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FBX C++ API Reference
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#include <fbxperipheral.h>
FbxPeripheral is an interface to load/unload content of FbxObject from memory to somewhere you defined, for example, to a temporary file on disk .
You need to inherited your own peripheral class from this class and overload the functions to control what information of a FbxObject you want to load/unload, and where you are going to load/unload these information to. For example, you can ask an object to dump itself on disk to free some memory and vice-versa when you want to load/unload this object from your scene flexibly.
Definition at line 31 of file fbxperipheral.h.
Public Member Functions | |
| virtual void | Reset ()=0 |
| Reset the peripheral to its initial state. More... | |
| virtual bool | UnloadContentOf (FbxObject *pObject)=0 |
| Unload the content of pObject. More... | |
| virtual bool | LoadContentOf (FbxObject *pObject)=0 |
| Load the content of pObject. More... | |
| virtual bool | CanUnloadContentOf (FbxObject *pObject)=0 |
| Check if this peripheral can unload the given object content. More... | |
| virtual bool | CanLoadContentOf (FbxObject *pObject)=0 |
| Check if this peripheral can load the given object content. More... | |
| virtual void | InitializeConnectionsOf (FbxObject *pObject)=0 |
| Initialize the connections of an object. More... | |
| virtual void | UninitializeConnectionsOf (FbxObject *pObject)=0 |
| Uninitialize the connections of an object. More... | |
Constructor and Destructor | |
| FbxPeripheral () | |
| Constructor. More... | |
| virtual | ~FbxPeripheral () |
| Destructor. More... | |
| FbxPeripheral | ( | ) |
Constructor.
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virtual |
Destructor.
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pure virtual |
Reset the peripheral to its initial state.
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pure virtual |
Unload the content of pObject.
| pObject | Object whose content is to be offloaded into the peripheral storage area. |
true if the object content has been successfully transferred. false otherwise.
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pure virtual |
Load the content of pObject.
| pObject | Object whose content is to be loaded from the peripheral storage area. |
true if the object content has been successfully transferred. false otherwise.
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pure virtual |
Check if this peripheral can unload the given object content.
| pObject | Object whose content has to be transferred. |
true if the peripheral can handle this object content and has enough space in its storage area.false otherwise.
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pure virtual |
Check if this peripheral can load the given object content.
| pObject | Object whose content has to be transferred. |
true if the peripheral can handle this object content. false otherwise.
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pure virtual |
Initialize the connections of an object.
| pObject | Object on which the request for connection is done. |
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pure virtual |
Uninitialize the connections of an object.
| pObject | Object on which the request for disconnection is done. |