#include <fbxdeformationsevaluator.h>
Definition at line 30 of file fbxdeformationsevaluator.h.
◆ Init()
Configure this object to process the given mesh.
- Parameters
-
| pNode | Node object owner of the mesh. |
| pMesh | Processed object. |
- Returns
true if pMesh is connected to pNode and the internal data allocation succeeded.
◆ ComputeShapeDeformation()
If this object is properly configured, evaluates the shape deformation of the mesh at the given time.
- Parameters
-
| pVertexArray | The result of the evaluation. |
| pTime | Current time of the evaluation. |
- Returns
true if the function completed successfully and false in case of errors.
◆ ComputeSkinDeformation()
If this object is properly configured, evaluates the skin deformation of the received mesh at the given time.
- Parameters
-
| pVertexArray | The result of the evaluation. |
| pTime | Current time of the evaluation. |
| pGX | Local to World matrix to express the returned vertices in World space. |
| pPose | If defined, use the pose to evaluate the current transform. |
- Returns
true if the function completed successfully and false in case of errors.
The documentation for this class was generated from the following file: