FBX C++ API Reference
fbxproceduraltexture.h
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1 /****************************************************************************************
2 
3  Copyright (C) 2015 Autodesk, Inc.
4  All rights reserved.
5 
6  Use of this software is subject to the terms of the Autodesk license agreement
7  provided at the time of installation or download, or which otherwise accompanies
8  this software in either electronic or hard copy form.
9 
10 ****************************************************************************************/
11 
13 #ifndef _FBXSDK_SCENE_SHADING_TEXTURE_PROCEDURAL_H_
14 #define _FBXSDK_SCENE_SHADING_TEXTURE_PROCEDURAL_H_
15 
16 #include <fbxsdk/fbxsdk_def.h>
17 
19 
20 #include <fbxsdk/fbxsdk_nsbegin.h>
21 
28 {
30 
31  public:
36 
40 
43  void Reset();
44 
46 
51 
55  void SetBlob(FbxBlob& pBlob);
56 
60  FbxBlob GetBlob() const;
61 
63 
64 /*****************************************************************************************************************************
65 ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! **
66 *****************************************************************************************************************************/
67 #ifndef DOXYGEN_SHOULD_SKIP_THIS
68  virtual FbxObject& Copy(const FbxObject& pObject);
69 
70  bool operator==(FbxProceduralTexture const& pTexture) const;
71 
72 protected:
73  virtual void Construct(const FbxObject* pFrom);
74  virtual void ConstructProperties(bool pForceSet);
75 
76  void Init();
77 #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/
78 };
79 
80 #include <fbxsdk/fbxsdk_nsend.h>
81 
82 #endif /* _FBXSDK_SCENE_SHADING_TEXTURE_PROCEDURAL_H_ */
#define FBXSDK_OBJECT_DECLARE(Class, Parent)
Macro used to declare a new class derived from FbxObject.
Definition: fbxobject.h:61
FBX SDK environment definition.
virtual FbxObject & Copy(const FbxObject &pObject)
Copy an object content into this object.
This class is the base class for textures, ie classes FbxFileTexture, FbxLayeredTexture and FbxProced...
Definition: fbxtexture.h:26
The base class of most FBX objects.
Definition: fbxobject.h:157
virtual void Construct(const FbxObject *pFrom)
Optional constructor override, automatically called by default constructor.
FBX SDK blob class.
virtual void Reset()
Resets the default texture values.
Contains the information to generate a texture procedurally.
#define FBXSDK_DLL
Definition: fbxarch.h:173
FbxPropertyT< FbxBlob > BlobProp
This property handles the raw data for generating procedural texture.
virtual void ConstructProperties(bool pForceSet)
Optional property constructor override, automatically called by default constructor.