The Wwise object is a singleton that provides Stingray game code with an interface to the Wwise engine APIs.
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|   | duration_type ( event_name ) : number 
Gets the duration type for the specified event. 
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| event_name : | string | The name of the event to lookup the value for. | 
| number | The duration type for the event sound, matching one of the Wwise.WWISE_DURATION_* Lua variables. | 
Note that some Wwise event types (Wwise Silence, procedural SFX like Tone Generator) do not support duration inspection and will return WWISE_DURATION_UNSUPPORTED.
|   | has_event ( event_name ) : boolean 
Indicates if the given event exists in any exported bank.
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| event_name : | string | The name of the event. | 
| boolean | true if the given event exists in any exported bank, false otherwise. | 
|   | load_bank ( resource_name ) 
Loads the specified sound bank into the Wwise engine.
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| resource_name : | string | The name of the sound bank resource to load. | 
| This function does not return any values. | 
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|  | Basic template: /player.lua Vehicle template: /vehicle_unit_controller.lua Oculus VR template: /player.lua | 
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|   | max_attenuation ( event_name ) : number 
Gets the maximum attenuation distance for the specified event.
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| event_name : | string | The name of the event to lookup the value for. | 
| number | The maximum attenuation distance. | 
|   | max_duration ( event_name ) : number 
Gets the maximum duration length for the specified event. 
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| event_name : | string | The name of the event to lookup the value for. | 
| number | The maximum duration of the event sound, in seconds. | 
Note that some Wwise event types (Wwise Silence, procedural SFX like Tone Generator) do not support duration inspection.
|   | min_duration ( event_name ) : number 
Gets the minimum duration length for the specified event. 
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| event_name : | string | The name of the event to lookup the value for. | 
| number | The minimum duration of the event sound, in seconds. | 
Note that some Wwise event types (Wwise Silence, procedural SFX like Tone Generator) do not support duration inspection.
|   | position_type ( event_name ) : number 
Gets the positioning type of the given event.
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| event_name : | string | The name of the event to lookup the value for. | 
| number | One of WWISE_3D_SOUND, WWISE_2D_SOUND, or WWISE_INVALID_SOUND. | 
|   | set_language ( language_dir ) 
Sets the current Wwise engine language directory to the given language directory name. 
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| language_dir : | string | The language to use when loading new bank sounds. | 
| This function does not return any values. | 
The name should match one of the language folder names in the Wwise exports folder. The language will only affect future calls to load_bank(). Currently loaded bank sounds will remain in the previously set language.
|   | set_panning_rule ( rule, type, output_id ) 
Sends a message to set the panning rule to the given settings.
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| rule : | integer | Panning rule, obtained via get_module_number with a PANNING_RULE_* parameter. | 
| type : | integer | Audio output type, obtained via get_module_number with a OUTPUT_* parameter. | 
| output_id : | integer? | Device-unique identifier. Defaults to 0 for main. The ? notation indicates that this type is optional: there may be zero or one instances of it. | 
| This function does not return any values. | 
|   | set_state ( group, state ) 
Sets the state of a switch group Wwise object.
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| group : | string | The state group. Must match wwise project state setup. | 
| state : | string | The current state. Must match wwise project state setup. | 
| This function does not return any values. | 
|   | unload_bank ( resource_name ) 
Unloads the specified sound bank from the Wwise engine.
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| resource_name : | string | The name of the sound bank resource to unload. | 
| This function does not return any values. | 
|   | wwise_world ( world ) : stingray.WwiseWorld 
Returns a pointer to the WwiseWorld object that corresponds to the specified Stingray game World.
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| world : | A Stingray game world whose Wwise interface you want to retrieve. | 
| The WwiseWorld interface for the specified game World. | 
Related sample code 