#include <MPxFluidEmitterNode.h>
Base class for user defined particle emitters.
MPxFluidEmitterNode allows the creation and manipulation of dependency graph nodes representing fluid emitters.
Public Member Functions | |
MPxFluidEmitterNode () | |
Class constructor. | |
virtual | ~MPxFluidEmitterNode () |
The class destructor. | |
virtual MPxNode::Type | type () const |
This method returns the type of the node. More... | |
virtual MStatus | compute (const MPlug &plug, MDataBlock &dataBlock) |
This method should be overridden in user defined nodes. More... | |
virtual MStatus | fluidEmitter (const MObject &fluidObj, const MMatrix &worldMatrix, int plugIndex) |
This is the main method that plug-in fluid emitter nodes must override in order to emit into fluids. More... | |
double | fluidDensityEmission (MDataBlock &block) |
Intended to be called from within the emitter's compute() method, this method retrieves the "fluidDensityEmission" attribute value common to all fluid emitters. More... | |
double | fluidHeatEmission (MDataBlock &block) |
Intended to be called from within the emitter's compute() method, this method retrieves the "fluidHeatEmission" attribute value common to all fluid emitters. More... | |
double | fluidFuelEmission (MDataBlock &block) |
Intended to be called from within the emitter's compute() method, this method retrieves the "fluidFuelEmission" attribute value common to all fluid emitters. More... | |
bool | fluidEmitColor (MDataBlock &block) |
Intended to be called from within the emitter's compute() method, this method retrieves the "fluidEmitColor" attribute value common to all fluid emitters. More... | |
MColor | fluidColor (MDataBlock &block) |
Intended to be called from within the emitter's compute() method, this method retrieves the "fluidColor" attribute value common to all fluid emitters. More... | |
double | fluidDropoff (MDataBlock &block) |
Intended to be called from within the emitter's compute() method, this method retrieves the "fluidDropoff" attribute value common to all fluid emitters. More... | |
double | turbulence (MDataBlock &block) |
Intended to be called from within the emitter's compute() method, this method retrieves the "turbulence" attribute value common to all fluid emitters. More... | |
bool | fluidJitter (MDataBlock &block) |
Intended to be called from within the emitter's compute() method, this method retrieves the "fluidJitter" attribute value common to all fluid emitters. More... | |
Public Member Functions inherited from MPxEmitterNode | |
MPxEmitterNode () | |
Class constructor. | |
virtual | ~MPxEmitterNode () |
The class destructor. | |
virtual void | draw (M3dView &view, const MDagPath &path, M3dView::DisplayStyle style, M3dView::DisplayStatus) |
Overriding this method allows the drawing of custom geometry using standard OpenGL calls. More... | |
MEmitterType | getEmitterType (MDataBlock &block) |
Retrieves the type of the emitter, determined by the "emitterType" attribute value. More... | |
MObject | getOwnerShape () |
If the emitter is a emitting from an object, this method returns the shape node for the object. More... | |
MTime | getCurrentTime (MDataBlock &block) |
Intended to be called from within the emitter's compute() method, this method returns the time at which the emitter is currently being evaluated. More... | |
MTime | getStartTime (int plugIndex, MDataBlock &block) |
Intended to be called from within the emitter's compute() method, this method returns the start times for each particle system or fluid into which the emitter is emitting. More... | |
MTime | getDeltaTime (int plugIndex, MDataBlock &block) |
Intended to be called from within the emitter's compute() method, this method returns the width of the time interval represented by the current emitter evaluation. More... | |
int | getRandomSeed (int plugIndex, MDataBlock &block) |
Intended to be called from within the emitter's compute() method, this method returns the random seed for a specified emission target (particle system or fluid shape into which the emitter is emitting). More... | |
void | getRandomState (int plugIndex, MDataBlock &block) |
Intended to be called from within the emitter's compute() method, this method copies the emitter node attribute representing the current random state for a particular emitter target into a local variable on the emitter object, to facilitate efficient random number generation using the randgen() method. More... | |
void | setRandomState (int plugIndex, MDataBlock &block) |
