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Connected Conform Workflow
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Action Updates
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Python API
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Pybox
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Make sure to check
http://www.autodesk.com/flame-docs for the latest Flame Family documentation (including Installation Guides, Release Notes, and other documents). Also, many new feature videos (as well as other workflow videos) are available at
https://www.youtube.com/user/FlameHowTos. This Learning Channel is updated frequently, so be sure to subscribe or bookmark the page. Links to specific 2018.2 Update videos are also provided in this What's New topic, denoted by this icon:
tag throughout the documentation for sections indicating new or updated 2018.2 Update content.
For details on all the new features and enhancements in this release, follow these links to navigate to the sections below:
The projector node is now improved. You can now:
Projection locking works on Geom, 3D Text, 3D Shape, Particle Generator and Surface objects.
For more details, see these videos from the Flame Learning Channel:
You now have access to more Contextual Menu options in the Action schematic. You can now use the Contextual Menu in any Action View. The improved contextual menu gives you access to many hidden functions that used to be accessible only through keyboard shortcuts. It also allows you to use Action without having to constantly switch back to Node Bin to add a node. Flame ships with a standardized contextual menu, but you can reconfigure it using a contextual menu configuration file.
See Using the Contextual Menu.
For more details, see these videos from the Flame Learning Channel:
New input maps are available in Action:
For more information on Action's Output menu, see Output Options.
The Info mode of the Animation menu is now streamlined with other tables in the software.
The default destination of a Render node can be set from Preferences > Timeline / Batch / BFX > Render Node Destination.
Shot Name is now available as a Render node / Write File node setting.
Clicking in the Name, Shot Name, and Tape fields of an unselected item within the Render List will now select the item first. A second click is required to modify them.
The Shot Name and Tape/Reel/Source tokens are now available in the following locations:
The Burn-In Metadata Timeline FX render is modified when any of the following attributes are modified:
You can now modify the Tagged Colour Space of a Timeline Segment directly at the timeline level, using the Colour Mgmt Timeline FX. The Tagged Colour Space option is available from the Colour Mgmt Timeline FX Ribbon submenu in the following modes:
The Tagged Colour Space option is available at the first level of the Colour Mgmt Timeline FX Ribbon in the following modes:
The Edit Colour Space function is now available to clips generated within the application, from the Contextual menu. "Tag Only" is the only available option for these clips. If a mix of imported and generated clips is selected, you are offered the option of affecting the imported media only, generated media only or both. If both are selected, then "Tag Only" is the only available option.
New Colour Transforms have been added for RED Log3G10 and REDWideGamutRGB.
DCI-P3 has been added as a Working Space option.
For more details, see this video from the Flame Learning Channel:
Centralizing Colour Management.
For Linux, it is in the new DKU, available from the system requirements web page. For macOS, the new driver 12.5.1 can be downloaded directly from the AJA website.
Up to this release, the installer created Flame Family accounts on the system. These users were optimized for flame by having several environment variables set up. It is now possible to turn this off from the graphical installer.
A Flame Family user account can now be created post installation with this command: /opt/Autodesk/<Application name>/bin/res/customizeUser.py --createUser <Application name> --createUserHome /opt/Autodesk/<Application name> --createUserDesc="<Application name>/". Where <Application Name> is the name of the application folder.
Existing OS users can be updated with the Flame Family environment variables such as keyboard shortcuts, with the terminal command:
/opt/Autodesk/<Application name>/bin/res/customUser.py --customUser=<user account name>
For usage, do:
/opt/Autodesk/<Application name>/bin/res/customizeUser.py --help
In the Project Management UI, OS groups are now sorted alphabetically.
It is now possible to start with a project that had been created by a group other than your primary group. In this case Flame relaunches with the correct effective group so content created will have the correct permissions.
Web browser access to Backburner and Wiretap Central now uses HTTPS (secure Hypertext Transfer Protocol) for secure communication via authentication. Use https://localhost to access these web applications.
The new DKU includes the Apache authorization module mod_authnz_pam to enable authentication of user sessions on Linux for WiretapCentral and Backburner Web Monitor. Once installed, authentication and sessions support will be enabled. By default, the idle timeout is 30 minutes. It can be modified by modifying SessionMaxAge in either of: /etc/httpd/conf.d/wiretapcentral.conf or /etc/httpd/conf.d/backburnermonitor.conf.
This feature is Linux only since macOS does not have an Apache authentication plugin. If you use macOS to access WiretapCentral and Backburner Web Monitor running on a Linux server, authentication is used.
The authentication for Lustre Second Screen does not use OS users. Since the web service is enabled from Lustre user settings and is used in the finishing suite, managing access with secure user profiles is not required. Use the current credentials to access the Lustre Second Screen as in previous releases. Username and password are both lustre.
With Safari on macOS 10.11.x, if you have difficulty accessing Wiretap Central, try the following:
CentOS window behaviour is now Click To Focus for Flame Family user accounts. For Dual DVI configurations when running Lustre and Flame/Flare simultaneously, you need to click on the application to set the focus to that application, for example to use keyboard shortcuts. The setting can be changed per user at: KDE menu > Settings > System Settings > Window Behavior.
