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FBX C++ API Reference
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#include <fbxcontrolset.h>
An effector wraps a character node (FbxNode) used to animate its control rig (FbxControlSet) via inverse kinematics.
Definition at line 62 of file fbxcontrolset.h.
Public Member Functions | |
| FbxEffector () | |
| Default constructor with uninitialized character node. More... | |
| FbxEffector & | operator= (const FbxEffector &pEffector) |
| Assignment operator. More... | |
| void | Reset () |
| Reset to default values. More... | |
Public Attributes | |
| FbxNode * | mNode |
| The character's node in a hierarchy linked to this effector. More... | |
| bool | mShow |
true if the effector is visible, false if hidden More... | |
| enum ESetId |
| Enumerator | |
|---|---|
| eDefaultSet | |
| eAux1Set | |
| eAux2Set | |
| eAux3Set | |
| eAux4Set | |
| eAux5Set | |
| eAux6Set | |
| eAux7Set | |
| eAux8Set | |
| eAux9Set | |
| eAux10Set | |
| eAux11Set | |
| eAux12Set | |
| eAux13Set | |
| eAux14Set | |
| eSetIdCount | |
Definition at line 65 of file fbxcontrolset.h.
| enum ENodeId |
Definition at line 85 of file fbxcontrolset.h.
| FbxEffector | ( | ) |
Default constructor with uninitialized character node.
| FbxEffector& operator= | ( | const FbxEffector & | pEffector | ) |
Assignment operator.
| pEffector | Another FbxEffector assigned to this one. |
| void Reset | ( | ) |
Reset to default values.
| FbxNode* mNode |
The character's node in a hierarchy linked to this effector.
Definition at line 150 of file fbxcontrolset.h.
| bool mShow |
true if the effector is visible, false if hidden
Definition at line 153 of file fbxcontrolset.h.