Represents an Apex Cloth actor.
This object exists only if the Stingray engine has been compiled with Apex support.
Constructors and accessors 
Other related reference items 
|   | create_collision_plane ( self, point, normal ) : number 
Creates a collision plane that the cloth actor will collide with.
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| self : | Specifies the object instance that this function will act on. You must always provide this self parameter when you call this function. You must use                                        the dot . calling syntax, not the object-oriented colon : calling syntax.For more information, see Object lifetimes and userdata binding, or                                        this page in the Lua documentation. | |
| point : | A point on the surface of the plane. | |
| normal : | The normal vector of plane. | 
| number | The ID of the newly created collision plane. | 
Other related reference items 
|   | destroy_collision ( self, id ) 
Destroys a collision plane previously created with create_collision_plane().
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| self : | Specifies the object instance that this function will act on. You must always provide this self parameter when you call this function. You must use                                        the dot . calling syntax, not the object-oriented colon : calling syntax.For more information, see Object lifetimes and userdata binding, or                                        this page in the Lua documentation. | |
| id : | number | The ID of the collision plane to destroy. | 
| This function does not return any values. | 
|   | move_collision_plane ( self, id, point, normal ) 
Moves the specified collision plane to a new position and/or orientation.
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| self : | Specifies the object instance that this function will act on. You must always provide this self parameter when you call this function. You must use                                        the dot . calling syntax, not the object-oriented colon : calling syntax.For more information, see Object lifetimes and userdata binding, or                                        this page in the Lua documentation. | |
| id : | number | The ID of the collision plane to move. | 
| point : | A point on the surface of the plane at its new location. | |
| normal : | The normal vector of the plane in its new orientation. | 
| This function does not return any values. |