObject (const FbxCriteria &pCriteria) |
Disconnects this object from all source objects that are of the specified class type and that satisfy the given criteria. More... | |
template<class T > | |
int | GetSrcObjectCount () const |
Returns the number of source objects of a specific class type with which this object connects. More... | |
template<class T > | |
int | GetSrcObjectCount (const FbxCriteria &pCriteria) const |
Returns the number of source objects with which this object connects that are the specified class type and that satisfy the given criteria. More... | |
template<class T > | |
T * | GetSrcObject (int pIndex=0) const |
Returns the source object of the specified class type at the specified index. More... | |
template<class T > | |
T * | GetSrcObject (const FbxCriteria &pCriteria, int pIndex=0) const |
Returns the source object that is the specified class type and that satisfies the given criteria at the specified index. More... | |
template<class T > | |
T * | FindSrcObject (const char *pName, int pStartIndex=0) const |
Searches the source object with the specified name that is the specified class type, starting at the specified index. More... | |
template<class T > | |
T * | FindSrcObject (const FbxCriteria &pCriteria, const char *pName, int pStartIndex=0) const |
Searches the source object with the specified name that is the specified class type and that satisfies the given criteria, starting at the specified index. More... | |
bool | ConnectDstObject (FbxObject *pObject, FbxConnection::EType pType=FbxConnection::eNone) |
Connects this object to one destination object. More... | |
bool | IsConnectedDstObject (const FbxObject *pObject) const |
Judges whether this object connects with the destination object. More... | |
bool | DisconnectDstObject (FbxObject *pObject) |
Disconnects this object from the destination object. More... | |
bool | DisconnectAllDstObject () |
Disconnects this object from all destination objects. More... | |
bool | DisconnectAllDstObject (const FbxCriteria &pCriteria) |
Disconnects this object from all destination objects that satisfy given criteria. More... | |
int | GetDstObjectCount () const |
Returns the number of destination objects with which this object connects. More... | |
int | GetDstObjectCount (const FbxCriteria &pCriteria) const |
Returns the number of destination objects with which this object connects that satisfy the given criteria. More... | |
FbxObject * | GetDstObject (int pIndex=0) const |
Returns the destination object at the specified index with which this object connects. More... | |
FbxObject * | GetDstObject (const FbxCriteria &pCriteria, int pIndex=0) const |
Returns the destination object with which this object connects that satisfies the given criteria at the specified index. More... | |
FbxObject * | FindDstObject (const char *pName, int pStartIndex=0) const |
Searches the destination object with the specified name, starting at the specified index. More... | |
FbxObject * | FindDstObject (const FbxCriteria &pCriteria, const char *pName, int pStartIndex=0) const |
Searches the destination object with the specified name which satisfies the given criteria, starting at the specified index. More... | |
template<class T > | |
bool | DisconnectAllDstObject () |
Disconnects this object from all destination objects of the specified class type. More... | |
template<class T > | |
bool | DisconnectAllDstObject (const FbxCriteria &pCriteria) |
Disconnects this object from all destination objects that are the specified class type and that satisfy the given criteria. More... | |
template<class T > | |
int | GetDstObjectCount () const |
Returns the number of destination objects of the specified class type with which this object connects. More... | |
template<class T > | |
int | GetDstObjectCount (const FbxCriteria &pCriteria) const |
Returns the number of destination objects with which this object connects that are the specified class type and that satisfy the given criteria. More... | |
template<class T > | |
T * | GetDstObject (int pIndex=0) const |
Returns the destination object with which this object connects that is the specified class type at the specified index. More... | |
template<class T > | |
T * | GetDstObject (const FbxCriteria &pCriteria, int pIndex=0) const |
Returns the destination object with which this object connects that is the specified class type and that satisfies the given criteria at the specified index. More... | |
template<class T > | |
T * | FindDstObject (const char *pName, int pStartIndex=0) const |
Searches the destination object with the specified name which is of the specified class type, starting at the specified index. More... | |
template<class T > | |
T * | FindDstObject (const FbxCriteria &pCriteria, const char *pName, int pStartIndex=0) const |
Searches the destination object with the specified name that is the specified class type and that satisfies the given criteria, starting at the specified index. More... | |
FbxProperty | GetFirstProperty () const |
Returns the first property of this object. More... | |
FbxProperty | GetNextProperty (const FbxProperty &pProperty) const |
Returns the next property of this object that follows the specified property. More... | |