Intended to be called from within the emitter's compute() method, this method copies the emitter node class random state data member onto the emitter node's random state attribute. More... | |
void | resetRandomState (int plugIndex, MDataBlock &block) |
Intended to be called from within the emitter's compute() method, this method resets the emitter's random state data member. More... | |
double | randgen () |
Intended to be called from within the emitter's compute() method, this method generates a double-precision random number in the rand [0,1]. More... | |
double | getRate (MDataBlock &block) |
Intended to be called from within the emitter's compute() method, this method retrieves the "rate" attribute value common to all particle and fluid emitters. More... | |
double | getMinDistance (MDataBlock &block) |
Intended to be called from within the emitter's compute() method, this method retrieves the "minDistance" attribute value common to all particle and fluid emitters. More... | |
double | getMaxDistance (MDataBlock &block) |
Intended to be called from within the emitter's compute() method, this method retrieves the "maxDistance" attribute value common to all particle and fluid emitters. More... | |
MPoint | getWorldPosition () |
Returns the worldspace coordinates of the emitter. More... | |
MMatrix | getWorldMatrix () |
Returns the matrix that maps from the emitter's local space coordinates to worldspace. More... | |
bool | volumePrimitiveBoundingBox (MBoundingBox &box) |
For volume emitters, this method returns the object-space bounding box of the volume primitive associated with the emitter. More... | |
bool | volumePrimitivePointInside (const MPoint &worldPoint, const MMatrix &emitterWorldMatrix) |
For volume emitters, this method determines whether a particular point in space lies within the volume defined by the emitter's volume primitive. More... | |
double | volumePrimitiveDistanceFromAxis (const MPoint &worldPoint, const MMatrix &emitterWorldMatrix) |
For volume emitters, this method determines the distance from a particular point to the major axis of the volumetric primitive associated with the emitter. More... | |
bool | hasValidEmission2dTexture (const MObject &texAttr, MStatus *status=NULL) |
Certain aspects of Maya's particle and fluid emitters can be textured using 2d textures. More... | |
MStatus | evalEmission2dTexture (const MObject &texAttr, MDoubleArray &uCoords, MDoubleArray &vCoords, MVectorArray *resultColors, MDoubleArray *resultAlphas) |
If a supported 2d texture (see hasValidEmission2dTexture() method documentation) is connected to the given emitter attribute, this method can be called to evaluate that texture at a number of (u,v) texture coordinate values. More... | |
Public Member Functions inherited from MPxNode | |
MPxNode () | |
Constructor. More... | |
virtual | ~MPxNode () |
Destructor. | |
virtual void | postConstructor () |
Post constructor. More... | |
virtual bool | getInternalValue (const MPlug &, MDataHandle &) |
This method is overridden by nodes that store attribute data in some internal format. More... | |
virtual bool | setInternalValue (const MPlug &, const MDataHandle &) |
This method is overridden by nodes that store attribute data in some internal format. More... | |
virtual int | internalArrayCount (const MPlug &) const |
This method is overridden by nodes that have internal array attributes which are not stored in Maya's datablock. More... | |
virtual void | copyInternalData (MPxNode *) |
This method is overridden by nodes that store attribute data in some internal format. More... | |
virtual MStatus | legalConnection (const MPlug &, const MPlug &, bool asSrc, bool &isLegal) const |
This method allows you to check for legal connections being made to attributes of this node. More... | |
virtual MStatus | legalDisconnection (const MPlug &, const MPlug &, bool asSrc, bool &isLegal) const |
This method allows you to check for legal disconnections being made to attributes of this node. More... | |
virtual MStatus | setDependentsDirty (const MPlug &plug, MPlugArray &plugArray) |
This method can be overridden in user defined nodes to specify which plugs should be set dirty based upon an input plug {plugBeingDirtied} which Maya is marking dirty. More... | |
virtual MStatus | preEvaluation (const MDGContext &context, const MEvaluationNode &evaluationNode) |
Prepare a node's internal state for threaded evaluation. More... | |
virtual MStatus | postEvaluation (const MDGContext &context, const MEvaluationNode &evaluationNode, PostEvaluationType evalType) |
Clean up node's internal state after threaded evaluation. More... | |
virtual SchedulingType | schedulingType () const |
When overridden this method controls the degree of parallelism supported by the node during threaded evaluation. More... | |
virtual MStatus | connectionMade (const MPlug &, const MPlug &, bool asSrc) |
This method gets called when connections are made to attributes of this node. More... | |
virtual MStatus | connectionBroken (const MPlug &, const MPlug &, bool asSrc) |
This method gets called when connections are broken with attributes of this node. More... | |
virtual MStatus | dependsOn (const MPlug &, const MPlug &, bool &depends) const |
This method may be overridden by the user defined node. More... | |
virtual bool | isPassiveOutput (const MPlug &) const |
This method may be overridden by the user defined node if it wants to provide output attributes which do not prevent value modifications to the destination attribute. More... | |
virtual MStatus | shouldSave (const MPlug &, bool &isSaving) |
This method may be overridden by the user defined node. More... | |
virtual MPlug | passThroughToOne (const MPlug &) const |
This method may be overridden by nodes that have a one-to-one relationship between an input attribute and a corresponding output attribute. More... | |
virtual bool | passThroughToMany (const MPlug &, MPlugArray &) const |
This method is overridden by nodes that want to control the traversal behavior of some Maya search algorithms which traverse the history/future of shape nodes looking for directly related nodes. More... | |
virtual bool | isAbstractClass () const |
Override this class to return true if this node is an abstract node. More... | |
virtual MStringArray | getFilesToArchive (bool shortName=false, bool unresolvedName=false, bool markCouldBeImageSequence=false) const |
Use this method to return all external files used by this node. More... | |
virtual void | getExternalContent (MExternalContentInfoTable &table) const |
Returns the external content (files) that this node depends on. More... | |
bool | addExternalContentForFileAttr (MExternalContentInfoTable &, const MObject &attr) const |
Adds content info to the specified table from a file path attribute. More... | |
bool | setExternalContentForFileAttr (const MObject &attr, const MExternalContentLocationTable &) |
Sets content info in the specified attribute from the table. More... | |
virtual void | setExternalContent (const MExternalContentLocationTable &) |
Changes the location of external content in batch. More... | |
virtual MTypeId | typeId () const |
Returns the TYPEID of this node. More... | |
virtual MString | typeName () const |
Returns the type name of this node. More... | |
virtual MString | name () const |
Returns the name of this particular instance of this class. More... | |
virtual MObject | thisMObject () const |
Returns the MObject associated with this user defined node. More... | |
virtual MStatus | setExistWithoutInConnections (bool flag) |
This method specifies whether or not the node can exist without input connections. More... | |
virtual bool | existWithoutInConnections (MStatus *ReturnStatus=NULL) const |
Determines whether or not this node can exist without input connections. More... | |
virtual MStatus | setExistWithoutOutConnections (bool flag) |
This method specifies whether or not the node can exist without output connections. More... | |
virtual bool | existWithoutOutConnections (MStatus *ReturnStatus=NULL) const |
Determines whether or not this node can exist without output connections. More... | |
MDataBlock | _forceCache (const MDGContext &) |
This method is obsolete. More... | |
virtual bool | getInternalValueInContext (const MPlug &, MDataHandle &, MDGContext &) |
This method is obsolete. More... | |
virtual bool | setInternalValueInContext (const MPlug &, const MDataHandle &, MDGContext &) |
This method is obsolete. More... | |
virtual int | internalArrayCount (const MPlug &, const MDGContext &) const |
This method is obsolete. More... | |
Static Public Member Functions | |
static const char * | className () |
Returns the name of this class. More... | |
Static Public Member Functions inherited from MPxEmitterNode | |
static const char * | className () |
Returns the name of this class. More... | |
Static Public Member Functions inherited from MPxNode | |
static MStatus | addAttribute (const MObject &attr) |
This method adds a new attribute to a user defined node type during the type's initialization. More... | |