AAF conform sees improvements in FrameFlex and UID support, while illegal UNIX characters sometimes found in FCP X XML are now handled better.
In Avid Media Composer, source content with resolution different from the sequence has a Source Side effect to control the framing called FrameFlex.
Most parameters are now translated into a Resize FX, with some limitations. See FrameFlex.
When conforming AAF sequences from Avid Media Composer, multiple media Unique Identifiers (UID) are now available in Conform View. Hidden by default, enable the columns through the contextual menu.
These Unique Identifiers can be used as Match Criteria to ensure you relink your sequence with the expected media stream. MediaHub also displays UID information for clips. When exporting a sequence as an AAF, these UIDs are also exported where the sequence references media with UIDs.
Flame is now better at handling illegal UNIX characters found in FCP XML files from Apple Final Cut Pro, Adobe Premiere Pro CC, and Blackmagic Design Resolve. Illegal characters are read-only in the imported sequence, and replaced by an underscore when edited.
It is now possible to Create Connected Segments on GapFX. These can be copied and pasted within your sequence. The GapFX can then be synced to propagate the changes in the effects settings throughout the sequence. Connected GapFX are available when creating or updating the Shots Sequence.
When adding new sequences to the Reel Group, it is now possible update source clips that were previously imported, so they can be used in new sequences and get updated in order to have the right amount of media to cover all sequences. This is useful when you have imported content with limited handles and where the new sequences require media not available in the Reel Group. When you select Update Sources Sequences, the sources already in the Sources Sequence are extended to cover the required duration.
Markers are now shown in the Sources Sequence when updated:
It is now possible to update the Shots Sequence when adding new sequence(s) to the Reel Group. When doing this, the following actions are performed:
When creating or updating Sources Sequence from EDLs: Sequence analysis for the Sources Sequences uses Clip names, Source Time-code and Tape name. Make sure all of your sequences have content with matching data for these three metadata points.
New options are now available to control the Timeline segment colour as well as the Show/Hide status of Connected Segments. You can enable / disable Connected Segments / Link Colours and Connected Segments / Link Visibility On Sync from the Timeline Options dropdown menu, in order to share a colour between all connected segments and / or to share their visibility status. The visibility status is propagated after a Sync. If there are multiple colours defined for the corresponding segments in multiple sequences, the colour defined for the longest segment is used.
It is possible to select the scope of action of the following Connected Conform operations. See the table below for a detailed breakdown of which elements are affected by the scope of which Connected Conform operations.
| Connected Conform Operation | Scope of Action Options |
|---|---|
| Create Source Segment Connection | You can determine how this action is applied:
|
| Update Sources Sequence | A dialog is shown, prompting you to select the type of media to be used, when different content with matching data is found in the sequences. This can happen when you have mixed source material: source content from import and source content generated in Flame, for example. |
| Update Shots Sequence: Analyze | You can select which sequences are used to generate the Shots Sequence:
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| Duplicate Connected Segments | You can define the scope of the duplicate action:
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| Smart Shot Replace | You can select the scope of the Smart Shot Replace action:
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For more details, see these videos from the Flame Learning Channel:
Motion Analysis has been updated with a new algorithm. The previous algorithm remains available. They use a different approach to compute the vector flow.
The previous algorithm, renamed Motion Local, uses a neighbour approach. It loses precision with fast motion, and produces those warped results we often see. But in some cases, it can still provide interesting results.
The new algorithm, called Motion Global, takes a holistic approach in analyzing the image. It offers a greater stability without the warping the results. Motion Global also exposes a few parameters you can animate over time to get the best motion flow, according to the image sequence content.
GMask Tracer blending has been updated to include all of the options found in the Comp Batch node. This affords more flexibility to the GMask shape, by allowing not only Colour blending, but also Transparency blending. GMask shape intersections and combinations are now easier to produce, using the Matte blending operation.
For more details, see this video from the Flame Learning Channel:
Masking and the Region of Interest.
Look is a new tool that can be used to create a CDL from scratch or to import an existing one. See Look for details within the User Guide.
For more details, see this video from the Flame Learning Channel:
Look Development with CDLs.
Colour Space metadata is now included in exported OpenEXR files from Lustre:
Grade Bin and Still store reference images are now 16-bit. In previous versions of Lustre, the Grade Bin and the Still Store used only 8-bit PNG media. The PNG file is still generated, alongside a higher fidelity16-bit Open EXR file. The PNG file is generated to maintain compatibility in environments where various versions of Lustre are used. The new OpenEXR generation does not impact the Grade Bin / Still Store saving time. A Grade Bin saved in previous release displays an 'L' icon to indicate it is not in 16-bit float OpenEXR (L stands for Legacy). You can resave your Grade Bins in order to display the high fidelity reference.
To use Lustre Second Screen with an SSL certificate, on an iOS device running iOS 10.3, you must manually trust the certificate, within the Settings app. See https://support.apple.com/en-ca/HT204477 for details.
