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FBX C++ API Reference
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#include <fbxsymbol.h>
Defines a symbol string.
A symbol string is a string that is unique and stored in a global symbol table.
Definition at line 25 of file fbxsymbol.h.
Constructors and Destructor | |
| FbxSymbol (const char *pName, const char *pRealm) | |
| Constructor. More... | |
| ~FbxSymbol () | |
| Destructor. More... | |
Access function. | |
| unsigned int | GetID () const |
| Get ID in global symbol table. More... | |
Symbol comparison | |
| bool | operator== (FbxSymbol const &pSymbol) const |
| Equality operator. More... | |
| bool | operator!= (FbxSymbol const &pSymbol) const |
| Inequality operator. More... | |
| FbxSymbol | ( | const char * | pName, |
| const char * | pRealm | ||
| ) |
Constructor.
Construct a symbol and add it to global symbol table.
| pName | Symbol name. |
| pRealm | The real value for this symbol. |
| ~FbxSymbol | ( | ) |
Destructor.
| unsigned int GetID | ( | ) | const |
Get ID in global symbol table.
| bool operator== | ( | FbxSymbol const & | pSymbol | ) | const |
Equality operator.
| pSymbol | The symbol to be compared. |
| bool operator!= | ( | FbxSymbol const & | pSymbol | ) | const |
Inequality operator.
| pSymbol | The symbol to be compared. |