#include <fbxtypes.h>
template<class T>
class FbxVectorTemplate3< T >
- Examples:
- Animation/main.cxx, Common/GeometryUtility.cxx, Common/GeometryUtility.h, ExportDocument/main.cxx, ExportScene02/main.cxx, ExportScene03/main.cxx, ExportScene04/main.cxx, ExportShader/main.cxx, ImportScene/DisplayCamera.cxx, ImportScene/DisplayGenericInfo.cxx, ImportScene/DisplayLight.cxx, ImportScene/DisplayMarker.cxx, ImportScene/DisplayMaterial.cxx, ImportScene/DisplayPivotsAndLimits.cxx, ImportScene/DisplayUserProperties.cxx, Instances/main.cxx, SwitchBinding/main.cxx, ViewScene/SceneCache.cxx, and ViewScene/SetCamera.cxx.
Definition at line 217 of file fbxtypes.h.
◆ FbxVectorTemplate3() [1/3]
◆ FbxVectorTemplate3() [2/3]
◆ FbxVectorTemplate3() [3/3]
◆ ~FbxVectorTemplate3()
◆ operator[]() [1/2]
T& operator[] |
( |
int |
pIndex | ) |
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inline |
◆ operator[]() [2/2]
const T& operator[] |
( |
int |
pIndex | ) |
const |
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inline |
◆ operator FbxVectorTemplate2< T > &()
◆ operator=() [1/3]
◆ operator=() [2/3]
◆ operator=() [3/3]
◆ operator==()
◆ operator!=()
Definition at line 231 of file fbxtypes.h.
bool operator==(const FbxVectorTemplate3< T > &pVector) const
◆ Buffer() [1/2]
◆ Buffer() [2/2]
const T* Buffer |
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| ) |
const |
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inline |
◆ mData
The documentation for this class was generated from the following file: