PsnClient - stingray.PsnClient object reference - Stingray Lua API Reference
         
	
    
    
Represents a network node in a PlayStation Network (PSN) game.
        A PsnClient object is returned by the call to Network.init_psn_client(), which initializes
        the PSN networking system. Client nodes can both create and join PSN rooms.
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Indicates whether or not the network context for the client has been lost.
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							Parameters Returns | boolean | Returns true if the network context was lost, or false otherwise. | 
							  
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Indicates whether or not the client has completed its handshake with the PSN system and is ready to create
        and/or search for rooms.
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							Parameters Returns | boolean | Returns true if the client is ready, or false otherwise. | 
							  
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Returns the room browser, which can be used to browse the PSN for games that the player can join.
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