Bricks : TextureMap

Bricks - superclass: textureMap; super-superclass:material - classID: #(1677942713, 1768312028) 

Value > MAXWrapper > Material > TextureMap > Bricks

 

   

Materials and Maps - Quick Navigation

Constructors:

bricks ... 	 
tiles...  

Properties:

<Bricks>.Brick_Type Integer default: 1 

The brick_type values define a set of predefined values for the Stacking and Row and Column Editing properties.

Possible values are:

0 - Custom Bricks;

1 - Running Bond;

2 - Common Flemish Bond;

3 - English Bond;

4 - ½ Running Bond;

5 - Stack Bond;

6 - Fine Running Bond;

7 - Fine Stack Bond

Changing brick_type only updates these properties if Material Editor is displayed and the material is in the active slot.

   

<Bricks>.Show_Texture_Swatches Integer default: 1 

When on, updates to show the texture assigned by a map for Bricks or Mortar.

0- Off

1- On

   

<Bricks>.Brick_Color Color default: (color 165.75 76.5 51) -- animatable 

The color of the bricks.

   

<Bricks>.Horizontal_Count Float default: 3.0 -- animatable 

The number of bricks in a row.

   

<Bricks>.Vertical_Count Float default: 8.0 -- animatable 

The number of bricks in a column.

   

<Bricks>.Color_Variance Float default: 0.4 -- animatable 

The color variation among the bricks.

   

<Bricks>.Fade_Variance Float default: 0.2 -- animatable 

The fading variation among the bricks.

   

<Bricks>.Mortar_Color Color default: (color 211.65 196.35 183.6) -- animatable 

The color of the mortar.

   

<Bricks>.Horizontal_Gap Float default: 1.0 -- animatable 

The horizontal size of the mortar between the bricks.

   

<Bricks>.Vertical_Gap Float default: 1.0 -- animatable 

The vertical size of the mortar between the bricks.

   

<Bricks>.Lock_Gap_Symmetry Integer default: 1 

When on, the vertical_gap and horizontal_gap values are locked to one another.

0- Off

1- On

   

<Bricks>.Holes Integer default: 0 -- animatable 

The percentage of holes in the bricked surface caused by missing bricks. The mortar shows through the holes.

   

<Bricks>.Edge_Roughness Float default: 0.0 -- animatable 

Controls the roughness of the edges of the mortar.

   

<Bricks>.Random_Seed Integer default: 16870 -- animatable 

Randomly applies patterns of color variation to the bricks. Does not require any other setting to generate completely different patterns.

   

<Bricks>.Line_Shift Float default: 0.0 -- animatable 

Shifts every second row of bricks a distance of one unit.

   

<Bricks>.Random_Shift Float default: 0.0 -- animatable 

Randomly shifts all rows of bricks a distance of one unit.

   

<Bricks>.Use_Row_Edit Integer default: 0 

Turn on/off row edit:

0- Off

1- On

   

<Bricks>.Per_Row Integer default: 2 

The amount of bricks per row.

   

<Bricks>.Change_Row Float default: 1.0 

For every row you specify in the Per_Row value, the software stores the amount of bricks that you specify in the Change_row value.

   

<Bricks>.Use_Column_Edit Integer default: 0 

Turn on/off column edit:

0- Off

1- On

   

<Bricks>.Per_Column Float default: 1.0 

The amount of bricks per column.

   

<Bricks>.Change_Column Float default: 1.0 

For every row you specify in the Per_Column value, the software stores the amount of bricks that you specify in the Change_column value.

   

<Bricks>.coords SubAnim 

See UVGenClass for the StandardUVGen properties.

See Also