It is now possible to add a file browser and one text field, using the Lustre plugin API.
It is now possible to mute the Multi-Channel, Container and Matte Container icons displayed on the Storyboard. This makes monitoring colour continuity easier, when working with the Large Storyboard View on the AJA SDI.
The following functions have been added to the Tangent Mapper:
The Go to Previous Keyframe (Shift+Left Arrow) and Go to Next Keyframe (Shift+Right Arrow) shortcuts have been updated in the Lustre user profile to match the recently added keystrokes in Lustre. As a result, the Select Previous Clip and Select Next Clip shortcuts are now unassigned in the Lustre user profile.
Content generated using Background Render Services, such as Lustre Burn, Shot Reactor and Transcoding, now has the correct file permissions.
The reference image for the Still Store now includes the image’s Reposition and Resizing attributes.
It is now possible to assign a duration to a Marker or Segment Marker.
For more details, see this video from the Flame Learning Channel:
Marker and Segment Marker Durations.
You can now display more than one marker at once in a Burn-In Metadata layer. Lines are automatically added to the Marker layer when multiple Markers or Segment Markers are available at the same time. It is possible to control whether the layers are added towards the top or the bottom using the Stack Up and Stack Down options. Markers and Segment Markers still can't be displayed on the same layer. Two layers are required to display Markers and Segment Markers at once. See Using The Markers View for details.
New columns are now available in the List view. These columns, hidden by default and enabled through the contextual menu, show the various Unique Identifiers of the source media files. Unique Identifiers are available in two cases:
UIDs can be used when performing a conform, since they are available as a Conform Match Criteria.
QuickTime and MP4 files with codecs that are not supported natively by Flame are now decoded through MediaReactor, when available.
Default Colour Tagging option, located in .
When working with Multi-Channel OpenEXR files containing channels with custom naming (i.e. channel names that are not contained in the channelrules.cfg file), you can specify whether the channels should be tagged as Mattes, or the same as the Beauty pass. This is useful when working with OpenEXR files with Mattes for compositing and grading that are not named as alpha channels.
Any colour processing specified in the General Colour Management options (e.g. a LUT) is only applied to the Beauty pass and any other channels tagged as such and not to channels tagged as Matte or Data.
The Avid DNx options available in the Media Export window have been renamed to simplify the menu options. The options themselves have not changed, only their names.
Renamed Avid DNxHD codecs options:
Renamed Avid DNxHR codecs options:
It is now possible to Flush Source Caching on a clip even if the same media is cached in other sequences.
It is now possible to export the content of certain tables within the application to an XML file so it can be opened in third party software, such as Microsoft Excel. The "Export" option is found in the table header's Contextual menu. This option is available for the following tables:
The destination path can be set from the File Browser.
For more details, see this video from the Flame Learning Channel:
Exporting Lists.
The Play cursor is now hidden when it hasn't moved for a short period of time during playback in the Fullscreen player. The cursor reappears as soon as you move it.
A link to the flamefeedback.autodesk.com page is now accessible directly from the Flame > Help submenu.
The "Toggle to MK Result View" keyboard shortcut has been modified in order to prevent a conflict with the "Action Context" keyboard shortcut:
The new Open Clip Creator greatly facilitates the creation and assembly of Open Clip XML. Using Open Clip Creator, you can create an OpenClip XML from the MediaHub or using the command line tool, with or without a GUI. See Using Open Clip Creator for details.
For more details, see these videos from the Flame Learning Channel:
For more details, see this video from the Flame Learning Channel:
Customizing Paint Brushes.
HDR monitoring options are now available for AJA HDMI output.
On Kona4 and IO4K with an HDMI 2.0 display, you can define the SDR/HDR viewing mode.
The options are:
Pybox is a new node now available in Batch, exclusively available in Flame.
Pybox allows other applications to fully integrate the Flame compositing pipeline, while Flame artist does not have to know the third-party application to use it in Flame. For example, you can create a Pybox that uses Maya to render and produce content, and then have that content fed back into the Batch pipeline. Seamlessly. The artist simply adds a Pybox node to the Batch schematic, and selects the right handler.
See Pybox.
A new Python API allows you to script the creation and layout of Batch schematics.
The following components can be scripted:
You can execute the Python script when launching Flame as a command option, or from the Shotgun console inside Flame. The latter option requires a valid Shotgun subscription.
See Python API.
For more details, see this video from the Flame Learning Channel:
Working With Python Scripting.
The following options have been added in Shotgun Classic tk-flame (v1.8.4), when creating a Flame Family project from Shotgun Desktop (also available in 2018.1 Update):
It is now also possible to associate multiple Flame Family projects to a Shotgun project.
For more information on Shotgun Desktop, see https://github.com/shotgunsoftware/tk-framework-desktopserver/wiki/Documentation.
It is now possible to colour code and hide timeline segments. See Colour-Coding & Hiding Timeline Segments for details.
For more details, see these videos from the Flame Learning Channel: