|
FBX C++ API Reference
|
#include <fbxbindingoperator.h>
An evaluation operator to get the direction of the node that is bound with this operator via a certain property.
The direction of the node is represented by Euler rotation.
Definition at line 358 of file fbxbindingoperator.h.
Inheritance diagram for FbxNodeDirectionBOF:Public Member Functions | |
| virtual bool | Evaluate (const FbxBindingOperator *pOperator, const FbxObject *pObject, EFbxType *pResultType, void **pResult) const |
| Evaluate the direction of the node that is bound with this operator via a certain property. More... | |
| virtual bool | ReverseEvaluate (const FbxBindingOperator *pOperator, const FbxObject *pTarget, const void *pIn, void **pOut, EFbxType *pOutType, bool setObj, int index) const |
| Inverse evaluation for this binding function is not implemented yet. More... | |
Public Member Functions inherited from FbxBindingOperator::Function | |
| virtual | ~Function () |
| Destructor. More... | |
Static Public Attributes | |
| static const char * | FunctionName |
| Name of the operation function. More... | |
|
virtual |
Evaluate the direction of the node that is bound with this operator via a certain property.
The direction of the node is represented by Euler rotation.
| pOperator | Operator running on the object. |
| pObject | The object that will be evaluated. |
| pResultType | The type of the result to be returned, eFbxDouble4 in this case. |
| pResult | A pointer to a buffer that can hold the result. |
true on success, false otherwise. Implements FbxBindingOperator::Function.
|
virtual |
Inverse evaluation for this binding function is not implemented yet.
Implements FbxBindingOperator::Function.
|
static |
Name of the operation function.
Definition at line 362 of file fbxbindingoperator.h.