#include "DisplayLight.h"
void DisplayDefaultAnimationValues(
FbxLight* pLight);
{
DisplayString(
"Light Name: ", (
char *) pNode->
GetName());
DisplayMetaDataConnections(lLight);
const char* lLightTypes[] = { "Point", "Directional", "Spot", "Area", "Volume" };
DisplayString(
" Type: ", lLightTypes[lLight->
LightType.
Get()]);
{
DisplayString(" Gobo");
}
DisplayDefaultAnimationValues(lLight);
}
void DisplayDefaultAnimationValues(
FbxLight* pLight)
{
DisplayString(" Default Animation Values");
DisplayColor(" Default Color: ", lColor);
DisplayDouble(
" Default Intensity: ", pLight->
Intensity.
Get());
DisplayDouble(
" Default Outer Angle: ", pLight->
OuterAngle.
Get());
DisplayDouble(
" Default Fog: ", pLight->
Fog.
Get());
}