FBX C++ API Reference
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#include <fbxcontrolset.h>
An effector wraps a character node (FbxNode) used to animate its control rig (FbxControlSet) via inverse kinematics.
Definition at line 62 of file fbxcontrolset.h.
Public Member Functions | |
FbxEffector () | |
Default constructor with uninitialized character node. More... | |
FbxEffector & | operator= (const FbxEffector &pEffector) |
Assignment operator. More... | |
void | Reset () |
Reset to default values. More... | |
Public Attributes | |
FbxNode * | mNode |
The character's node in a hierarchy linked to this effector. More... | |
bool | mShow |
true if the effector is visible, false if hidden More... | |
enum ESetId |
Enumerator | |
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eDefaultSet | |
eAux1Set | |
eAux2Set | |
eAux3Set | |
eAux4Set | |
eAux5Set | |
eAux6Set | |
eAux7Set | |
eAux8Set | |
eAux9Set | |
eAux10Set | |
eAux11Set | |
eAux12Set | |
eAux13Set | |
eAux14Set | |
eSetIdCount |
Definition at line 65 of file fbxcontrolset.h.
enum ENodeId |
Definition at line 85 of file fbxcontrolset.h.
FbxEffector | ( | ) |
Default constructor with uninitialized character node.
FbxEffector& operator= | ( | const FbxEffector & | pEffector | ) |
Assignment operator.
pEffector | Another FbxEffector assigned to this one. |
void Reset | ( | ) |
Reset to default values.
FbxNode* mNode |
The character's node in a hierarchy linked to this effector.
Definition at line 150 of file fbxcontrolset.h.
bool mShow |
true
if the effector is visible, false
if hidden
Definition at line 153 of file fbxcontrolset.h.