FbxProperty | FindProperty (const char *pName, bool pCaseSensitive=true) const |
Searches a property by name. More... | |
FbxProperty | FindProperty (const char *pName, const FbxDataType &pDataType, bool pCaseSensitive=true) const |
Searches a property by name and data type. More... | |
FbxProperty | FindPropertyHierarchical (const char *pName, bool pCaseSensitive=true) const |
Searches a property by full name. More... | |
FbxProperty | FindPropertyHierarchical (const char *pName, const FbxDataType &pDataType, bool pCaseSensitive=true) const |
Searches a property by full name and data type. More... | |
FbxProperty | GetClassRootProperty () |
Returns the class root property. More... | |
bool | ConnectSrcProperty (const FbxProperty &pProperty) |
Connects this object to a source property. More... | |
bool | IsConnectedSrcProperty (const FbxProperty &pProperty) |
Determines whether this object connects with the specified source property. More... | |
bool | DisconnectSrcProperty (const FbxProperty &pProperty) |
Disconnects this object from the specified source property. More... | |
int | GetSrcPropertyCount () const |
Returns the number of source properties with which this object connects. More... | |
FbxProperty | GetSrcProperty (int pIndex=0) const |
Returns the source property at the specified index with which this object connects. More... | |
FbxProperty | FindSrcProperty (const char *pName, int pStartIndex=0) const |
Searches a source property with which this object connects that has a specific name, starting at the specified index. More... | |
bool | ConnectDstProperty (const FbxProperty &pProperty) |
Connects this object to a destination property. More... | |
bool | IsConnectedDstProperty (const FbxProperty &pProperty) |
Determines if this object connects with the specified destination property. More... | |
bool | DisconnectDstProperty (const FbxProperty &pProperty) |
Disconnects this object from the specified destination property. More... | |
int | GetDstPropertyCount () const |
Returns the number of destination properties with which this object connects. More... | |
FbxProperty | GetDstProperty (int pIndex=0) const |
Returns the destination property at the specified index with which this object connects. More... | |
FbxProperty | FindDstProperty (const char *pName, int pStartIndex=0) const |
Searches a destination property with which this object connects that has a specific name, starting at the specified index. More... | |
int | ContentUnload () |
Unloads this object's content using the offload peripheral that is currently set in the document then flushes it from memory. More... | |
int | ContentLoad () |
Loads this object's content using the offload peripheral that is currently set in the document. More... | |
bool | ContentIsLoaded () const |
Judges if this object's content is loaded. More... | |
void | ContentDecrementLockCount () |
Decreases the content lock count of an object. More... | |
void | ContentIncrementLockCount () |
Increases the content lock count of an object. More... | |
bool | ContentIsLocked () const |
Judges if this object's content is locked. More... | |
virtual bool | ContentWriteTo (FbxStream &pStream) const |
Writes the content of the object to the given stream. More... | |
virtual bool | ContentReadFrom (const FbxStream &pStream) |
Reads the content of the object from the given stream. More... | |
void | EmitMessage (FbxMessage *pMessage) const |
Emits a message in all available message emitters in the document or SDK manager. More... | |
virtual const char * | Localize (const char *pID, const char *pDefault=((void *) 0)) const |
Localization helper function, it calls the implementation of FBX SDK manager. More... | |
FbxLibrary * | GetParentLibrary () const |
Returns a handle on the parent library of this object. More... | |
bool | AddImplementation (FbxImplementation *pImplementation) |
Adds an implementation. More... | |
bool | RemoveImplementation (FbxImplementation *pImplementation) |
Removes an implementation. More... | |
bool | HasDefaultImplementation (void) const |
Determines if this shading node has a default implementation. More... | |
FbxImplementation * | GetDefaultImplementation (void) const |
Returns the default implementation of this shading node. More... | |
bool | SetDefaultImplementation (FbxImplementation *pImplementation) |
Sets the default implementation of this shading node. More... | |
int | GetImplementationCount (const FbxImplementationFilter *pCriteria=((void *) 0)) const |
Returns the number of implementations that satisfy a given criteria. More... | |
FbxImplementation * | GetImplementation (int pIndex, const FbxImplementationFilter *pCriteria=((void *) 0)) const |
Returns the implementation at the specified index that satisfies the given criteria. More... | |
virtual FbxString | GetUrl () const |
Returns the URL of this object. More... | |
virtual bool | SetUrl (char *pUrl) |
Sets the URL of this object. More... | |
void | SetRuntimeClassId (const FbxClassId &pClassId) |
Set the run-time ClassId for this class. More... | |
FbxClassId | GetRuntimeClassId () const |
Retrieve the run-time ClassId for this object. More... | |
bool | IsRuntime (const FbxClassId &pClassId) const |
Test if this class is a hierarchical children of the specified class type. More... | |
bool | IsRuntimePlug () const |
Find out if the ClassId was registered during run-time rather than at compile time. More... | |
void | SetObjectFlags (EObjectFlag pFlags, bool pValue) |
Set the state of object flags. More... | |
bool | GetObjectFlags (EObjectFlag pFlags) const |
Get the state of object flags. More... | |
void | SetAllObjectFlags (FbxUInt pFlags) |
Override all object flags at once. More... | |
FbxUInt | GetAllObjectFlags () const |
Get all object flags at once. More... | |
virtual FbxObject & | Copy (const FbxObject &pObject) |
Copy an object content into this object. More... | |
virtual FbxObject * | Clone (FbxObject::ECloneType pCloneType=eDeepClone, FbxObject *pContainer=((void *) 0), void *pSet=((void *) 0)) const |
Creates a clone of this object. More... | |
bool | IsAReferenceTo () const |
Checks if this object is a reference clone of another object. More... | |
FbxObject * | GetReferenceTo () const |
If this object is a reference clone, returns the original object (from which the clone originates). More... | |
bool | IsReferencedBy () const |
Checks if any objects are reference cloned from this object. More... | |
int | GetReferencedByCount () const |
Returns the number of objects that are reference clones of this object. More... | |
FbxObject * | GetReferencedBy (int pIndex) const |
Returns a reference clone of this object at the specified index. More... | |
void | SetName (const char *pName) |
Sets the name of this object. More... | |
const char * | GetName () const |
Returns the full name of this object. More... | |
FbxString | GetNameWithoutNameSpacePrefix () const |
Returns the name of the object without the namespace qualifier. More... | |
FbxString | GetNameWithNameSpacePrefix () const |
Returns the name of the object with the namespace qualifier. More... | |
void | SetInitialName (const char *pName) |
Sets the initial name of the object. More... | |
const char * | GetInitialName () const |
Returns the initial name of the object. More... | |
FbxString | GetNameSpaceOnly () |
Returns the namespace of the object. More... | |
void | SetNameSpace (FbxString pNameSpace) |
Sets the namespace of the object. More... | |
FbxArray< FbxString * > | GetNameSpaceArray (char identifier) |
Returns an array of all the namespaces for this object. More... | |
FbxString | GetNameOnly () const |
Returns only the name (no namespace or prefix) of the object. More... | |
FbxString | GetNameSpacePrefix () const |
Returns the namespace qualifier. More... | |
const FbxUInt64 & | GetUniqueID () const |
Returns the unique ID of this object. More... | |
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void | AddListener (FbxEventHandler &pHandler) |
Add the specified event handler to current emitter list. More... | |
void | RemoveListener (FbxEventHandler &pHandler) |
Remove the specified event handler from current emitter list. More... | |
template<typename EventType > | |
void | Emit (const EventType &pEvent) const |
Emit an event with the specified the event type. More... | |
Static Public Member Functions | |
static FbxScene * | Create (FbxManager *pManager, const char *pName) |
static FbxScene * | Create (FbxObject *pContainer, const char *pName) |
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static FbxDocument * | Create (FbxManager *pManager, const char *pName) |
static FbxDocument * | Create (FbxObject *pContainer, const char *pName) |
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static FbxCollection * | Create (FbxManager *pManager, const char *pName) |
static FbxCollection * | Create (FbxObject *pContainer, const char *pName) |
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static FbxObject * | Create (FbxManager *pManager, const char *pName) |
static FbxObject * | Create (FbxObject *pContainer, const char *pName) |
static FbxString | RemovePrefix (char *pName) |
Removes the prefix of pName. More... | |
static FbxString | StripPrefix (FbxString &lName) |
Strips the prefix of pName. More... | |
static FbxString | StripPrefix (const char *pName) |
Strips the prefix of pName. More... | |
Static Public Attributes | |
static FbxClassId | ClassId |
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static FbxClassId | ClassId |
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static FbxClassId | ClassId |
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static FbxClassId | ClassId |
Protected Member Functions | |
virtual | ~ FbxScene () |
FbxScene (FbxManager &pManager, const char *pName) | |
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virtual | ~ FbxDocument () |
FbxDocument (FbxManager &pManager, const char *pName) | |
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virtual | ~ FbxCollection () |
FbxCollection (FbxManager &pManager, const char *pName) | |
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virtual | ~ FbxObject () |
virtual void | Construct (const FbxObject *pFrom) |
Optional constructor override, automatically called by default constructor. More... | |
virtual void | ConstructProperties (bool pForceSet) |
Optional property constructor override, automatically called by default constructor. More... | |
virtual void | Destruct (bool pRecursive) |
Optional destructor override, automatically called by default destructor. More... | |
virtual void | ContentClear () |
Clears this object's content from memory. More... | |
Static Protected Member Functions | |
static FbxScene * | Allocate (FbxManager *pManager, const char *pName, const FbxScene *pFrom) |
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static FbxDocument * | Allocate (FbxManager *pManager, const char *pName, const FbxDocument *pFrom) |
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static FbxCollection * | Allocate (FbxManager *pManager, const char *pName, const FbxCollection *pFrom) |
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static FbxObject * | Allocate (FbxManager *pManager, const char *pName, const FbxObject *pFrom) |
Friends | |
class | fbxsdk ::FbxManager |
template<typename T > | |
T * | fbxsdk ::FbxNew () |
template<typename T , typename T1 > | |
T * | fbxsdk ::FbxNew (T1 &p1) |
template<typename T , typename T1 > | |
T * | fbxsdk ::FbxNew (const T1 &p1) |
template<typename T , typename T1 , typename T2 > | |
T * | fbxsdk ::FbxNew (T1 &p1, T2 &p2) |
template<typename T , typename T1 , typename T2 > | |
T * | fbxsdk ::FbxNew (T1 &p1, const T2 &p2) |
template<typename T , typename T1 , typename T2 > | |
T * | fbxsdk ::FbxNew (const T1 &p1, T2 &p2) |
template<typename T , typename T1 , typename T2 > | |
T * | fbxsdk ::FbxNew (const T1 &p1, const T2 &p2) |
template<typename T , typename T1 , typename T2 , typename T3 > | |
T * | fbxsdk ::FbxNew (T1 &p1, T2 &p2, T3 &p3) |
template<typename T , typename T1 , typename T2 , typename T3 > | |
T * | fbxsdk ::FbxNew (T1 &p1, T2 &p2, const T3 &p3) |
template<typename T , typename T1 , typename T2 , typename T3 > | |
T * | fbxsdk ::FbxNew (T1 &p1, const T2 &p2, T3 &p3) |
template<typename T , typename T1 , typename T2 , typename T3 > | |
T * | fbxsdk ::FbxNew (T1 &p1, const T2 &p2, const T3 &p3) |
template<typename T , typename T1 , typename T2 , typename T3 > | |
T * | fbxsdk ::FbxNew (const T1 &p1, T2 &p2, T3 &p3) |
template<typename T , typename T1 , typename T2 , typename T3 > | |
T * | fbxsdk ::FbxNew (const T1 &p1, T2 &p2, const T3 &p3) |
template<typename T , typename T1 , typename T2 , typename T3 > | |
T * | fbxsdk ::FbxNew (const T1 &p1, const T2 &p2, T3 &p3) |
template<typename T , typename T1 , typename T2 , typename T3 > | |
T * | fbxsdk ::FbxNew (const T1 &p1, const T2 &p2, const T3 &p3) |
template<typename T , typename T1 , typename T2 , typename T3 , typename T4 > | |
T * | fbxsdk ::FbxNew (T1 &p1, T2 &p2, T3 &p3, T4 &p4) |
template<typename T , typename T1 , typename T2 , typename T3 , typename T4 > | |
T * | fbxsdk ::FbxNew (T1 &p1, T2 &p2, T3 &p3, const T4 &p4) |
template<typename T , typename T1 , typename T2 , typename T3 , typename T4 > | |
T * | fbxsdk ::FbxNew (T1 &p1, T2 &p2, const T3 &p3, T4 &p4) |
template<typename T , typename T1 , typename T2 , typename T3 , typename T4 > | |
T * | fbxsdk ::FbxNew (T1 &p1, T2 &p2, const T3 &p3, const T4 &p4) |
template<typename T , typename T1 , typename T2 , typename T3 , typename T4 > | |
T * | fbxsdk ::FbxNew (T1 &p1, const T2 &p2, T3 &p3, T4 &p4) |
template<typename T , typename T1 , typename T2 , typename T3 , typename T4 > | |
T * | fbxsdk ::FbxNew (T1 &p1, const T2 &p2, T3 &p3, const T4 &p4) |
template<typename T , typename T1 , typename T2 , typename T3 , typename T4 > | |
T * | fbxsdk ::FbxNew (T1 &p1, const T2 &p2, const T3 &p3, T4 &p4) |
template<typename T , typename T1 , typename T2 , typename T3 , typename T4 > | |
T * | fbxsdk ::FbxNew (T1 &p1, const T2 &p2, const T3 &p3, const T4 &p4) |
template<typename T , typename T1 , typename T2 , typename T3 , typename T4 > | |
T * | fbxsdk ::FbxNew (const T1 &p1, T2 &p2, T3 &p3, T4 &p4) |
template<typename T , typename T1 , typename T2 , typename T3 , typename T4 > | |
T * | fbxsdk ::FbxNew (const T1 &p1, T2 &p2, T3 &p3, const T4 &p4) |
template<typename T , typename T1 , typename T2 , typename T3 , typename T4 > | |
T * | fbxsdk ::FbxNew (const T1 &p1, T2 &p2, const T3 &p3, T4 &p4) |
template<typename T , typename T1 , typename T2 , typename T3 , typename T4 > | |
T * | fbxsdk ::FbxNew (const T1 &p1, T2 &p2, const T3 &p3, const T4 &p4) |
template<typename T , typename T1 , typename T2 , typename T3 , typename T4 > | |
T * | fbxsdk ::FbxNew (const T1 &p1, const T2 &p2, T3 &p3, T4 &p4) |
template<typename T , typename T1 , typename T2 , typename T3 , typename T4 > | |
T * | fbxsdk ::FbxNew (const T1 &p1, const T2 &p2, T3 &p3, const T4 &p4) |
template<typename T , typename T1 , typename T2 , typename T3 , typename T4 > | |
T * | fbxsdk ::FbxNew (const T1 &p1, const T2 &p2, const T3 &p3, T4 &p4) |
template<typename T , typename T1 , typename T2 , typename T3 , typename T4 > | |
T * | fbxsdk ::FbxNew (const T1 &p1, const T2 &p2, const T3 &p3, const T4 &p4) |
template<typename T , typename T1 , typename T2 , typename T3 , typename T4 , typename T5 > | |
T * | fbxsdk ::FbxNew (T1 &p1, T2 &p2, T3 &p3, T4 &p4, T5 &p5) |
template<typename T , typename T1 , typename T2 , typename T3 , typename T4 , typename T5 > | |
T * | fbxsdk ::FbxNew (const T1 &p1, T2 &p2, T3 &p3, T4 &p4, T5 &p5) |
template<typename T , typename T1 , typename T2 , typename T3 , typename T4 , typename T5 > | |
T * | fbxsdk ::FbxNew (const T1 &p1, const T2 &p2, T3 &p3, T4 &p4, T5 &p5) |
template<typename T , typename T1 , typename T2 , typename T3 , typename T4 , typename T5 > | |
T * | fbxsdk ::FbxNew (const T1 &p1, T2 &p2, const T3 &p3, T4 &p4, T5 &p5) |
template<typename T , typename T1 , typename T2 , typename T3 , typename T4 , typename T5 > | |
T * | fbxsdk ::FbxNew (const T1 &p1, T2 &p2, T3 &p3, const T4 &p4, T5 &p5) |
template<typename T , typename T1 , typename T2 , typename T3 , typename T4 , typename T5 > | |
T * | fbxsdk ::FbxNew (const T1 &p1, T2 &p2, T3 &p3, T4 &p4, const T5 &p5) |
template<typename T , typename T1 , typename T2 , typename T3 , typename T4 , typename T5 > | |
T * | fbxsdk ::FbxNew (const T1 &p1, const T2 &p2, const T3 &p3, T4 &p4, T5 &p5) |
template<typename T , typename T1 , typename T2 , typename T3 , typename T4 , typename T5 > | |
T * | fbxsdk ::FbxNew (const T1 &p1, const T2 &p2, T3 &p3, const T4 &p4, T5 &p5) |
template<typename T , typename T1 , typename T2 , typename T3 , typename T4 , typename T5 > | |
T * | fbxsdk ::FbxNew (const T1 &p1, const T2 &p2, T3 &p3, T4 &p4, const T5 &p5) |
template<typename T , typename T1 , typename T2 , typename T3 , typename T4 , typename T5 > | |
T * | fbxsdk ::FbxNew (const T1 &p1, const T2 &p2, const T3 &p3, const T4 &p4, T5 &p5) |
template<typename T , typename T1 , typename T2 , typename T3 , typename T4 , typename T5 > | |
T * | fbxsdk ::FbxNew (const T1 &p1, const T2 &p2, const T3 &p3, T4 &p4, const T5 &p5) |
template<typename T , typename T1 , typename T2 , typename T3 , typename T4 , typename T5 > | |
T * | fbxsdk ::FbxNew (const T1 &p1, const T2 &p2, const T3 &p3, const T4 &p4, const T5 &p5) |
template<typename T , typename T1 , typename T2 , typename T3 , typename T4 , typename T5 , typename T6 > | |
T * | fbxsdk ::FbxNew (const T1 &p1, const T2 &p2, const T3 &p3, const T4 &p4, const T5 &p5, const T6 &p6) |
template<typename T , typename T1 , typename T2 , typename T3 , typename T4 , typename T5 , typename T6 , typename T7 > | |
T * | fbxsdk ::FbxNew (const T1 &p1, const T2 &p2, const T3 &p3, const T4 &p4, const T5 &p5, const T6 &p6, const T7 &p7) |
template<typename T , typename T1 , typename T2 , typename T3 , typename T4 , typename T5 , typename T6 , typename T7 , typename T8 > | |
T * | fbxsdk ::FbxNew (const T1 &p1, const T2 &p2, const T3 &p3, const T4 &p4, const T5 &p5, const T6 &p6, const T7 &p7, const T8 &p8) |
template<typename T , typename T1 , typename T2 , typename T3 , typename T4 , typename T5 , typename T6 , typename T7 , typename T8 , typename T9 > | |
T * | fbxsdk ::FbxNew (const T1 &p1, const T2 &p2, const T3 &p3, const T4 &p4, const T5 &p5, const T6 &p6, const T7 &p7, const T8 &p8, const T9 &p9) |
template<typename T > | |
void | fbxsdk ::FbxDelete (T *p) |
template<typename T > | |
void | fbxsdk ::FbxDelete (const T *p) |
template<typename T > | |
T * | fbxsdk ::FbxNewArray (const int n) |
template<typename T > | |
void | fbxsdk ::FbxDeleteArray (T *p) |
Scene Management | |
void | Clear () |
Clear the scene content by deleting the node tree below the root node and restoring default settings. More... | |
FbxNode * | GetRootNode () const |
Get the root node of the scene. More... | |
Texture Material and Video Access | |
void | FillTextureArray (FbxArray< FbxTexture *> &pTextureArray) |
Clear, then fill, a texture array with all existing textures included in the scene. More... | |
void | FillMaterialArray (FbxArray< FbxSurfaceMaterial *> &pMaterialArray) |
Clear, then fill, a material array with all existing materials included in the scene. More... | |
Generic Node Access | |
int | GetGenericNodeCount () const |
Get number of generic nodes in the scene. More... | |
FbxGenericNode * | GetGenericNode (int pIndex) |
Get generic node at given index. More... | |
FbxGenericNode * | GetGenericNode (char *pName) |
Access a generic node from its name. More... | |
bool | AddGenericNode (FbxGenericNode *pGenericNode) |
Add a generic node to this scene. More... | |
bool | RemoveGenericNode (FbxGenericNode *pGenericNode) |
Remove the generic node from this scene. More... | |
Character Management | |
int | GetCharacterCount () const |
Get number of characters. More... | |
FbxCharacter * | GetCharacter (int pIndex) |
Get character at given index. More... | |
int | CreateCharacter (const char *pName) |
Create a new character. More... | |
void | DestroyCharacter (int pIndex) |
Destroy character. More... | |
ControlSetPlug Management | |
int | GetControlSetPlugCount () const |
Get number of ControlSetPlugs. More... | |
FbxControlSetPlug * | GetControlSetPlug (int pIndex) |
Get ControlSetPlug at given index. More... | |
int | CreateControlSetPlug (char *pName) |
Create a new ControlSetPlug. More... | |
void | DestroyControlSetPlug (int pIndex) |
Destroy ControlSetPlug. More... | |
Character Pose Management | |
int | GetCharacterPoseCount () const |
Get number of character poses. More... | |
FbxCharacterPose * | GetCharacterPose (int pIndex) |
Get character pose at given index. More... | |
int | CreateCharacterPose (char *pName) |
Create a new character pose. More... | |
void | DestroyCharacterPose (int pIndex) |
Destroy character pose. More... | |
Pose Management | |
int | GetPoseCount () const |
Get number of poses. More... | |
FbxPose * | GetPose (int pIndex) |
Get pose at given index. More... | |
bool | AddPose (FbxPose *pPose) |
Add a pose to this scene. More... | |
bool | RemovePose (FbxPose *pPose) |
Remove the specified pose from the scene. More... | |
bool | RemovePose (int pIndex) |
Remove the pose at the given index from the scene. More... | |
Scene information | |
FbxDocumentInfo * | GetSceneInfo () |
Get the scene information. More... | |
void | SetSceneInfo (FbxDocumentInfo *pSceneInfo) |
Set the scene information. More... | |
Global Settings | |
FbxGlobalSettings & | GetGlobalSettings () |
Access global settings. More... | |
const FbxGlobalSettings & | GetGlobalSettings () const |
Const access to global settings. More... | |
Scene Animation Evaluation | |
The scene's animation evaluator is used to compute animation values for animated scenes. A typical usage would be to compute the global transform matrix of a node FbxAMatrix& lGlobalMatrix = lNode->GetScene()->GetAnimationEvaluator()->GetNodeGlobalTransform(lNode, lTime); or the exact equivalent: FbxAMatrix& lGlobalMatrix = lNode->EvaluateGlobalTransform(lTime); The user can create one or more evaluators in the scene. The default evaluator is set using SetEvaluator. When GetEvaluator is called, if the scene has no evaluator, an evaluator is created with default values. | |
void | SetCurrentAnimationStack (FbxAnimStack *pAnimStack) |
Set the current animation stack context used by the animation evaluator. More... | |
FbxAnimStack * | GetCurrentAnimationStack () |
Retrieve the current animation stack. More... | |
void | SetAnimationEvaluator (FbxAnimEvaluator *pEvaluator) |
Set the global evaluator used by this scene evaluation engine. More... | |
FbxAnimEvaluator * | GetAnimationEvaluator () |
Get the global evaluator used by this scene evaluation engine. More... | |
Material Access | |
int | GetMaterialCount () const |
Get number of materials. More... | |
FbxSurfaceMaterial * | GetMaterial (int pIndex) |
Get the material at the given index. More... | |
FbxSurfaceMaterial * | GetMaterial (char *pName) |
Get the material by its name. More... | |
bool | AddMaterial (FbxSurfaceMaterial *pMaterial) |
Add the material to this scene. More... | |
bool | RemoveMaterial (FbxSurfaceMaterial *pMaterial) |
Remove the material from this scene. More... | |
Texture Access | |
int | GetTextureCount () const |
Get number of textures (type FbxTexture). More... | |
FbxTexture * | GetTexture (int pIndex) |
Get the texture at the given index. More... | |
FbxTexture * | GetTexture (char *pName) |
Get the texture by its name. More... | |
bool | AddTexture (FbxTexture *pTexture) |
Add the texture to this scene. More... | |
bool | RemoveTexture (FbxTexture *pTexture) |
Remove the texture from this scene. More... | |
Node Access | |
int | GetNodeCount () const |
Get number of nodes. More... | |
FbxNode * | GetNode (int pIndex) |
Get the node at the given index. More... | |
bool | AddNode (FbxNode *pNode) |
Add the node to this scene. More... | |
bool | RemoveNode (FbxNode *pNode) |
Remove the node from this scene. More... | |
int | GetCurveOnSurfaceCount () |
Helper method for determining the number of nodes that have curves on surface attributes in the scene. More... | |
FbxNode * | FindNodeByName (const FbxString &pName) |
Get the first node with this name. More... | |
Geometry Access | |
int | GetGeometryCount () const |
Get number of geometries. More... | |
FbxGeometry * | GetGeometry (int pIndex) |
Get the geometry at the given index. More... | |
bool | AddGeometry (FbxGeometry *pGeometry) |
Add the geometry to this scene. More... | |
bool | RemoveGeometry (FbxGeometry *pGeometry) |
Remove the geometry from this scene. More... | |
Video Access | |
int | GetVideoCount () const |
Get number of videos. More... | |
FbxVideo * | GetVideo (int pIndex) |
Get the video at the given index. More... | |
bool | AddVideo (FbxVideo *pVideo) |
Add the video to this scene. More... | |
bool | RemoveVideo (FbxVideo *pVideo) |
Remove the video from this scene. More... | |
Utilities | |
void | SyncShowPropertyForInstance () |
Synchronize all the Show properties of node instances. More... | |
bool | ComputeBoundingBoxMinMaxCenter (FbxVector4 &pBBoxMin, FbxVector4 &pBBoxMax, FbxVector4 &pBBoxCenter, bool pSelected=false, const FbxTime &pTime=FbxTime((0x7fffffffffffffffLL))) |
Compute the bounding box and its center for all (or selected) nodes. More... | |
Additional Inherited Members | |
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FbxPropertyT< FbxReference > | Roots |
FbxPropertyT< FbxString > | ActiveAnimStackName |
Holds the name of the FbxAnimStack that the application uses for animation in this document. More... | |
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FbxProperty | RootProperty |
The root property that holds all children property for this object. More... | |
typedef FbxDocument ParentClass |
Definition at line 63 of file fbxscene.h.
