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FbxControlSetLink Class Reference

#include <fbxcontrolset.h>

Class Description

This class represents a link between a given character's FK node and the associated node in the character hierarchy.

Definition at line 29 of file fbxcontrolset.h.

Public Member Functions

 FbxControlSetLink ()
 Default constructor. More...
 
 FbxControlSetLink (const FbxControlSetLink &pControlSetLink)
 Copy constructor. More...
 
FbxControlSetLinkoperator= (const FbxControlSetLink &pControlSetLink)
 Assignment operator. More...
 
void Reset ()
 Reset to default values. More...
 

Public Attributes

FbxNodemNode
 The character's node in a hierarchy linked to this control set link. More...
 
FbxString mTemplateName
 A template name is a naming convention that is used to automatically map the nodes of other skeletons that use the same naming convention for automatic characterization. More...
 

Constructor & Destructor Documentation

◆ FbxControlSetLink() [1/2]

Default constructor.

◆ FbxControlSetLink() [2/2]

FbxControlSetLink ( const FbxControlSetLink pControlSetLink)

Copy constructor.

Parameters
pControlSetLinkGiven object.

Member Function Documentation

◆ operator=()

FbxControlSetLink& operator= ( const FbxControlSetLink pControlSetLink)

Assignment operator.

Parameters
pControlSetLinkAnother FbxControlSetLink object assigned to this one.

◆ Reset()

void Reset ( )

Reset to default values.

Member mNode is set to NULL and member mTemplateName is cleared.

Member Data Documentation

◆ mNode

FbxNode* mNode

The character's node in a hierarchy linked to this control set link.

Definition at line 52 of file fbxcontrolset.h.

◆ mTemplateName

FbxString mTemplateName

A template name is a naming convention that is used to automatically map the nodes of other skeletons that use the same naming convention for automatic characterization.

Definition at line 56 of file fbxcontrolset.h.


The documentation for this class was generated from the following file: