13 #ifndef _FBXSDK_SCENE_GEOMETRY_CAMERA_STEREO_H_ 14 #define _FBXSDK_SCENE_GEOMETRY_CAMERA_STEREO_H_ 103 FbxAMatrix GetRightCameraGlobalMatrix()
const;
110 double ReevaluateLeftCameraFilmOffsetX()
const;
117 double ReevaluateRightCameraFilmOffsetX()
const;
228 bool ConnectProperties();
233 #ifndef DOXYGEN_SHOULD_SKIP_THIS FbxPropertyT< FbxDouble > FilmOffsetRightCam
This property handles the film offset for the right camera.
#define FBXSDK_OBJECT_DECLARE(Class, Parent)
Macro used to declare a new class derived from FbxObject.
FBX SDK environment definition.
FbxPropertyT< FbxDouble > InteraxialSeparation
This property handles the distance between left and right cameras.
FbxPropertyT< EStereoType > Stereo
This property handles the types of Stereo camera.
FbxPropertyT< FbxReference > LeftCamera
This property has the left camera connected to it.
Array that stores pairs of FbxString and a pointer.
virtual FbxNodeAttribute::EType GetAttributeType() const
Return the type of node attribute which is EType::eCamera.
void Reset()
Reset the camera to default values.
FbxPropertyT< FbxReference > RightCamera
This property has the right camera connected to it.
FbxPropertyT< FbxDouble > ZeroParallax
This property handles the distance on the camera view axis where the zero parallax plane occurs...
Disable the stereo effect.
EType
Node attribute types.
FbxPropertyT< FbxDouble > FilmOffsetLeftCam
This property handles the film offset for the left camera.
EStereoType
Types of Stereo camera.
Computes the convergence plane by shifting the frustum using camera film back.
FbxPropertyT< FbxDouble > ToeInAdjust
This property is to offset the computed toe-in effect when it's in Converged mode.
FbxPropertyT< FbxString > PrecompFileName
This property handles the precomp file name.
EFbxType
Type identifier constants.
FbxPropertyT< FbxString > RelativePrecompFileName
This property handles the relative precomp file name.
FBX SDK affine matrix class.
This node attribute contains methods for accessing the properties of a camera.
Computes the zero parallax plane by toeing in the cameras.
EFbxType FbxTypeOf(const FbxCameraStereo::EStereoType &)
virtual void ConstructProperties(bool pForceSet)
Optional property constructor override, automatically called by default constructor.
This node attribute contains methods for accessing the properties of a stereo camera.