static MStatus | inheritAttributesFrom (const MString &parentClassName) |
This method allows a class of plugin node to inherit all of the attributes of a second class of plugin node. More... | |
static MStatus | attributeAffects (const MObject &whenChanges, const MObject &isAffected) |
This method specifies that a particular input attribute affects a specific output attribute. More... | |
static const char * | className () |
Returns the name of this class. More... | |
Static Public Attributes | |
static MObject | mFluidDensityEmission |
density emission rate attribute | |
static MObject | mFluidHeatEmission |
heat emission rate attribute | |
static MObject | mFluidFuelEmission |
fuel emission rate attribute | |
static MObject | mEmitFluidColor |
color emission toggle attribute | |
static MObject | mFluidColor |
emission color attribute | |
static MObject | mFluidColorR |
emission red color channel attribute | |
static MObject | mFluidColorG |
emission green color channel attribute | |
static MObject | mFluidColorB |
emission blue color channel attribute | |
static MObject | mFluidDropoff |
emission dropoff attribute | |
static MObject | mTurbulence |
emission turbulence attribute | |
static MObject | mFluidJitter |
emission jitter attribute | |
static MObject | mEmissionFunction |
emission function attribute | |
Static Public Attributes inherited from MPxEmitterNode | |
static MObject | mEmitterType |
emitter type attribute | |
static MObject | mRate |
rate attribute | |
static MObject | mSpeed |
speed attribute | |
static MObject | mDirection |
direction attribute | |
static MObject | mDirectionX |
X component of mDirection. | |
static MObject | mDirectionY |
Y component of mDirection. | |
static MObject | mDirectionZ |
Z component of mDirection. | |
static MObject | mOwnerPosData |
owner postion attribute, multi | |
static MObject | mOwnerVelData |
owner velocity attribute, multi | |
static MObject | mOwnerCentroid |
owner centroid attribute | |
static MObject | mOwnerCentroidX |
X component of mOwnerCentroid. | |
static MObject | mOwnerCentroidY |
Y component of mOwnerCentroid. | |
static MObject | mOwnerCentroidZ |
Z component of mOwnerCentroid. | |
static MObject | mSweptGeometry |
input swept geometry attribute | |
static MObject | mWorldMatrix |
world matrix attribute | |
static MObject | mStartTime |
start time attribute | |
static MObject | mDeltaTime |
delta time attribute | |
static MObject | mIsFull |
flag for maximum count attribute | |
static MObject | mInheritFactor |
inherit factor attribute | |
static MObject | mSeed |
random seed attribute | |
static MObject | mRandState |
random state attribute | |
static MObject | mCurrentTime |
current time attribute | |
static MObject | mOutput |
output particle attribute, multi | |
static MObject | mMinDistance |
min distance attribute | |
static MObject | mMaxDistance |
max distance attribute | |
Static Public Attributes inherited from MPxNode | |
static MObject | message |
message attribute | |
static MObject | isHistoricallyInteresting |
is historically interesting attribute | |
static MObject | caching |
caching attribute | |
static MObject | state |
state attribute | |
static MObject | frozen |
frozen attribute | |
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virtual |
This method returns the type of the node.
It should not be overridden by the user. It will return MPxNode::kEmitterNode.
Reimplemented from MPxEmitterNode.
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virtual |
This method should be overridden in user defined nodes.
Recompute the given output based on the nodes inputs. The plug represents the data value that needs to be recomputed, and the data block holds the storage for all of the node's attributes.
The MDataBlock will provide smart handles for reading and writing this node's attribute values. Only these values should be used when performing computations.
When evaluating the dependency graph, Maya will first call the compute method for this node. If the plug that is provided to the compute indicates that that the attribute was defined by the Maya parent node, the compute method should return MS::kUnknownParameter. When this occurs, Maya will call the internal Maya node from which the user-defined node is derived to compute the plug's value.
This means that a user defined node does not need to be concerned with computing inherited output attributes. However, if desired, these can be safely recomputed by this method to change the behaviour of the node.
