Basics Tab
- Projector Mode box
- Select Free to view the scene in the direction that you aim the projector, or Target to aim the projector at a target object in the scene based on a point of interest.
- Field Of View field
- Displays the projector's field of view value. Editable.
- Aspect Ratio field
- Displays the ratio of height to width for the projected image. Editable.
- Far field
- Displays the far view of the selected projector. Editable.
- Near field
- Displays the near view of the selected projector. Editable.
- X Position field
- Displays the position of the projector in 3D space along the X axis.
- Y Position field
- Displays the position of the projector in 3D space along the Y axis.
- Z Position field
- Displays the position of the projector in 3D space along the Z axis.
Tip: You can also set the texture projector position by dragging the projector in the scene.
- Motion Path button
- Enable to use motion path animation for the projector.
- X Rotation field
- Displays the rotation of the selected projector along the X axis. Available when Free is selected in the Projector Mode box. Editable.
- Y Rotation field
- Displays the rotation of the selected projector along the Y axis. Available when Free is selected in the Projector mode box. Editable.
- Z Rotation field
- Displays the rotation of the selected projector along the Z axis. Available when Free is selected in the Projector mode box. Editable.
- Distance field
- Displays the position of the projector's focus. Available when Free is selected in the Projector Mode box.
- X Point of Interest field
- Displays the position of the point of interest along the X axis. Available when Target is selected in the Projector Mode box. Editable.
- Y Point of Interest field
- Displays the position of the point of interest along the Y axis. Available when Target is selected in the Projector Mode box. Editable.
- Z Point of Interest field
- Displays the position of the point of interest along the Z axis. Available when Target is selected in the Projector Mode box. Editable.
- Roll field
- Displays the amount of projector roll. Available when Target is selected in the Projector Mode box.
- Red Colour field
- Displays the red value of the selected projector. Editable.
- Green Colour field
- Displays the green value of the selected projector. Editable.
- Blue Colour field
- Displays the blue value of the selected projector. Editable.
- Projector colour pot
- Displays the colour of the projector. Editable.
- Motion Blur button
- Enable to use a motion blur effect for the selected projector (can only be used if the global Motion Blur is enabled in the Setup menu).
- Active button
- Enable to activate the projected texture effect in the scene. When disabled, the Projector node remains in the schematic and the projector icon appears smaller in the image area.
- Order field
- Displays the order of projectors. Editable.
Rendering Tab

- Shaded button
- Enable to apply shading to the projected texture.
- Occlusion button
- Enable to have the target if the projector occlude the projected texture.
- Occlusion Softness field
- Controls the edge softness of the occlusion. Active only when Occlusion is enabled.
- Front Face Only button
- Enable to project the texture only on the surface facing the projector.
- Front Face Threshold field
- Controls the side-bleed effect of the projection. Active only when Front Face Only is enabled.
- Set/Unset UV Reference Frame button
- Set the reference frame for the UVs used to compute the displacement of the projected texture. Important: Once you've set the UV reference, you must keyframe any transformation of the target surface. If you do not, the projected surface will slip from the target.
- Current Reference Frame field
- The reference frame set using Set Reference Frame. Not editable.
- Goto Reference Frame button
- Click to go to the Reference Frame used as the UV reference, displayed in the Current Reference Frame field.
- UV Map Resolution Width field
- Increase this value when the projected texture becomes pixelated. Use in combination with the UV Map Resolution Height field.
- UV Map Resolution Height field
- Increase this value when the projected texture becomes pixelated. Use in combination with the UV Map Resolution Width field.
- Blend Mode box
- Select a mode to modify how you want to blend the projected image in the scene.
- Blend Premultiplication box
- Select whether the blend operation is premultiplied or not. You can set this as a default preference in the Action Setup menu.
- Transparency field
- Displays the transparency level of the projected texture effect. Editable.
Tracking Tab

- Tracking Mode box
- Select the tracking mode to apply.
- Add Reference button
- Adds a Reference UV frame for motion warping. If this is not the first Reference, motion warping is interpolated between consecutive UV References. Note that motion is only computed for frames within the Tracking interval defined in the parented Motion Vectors map, as defined in the Motion Vectors Analysis tab.
- Delete Reference button
- Deletes the UV Reference at the current frame.
- Go to Previous Reference Frame button
- Move the Positioner to the previous UV Reference frame.
- Go to Next Reference Frame button
- Moves the Positioner to the next UV Reference frame.
- Hold button
- Puts on hold the current warping effect at the current UV Reference, until the next UV Reference.
- Clear All Reference Frames button
- Deletes every UV References.
- Resolution Width field
- Defines the width resolution of the Motion Vector map. The higher the number, the more precise the analysis, but at the cost of performance.
- Resolution Height field
- Defines the height resolution of the Motion Vector map. The higher the number, the more precise the analysis, but at the cost of performance.
- Motion Vector Softness field
- Blurs the motion vectors to smooth out any apparent jerkiness in the motion analysis.