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Definition at line 63 of file fbxscene.h.
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Definition at line 63 of file fbxscene.h.
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Clear the scene content by deleting the node tree below the root node and restoring default settings.
Reimplemented from FbxDocument.
FbxNode* GetRootNode | ( | ) | const |
Get the root node of the scene.
void FillTextureArray | ( | FbxArray< FbxTexture *> & | pTextureArray | ) |
Clear, then fill, a texture array with all existing textures included in the scene.
pTextureArray | An array of texture pointers. |
void FillMaterialArray | ( | FbxArray< FbxSurfaceMaterial *> & | pMaterialArray | ) |
Clear, then fill, a material array with all existing materials included in the scene.
pMaterialArray | An array of material pointers. |
int GetGenericNodeCount | ( | ) | const |
Get number of generic nodes in the scene.
FbxGenericNode* GetGenericNode | ( | int | pIndex | ) |
Get generic node at given index.
pIndex | Position in the list of the generic nodes. |
NULL
if the index is out of bounds. FbxGenericNode* GetGenericNode | ( | char * | pName | ) |
Access a generic node from its name.
pName | Name of the generic node. |
bool AddGenericNode | ( | FbxGenericNode * | pGenericNode | ) |
Add a generic node to this scene.
pGenericNode | Pointer to the generic node to be added. |
NULL
, this method will return false
, otherwise true
. bool RemoveGenericNode | ( | FbxGenericNode * | pGenericNode | ) |
Remove the generic node from this scene.
pGenericNode | Pointer to the generic node to be removed. |
NULL
, this method will return false
, otherwise true
. int GetCharacterCount | ( | ) | const |
Get number of characters.
FbxCharacter* GetCharacter | ( | int | pIndex | ) |
Get character at given index.
pIndex | Position in the list of the characters. |
NULL
if index is out of bounds. int CreateCharacter | ( | const char * | pName | ) |
Create a new character.
pName | Name given to character. |
void DestroyCharacter | ( | int | pIndex | ) |
Destroy character.
pIndex | Specify which character to destroy. |
int GetControlSetPlugCount | ( | ) | const |
Get number of ControlSetPlugs.
FbxControlSetPlug* GetControlSetPlug | ( | int | pIndex | ) |
Get ControlSetPlug at given index.
pIndex | Position in the list of the ControlSetPlug |
NULL
if index is out of bounds. int CreateControlSetPlug | ( | char * | pName | ) |
Create a new ControlSetPlug.
pName | Name given to ControlSetPlug. |
void DestroyControlSetPlug | ( | int | pIndex | ) |
Destroy ControlSetPlug.
pIndex | Specify which ControlSetPlug to destroy. |
int GetCharacterPoseCount | ( | ) | const |
Get number of character poses.
FbxCharacterPose* GetCharacterPose | ( | int | pIndex | ) |
Get character pose at given index.
pIndex | Position in the list of character poses. |
NULL
if index is out of bounds. int CreateCharacterPose | ( | char * | pName | ) |
Create a new character pose.
pName | Name given to character pose. |
void DestroyCharacterPose | ( | int | pIndex | ) |
Destroy character pose.
pIndex | Specify which character pose to destroy. |
int GetPoseCount | ( | ) | const |
Get number of poses.
FbxPose* GetPose | ( | int | pIndex | ) |
Get pose at given index.
pIndex | Position in the list of poses. |
NULL
if index is out of bounds. bool AddPose | ( | FbxPose * | pPose | ) |
Add a pose to this scene.
pPose | The pose (for example: bind pose, rest pose) to be added to the scene. |
true
. Otherwise, if the pose is already in the scene, return false
. bool RemovePose | ( | FbxPose * | pPose | ) |
Remove the specified pose from the scene.
pPose | The pose (for example: bind pose, rest pose) to be removed from the scene. |
true
. Otherwise, if the pose could not be found return false
. bool RemovePose | ( | int | pIndex | ) |
Remove the pose at the given index from the scene.
pIndex | Index of the pose to be removed. |
true
. Otherwise, if the pose could not be found return false
.
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Get the scene information.
Definition at line 215 of file fbxscene.h.
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Set the scene information.
pSceneInfo | Pointer to the scene information object. |
Definition at line 219 of file fbxscene.h.
FbxGlobalSettings& GetGlobalSettings | ( | ) |
Access global settings.
const FbxGlobalSettings& GetGlobalSettings | ( | ) | const |
Const access to global settings.
void SetCurrentAnimationStack | ( | FbxAnimStack * | pAnimStack | ) |
Set the current animation stack context used by the animation evaluator.
pAnimStack | The animation stack to set as current. |
FbxAnimStack* GetCurrentAnimationStack | ( | ) |
Retrieve the current animation stack.
void SetAnimationEvaluator | ( | FbxAnimEvaluator * | pEvaluator | ) |
Set the global evaluator used by this scene evaluation engine.
pEvaluator | The evaluator to be used for evaluation processing of this scene. |
FbxAnimEvaluator* GetAnimationEvaluator | ( | ) |
Get the global evaluator used by this scene evaluation engine.
