FBX C++ API Reference
fbxsurfacematerial.h
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1 /****************************************************************************************
2 
3  Copyright (C) 2015 Autodesk, Inc.
4  All rights reserved.
5 
6  Use of this software is subject to the terms of the Autodesk license agreement
7  provided at the time of installation or download, or which otherwise accompanies
8  this software in either electronic or hard copy form.
9 
10 ****************************************************************************************/
11 
13 #ifndef _FBXSDK_SCENE_SHADING_SURFACE_MATERIAL_H_
14 #define _FBXSDK_SCENE_SHADING_SURFACE_MATERIAL_H_
15 
16 #include <fbxsdk/fbxsdk_def.h>
17 
18 #include <fbxsdk/core/fbxobject.h>
19 
20 #include <fbxsdk/fbxsdk_nsbegin.h>
21 
26 {
28 
29 public:
34 
35  static const char* sShadingModel;
36  static const char* sMultiLayer;
37 
38  static const char* sEmissive;
39  static const char* sEmissiveFactor;
40 
41  static const char* sAmbient;
42  static const char* sAmbientFactor;
43 
44  static const char* sDiffuse;
45  static const char* sDiffuseFactor;
46 
47  static const char* sSpecular;
48  static const char* sSpecularFactor;
49  static const char* sShininess;
50 
51  static const char* sBump;
52  static const char* sNormalMap;
53  static const char* sBumpFactor;
54 
55  static const char* sTransparentColor;
56  static const char* sTransparencyFactor;
57 
58  static const char* sReflection;
59  static const char* sReflectionFactor;
60 
61  static const char* sDisplacementColor;
62  static const char* sDisplacementFactor;
63 
64  static const char* sVectorDisplacementColor;
65  static const char* sVectorDisplacementFactor;
67 
75 
77  // Static values
79 
84 
86  static const char* sShadingModelDefault;
87 
89 
90 /*****************************************************************************************************************************
91 ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! **
92 *****************************************************************************************************************************/
93 #ifndef DOXYGEN_SHOULD_SKIP_THIS
94 protected:
95  bool SetColorParameter(FbxProperty pProperty, FbxColor const& pColor);
96  bool GetColorParameter(FbxProperty pProperty, FbxColor& pColor) const;
97  bool SetDoubleParameter(FbxProperty pProperty, double pDouble);
98  bool GetDoubleParameter(FbxProperty pProperty, double pDouble) const;
99 
100  virtual void ConstructProperties(bool pForceSet);
101 #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/
102 };
103 
104 #include <fbxsdk/fbxsdk_nsend.h>
105 
106 #endif /* _FBXSDK_SCENE_SHADING_SURFACE_MATERIAL_H_ */
static const char * sBumpFactor
#define FBXSDK_OBJECT_DECLARE(Class, Parent)
Macro used to declare a new class derived from FbxObject.
Definition: fbxobject.h:61
FBX SDK environment definition.
static const char * sAmbient
static const char * sBump
static const char * sReflection
This class contains material settings.
FbxPropertyT< FbxString > ShadingModel
static const FbxBool sMultiLayerDefault
static const char * sReflectionFactor
static const char * sDiffuseFactor
static const char * sVectorDisplacementColor
static const char * sNormalMap
Class to represent colors in RGBA format using doubles.
static const char * sDisplacementColor
The base class of most FBX objects.
Definition: fbxobject.h:157
bool FbxBool
Definition: fbxtypes.h:32
static const char * sDisplacementFactor
FbxPropertyT< FbxBool > MultiLayer
static const char * sEmissive
static const char * sVectorDisplacementFactor
static const char * sAmbientFactor
Class to hold user properties.
Definition: fbxproperty.h:37
static const char * sSpecularFactor
static const char * sShininess
static const char * sEmissiveFactor
static const char * sDiffuse
#define FBXSDK_DLL
Definition: fbxarch.h:173
static const char * sSpecular
static const char * sShadingModel
static const char * sTransparencyFactor
static const char * sTransparentColor
static const char * sMultiLayer
static const char * sShadingModelDefault
virtual void ConstructProperties(bool pForceSet)
Optional property constructor override, automatically called by default constructor.