Vector4Box - stingray.Vector4Box object reference - Stingray Lua API Reference
         
	
    
    
A "box" that stores a Vector4 object across multiple frames.
    Normally, vectors are temporary objects that can only be safely used within a single frame. When you need a vector value
    to persist across multiple frames, you can call Vector4Box.store() to store the vector in a Vector4Box, and
    Vector4Box.unbox() to retrieve the stored values.
    For more information, see Object Lifetimes and Userdata Binding.
    You can set and retrieve component values by using the [] operator. Use the indices 1 or "x" for the X component, 2 or "y" for the Y
    component, 3 or "z" for the Z component, and 4 or "w" for the W component. For example:
yComponentValue = vectorBox[2]
zComponentValue = vectorBox["z"]
				|   | w : number
The W component value last stored in the box.
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				|   | x : number
The X component value last stored in the box.
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				|   | y : number
The Y component value last stored in the box.
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				|   | z : number
The Z component value last stored in the box.
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				|   | 
Stores the specified vector values in the box.
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							Parameters Returns |  | This function does not return any values. | 
							  
				|   | store ( self, x, y, z, w ) 
Stores the specified vector values in the box.
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							Parameters | self : | stingray.Vector4Box | Specifies the object instance that this function will act on. | 
| x : | number | The X component value to store in the box. | 
| y : | number | The Y component value to store in the box. | 
| z : | number | The Z component value to store in the box. | 
| w : | number | The W component value to store in the box. | 
Returns |  | This function does not return any values. | 
							  
				|   | unbox ( self ) : stingray.Vector4
Retrieves the vector last stored in the specified box.
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