If no evaluator were previously set, this function will return either the first evaluator found attached to this scene, or a new default evaluator.
Clear then fill a pose array with all existing pose included in the scene.
pPoseArray | An array of pose pointers. |
int GetMaterialCount | ( | ) | const |
Get number of materials.
FbxSurfaceMaterial* GetMaterial | ( | int | pIndex | ) |
Get the material at the given index.
pIndex | Position in the list of materials. |
NULL
if the index is out of bounds. FbxSurfaceMaterial* GetMaterial | ( | char * | pName | ) |
Get the material by its name.
pName | Name of the material. |
NULL
if not found. bool AddMaterial | ( | FbxSurfaceMaterial * | pMaterial | ) |
Add the material to this scene.
pMaterial | Pointer to the material to be added. |
bool RemoveMaterial | ( | FbxSurfaceMaterial * | pMaterial | ) |
Remove the material from this scene.
pMaterial | Pointer to the material to be removed. |
int GetTextureCount | ( | ) | const |
Get number of textures (type FbxTexture).
FbxTexture* GetTexture | ( | int | pIndex | ) |
Get the texture at the given index.
pIndex must be between 0 and GetTextureCount().
pIndex | Position in the list of textures. |
NULL
if the index is out of bounds. FbxTexture* GetTexture | ( | char * | pName | ) |
Get the texture by its name.
pName | Name of the texture. |
NULL
if not found. bool AddTexture | ( | FbxTexture * | pTexture | ) |
Add the texture to this scene.
pTexture | Pointer to the texture to be added. |
true
on successful addition. bool RemoveTexture | ( | FbxTexture * | pTexture | ) |
Remove the texture from this scene.
pTexture | Pointer to the texture to be removed. |
true
on successful removal. int GetNodeCount | ( | ) | const |
Get number of nodes.
FbxNode* GetNode | ( | int | pIndex | ) |
Get the node at the given index.
pIndex | Position in the list of nodes. |
NULL
if the index is out of bounds. bool AddNode | ( | FbxNode * | pNode | ) |
Add the node to this scene.
pNode | Pointer to the node to be added. |
bool RemoveNode | ( | FbxNode * | pNode | ) |
Remove the node from this scene.
pNode | Pointer to the node to be removed. |
int GetCurveOnSurfaceCount | ( | ) |
Helper method for determining the number of nodes that have curves on surface attributes in the scene.
Since the curve-on-surface nodes are connected to nurbs geometry and not any FbxNode in the scene, they won't normally be picked up in a graph traversal.
Get the first node with this name.
pName | Name of the node. |
NULL
if node is not found. int GetGeometryCount | ( | ) | const |
Get number of geometries.
FbxGeometry* GetGeometry | ( | int | pIndex | ) |
Get the geometry at the given index.
pIndex | Position in the list of geometries. |
NULL
if the index is out of bounds. bool AddGeometry | ( | FbxGeometry * | pGeometry | ) |
Add the geometry to this scene.
pGeometry | Pointer to the geometry to be added. |
bool RemoveGeometry | ( | FbxGeometry * | pGeometry | ) |
Remove the geometry from this scene.
pGeometry | Pointer to the geometry to be removed. |
int GetVideoCount | ( | ) | const |
Get number of videos.
FbxVideo* GetVideo | ( | int | pIndex | ) |
Get the video at the given index.
pIndex | Position in the list of videos. |
NULL
if the index is out of bounds. bool AddVideo | ( | FbxVideo * | pVideo | ) |
Add the video to this scene.
pVideo | Pointer to the video to be added. |
bool RemoveVideo | ( | FbxVideo * | pVideo | ) |
Remove the video from this scene.
pVideo | Pointer to the video to be removed. |
void SyncShowPropertyForInstance | ( | ) |
Synchronize all the Show properties of node instances.
Walks all the node attributes defined in the scene and synchronize the Show property of all the nodes that reference the node attribute so that they all contain the same value. This method should be called after the FBX scene is completely created, typically right after the calls to the FbxImporter::Import() or just before the calls to the FbxExporter::Export().
bool ComputeBoundingBoxMinMaxCenter | ( | FbxVector4 & | pBBoxMin, |
FbxVector4 & | pBBoxMax, | ||
FbxVector4 & | pBBoxCenter, | ||
bool | pSelected = false , |
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const FbxTime & | pTime = FbxTime((0x7fffffffffffffffLL)) |
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Compute the bounding box and its center for all (or selected) nodes.
pBBoxMin | The minimum value of the bounding box upon successful return. |
pBBoxMax | The maximum value of the bounding box upon successful return. |
pBBoxCenter | The center value of the bounding box upon successful return. |
pSelected | If true , only take into account selected geometry, otherwise take all geometry into account. |
pTime | If different from FBXSDK_TIME_INFINITE, time used to compute the bounding box for deformed geometry. |
true
if successful, otherwise false
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Definition at line 63 of file fbxscene.h.
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Definition at line 63 of file fbxscene.h.