FBX C++ API Reference
|
#include <fbxcontrolset.h>
This class represents a link between a given character's FK node and the associated node in the character hierarchy.
Definition at line 29 of file fbxcontrolset.h.
Public Member Functions | |
FbxControlSetLink () | |
Default constructor. More... | |
FbxControlSetLink (const FbxControlSetLink &pControlSetLink) | |
Copy constructor. More... | |
FbxControlSetLink & | operator= (const FbxControlSetLink &pControlSetLink) |
Assignment operator. More... | |
void | Reset () |
Reset to default values. More... | |
Public Attributes | |
FbxNode * | mNode |
The character's node in a hierarchy linked to this control set link. More... | |
FbxString | mTemplateName |
A template name is a naming convention that is used to automatically map the nodes of other skeletons that use the same naming convention for automatic characterization. More... | |
Default constructor.
FbxControlSetLink | ( | const FbxControlSetLink & | pControlSetLink | ) |
Copy constructor.
pControlSetLink | Given object. |
FbxControlSetLink& operator= | ( | const FbxControlSetLink & | pControlSetLink | ) |
Assignment operator.
pControlSetLink | Another FbxControlSetLink object assigned to this one. |
void Reset | ( | ) |
Reset to default values.
Member mNode is set to NULL
and member mTemplateName is cleared.
FbxNode* mNode |
The character's node in a hierarchy linked to this control set link.
Definition at line 52 of file fbxcontrolset.h.
FbxString mTemplateName |
A template name is a naming convention that is used to automatically map the nodes of other skeletons that use the same naming convention for automatic characterization.
Definition at line 56 of file fbxcontrolset.h.