FBX C++ API Reference
|
#include <fbxbindingoperator.h>
An evaluation operator to get the position of the node that is bound with this operator via a certain property.
The position of the node is represented by translation.
Definition at line 326 of file fbxbindingoperator.h.
Public Member Functions | |
virtual bool | Evaluate (const FbxBindingOperator *pOperator, const FbxObject *pObject, EFbxType *pResultType, void **pResult) const |
Evaluate the position of the node that is bound with this operator via a certain property. More... | |
virtual bool | ReverseEvaluate (const FbxBindingOperator *pOperator, const FbxObject *pTarget, const void *pIn, void **pOut, EFbxType *pOutType, bool setObj, int index) const |
Inverse evaluation for this binding function is not implemented yet. More... | |
![]() | |
virtual | ~Function () |
Destructor. More... | |
Static Public Attributes | |
static const char * | FunctionName |
Name of the operation function. More... | |
|
virtual |
Evaluate the position of the node that is bound with this operator via a certain property.
The position of the node is represented by translation.
pOperator | Operator running on the object. |
pObject | The object that will be evaluated. |
pResultType | The type of the result to be returned, eFbxDouble4 in this case. |
pResult | A pointer to a buffer that can hold the result. |
true
on success, false
otherwise. Implements FbxBindingOperator::Function.
|
virtual |
Inverse evaluation for this binding function is not implemented yet.
Implements FbxBindingOperator::Function.
|
static |
Name of the operation function.
Definition at line 330 of file fbxbindingoperator.h.