[in] | plug | plug representing the attribute that needs to be recomputed |
[in] | dataBlock | data block containing storage for the node's attributes |
Reimplemented from MPxEmitterNode.
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virtual |
This is the main method that plug-in fluid emitter nodes must override in order to emit into fluids.
When an emitter is attached to a fluid, at every evaluation step the fluid will call this method on the emitter. The method receives a fluid object into which to emit, the index of the fluid in the array of fluid targets for this emitter, and the worldspace matrix of the fluid. The emitter should query its attributes to determine how much density, heat, color, and/or fuel to emit into the fluid, then call the MFnFluid::emitIntoArrays() method to actually add the necessary quantities to the fluid.
Returning MS::kUnknownParameter from this method will cause Maya to execute the default fluid emitter's emission behavior.
[in] | fluidObj | the fluid object into which the emitter is emitting. |
[in] | worldMatrix | object to world transformation matrix for the fluid |
[in] | plugIndex | the index of the fluid in the array of emission targets for this emitter. Pass this value to the random number stream generation routines in MPxEmitterNode. |
double fluidDensityEmission | ( | MDataBlock & | block | ) |
Intended to be called from within the emitter's compute() method, this method retrieves the "fluidDensityEmission" attribute value common to all fluid emitters.
This indicates the amount of fluid material to be emitted per second, and it is modulated by the emitter's "rate" attribute value.
[in] | block | data block containing storage for the node's attributes |
double fluidHeatEmission | ( | MDataBlock & | block | ) |
Intended to be called from within the emitter's compute() method, this method retrieves the "fluidHeatEmission" attribute value common to all fluid emitters.
This indicates the amount of heat to be emitted per second, and it is modulated by the emitter's "rate" attribute value.
[in] | block | data block containing storage for the node's attributes |
double fluidFuelEmission | ( | MDataBlock & | block | ) |
Intended to be called from within the emitter's compute() method, this method retrieves the "fluidFuelEmission" attribute value common to all fluid emitters.
This indicates the amount of fuel to be emitted per second, and it is modulated by the emitter's "rate" attribute value.
[in] | block | data block containing storage for the node's attributes |
bool fluidEmitColor | ( | MDataBlock & | block | ) |
Intended to be called from within the emitter's compute() method, this method retrieves the "fluidEmitColor" attribute value common to all fluid emitters.
This indicates whether or not the emitter should emit color into the fluid.
[in] | block | data block containing storage for the node's attributes |
MColor fluidColor | ( | MDataBlock & | block | ) |
Intended to be called from within the emitter's compute() method, this method retrieves the "fluidColor" attribute value common to all fluid emitters.
This specifies the color to be added to the fluid.
[in] | block | data block containing storage for the node's attributes |
double fluidDropoff | ( | MDataBlock & | block | ) |
Intended to be called from within the emitter's compute() method, this method retrieves the "fluidDropoff" attribute value common to all fluid emitters.
This specifies the the speed with which fluid emission drops off with increasing distance from the emitter, with higher values meaning faster dropoff.
[in] | block | data block containing storage for the node's attributes |
double turbulence | ( | MDataBlock & | block | ) |
Intended to be called from within the emitter's compute() method, this method retrieves the "turbulence" attribute value common to all fluid emitters.
This specifies the amount of turbulence that should be applied to the emitter's output.
[in] | block | data block containing storage for the node's attributes |
bool fluidJitter | ( | MDataBlock & | block | ) |
Intended to be called from within the emitter's compute() method, this method retrieves the "fluidJitter" attribute value common to all fluid emitters.
This specifies how the voxel grid should be sampled for emission. Without jitter, the grid is sampled only at voxel centers, but with jitter enabled, each voxel is sampled at a random location. The fluid emitter is responsible for implementing this behavior. It is recommended that the random stream methods on MPxEmitterNode be used to implement repeatable randomized behavior in this area.
[in] | block | data block containing storage for the node's attributes |
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static |
Returns the name of this class.