#include <MPxSpringNode.h>
Base class for user defined spring law.
MPxSpringNode allows the creation and manipulation of dependency graph nodes representing a spring law. The class is a DAG node and Maya manages the drawing, creation, and selection of springs.
A user defined spring node is a DAG node that can have attributes and a applySpringLaw() method. To derive the full benefit of the MPxSpringNode class, it is suggested that you do not write your own compute() method. Instead, write the applySpringLaw() method. All of the parameters passed into this method will be supplied by Maya.
To create a user defined spring node, derive from this class and override the applySpringLaw() method. The other methods of the parent class MPxNode may also be overridden to perform dependency node capabilities.
Public Member Functions | |
MPxSpringNode () | |
Class constructor. | |
virtual | ~MPxSpringNode () |
Class destructor. | |
virtual MPxNode::Type | type () const |
This method returns the type of the node. More... | |
virtual MStatus | applySpringLaw (double stiffness, double damping, double restLength, double endMass1, double endMass2, const MVector &endP1, const MVector &endP2, const MVector &endV1, const MVector &endV2, MVector &forceV1, MVector &forceV2) |
This method should be overridden in user defined nodes. More... | |
Public Member Functions inherited from MPxNode | |
MPxNode () | |
Constructor. More... | |
virtual | ~MPxNode () |
Destructor. | |
virtual void | postConstructor () |
Post constructor. More... | |
virtual MStatus | compute (const MPlug &, MDataBlock &) |
This method should be overridden in user defined nodes. More... | |
virtual bool | getInternalValue (const MPlug &, MDataHandle &) |
This method is overridden by nodes that store attribute data in some internal format. More... | |
virtual bool | setInternalValue (const MPlug &, const MDataHandle &) |
This method is overridden by nodes that store attribute data in some internal format. More... | |
virtual int | internalArrayCount (const MPlug &) const |
This method is overridden by nodes that have internal array attributes which are not stored in Maya's datablock. More... | |
virtual void | copyInternalData (MPxNode *) |
This method is overridden by nodes that store attribute data in some internal format. More... | |
virtual MStatus | legalConnection (const MPlug &, const MPlug &, bool asSrc, bool &isLegal) const |
This method allows you to check for legal connections being made to attributes of this node. More... | |
virtual MStatus | legalDisconnection (const MPlug &, const MPlug &, bool asSrc, bool &isLegal) const |
This method allows you to check for legal disconnections being made to attributes of this node. More... | |
virtual MStatus | setDependentsDirty (const MPlug &plug, MPlugArray &plugArray) |
This method can be overridden in user defined nodes to specify which plugs should be set dirty based upon an input plug {plugBeingDirtied} which Maya is marking dirty. More... | |
virtual MStatus | preEvaluation (const MDGContext &context, const MEvaluationNode &evaluationNode) |
Prepare a node's internal state for threaded evaluation. More... | |
virtual MStatus | postEvaluation (const MDGContext &context, const MEvaluationNode &evaluationNode, PostEvaluationType evalType) |
Clean up node's internal state after threaded evaluation. More... | |
virtual SchedulingType | schedulingType () const |
When overridden this method controls the degree of parallelism supported by the node during threaded evaluation. More... | |
virtual MStatus | connectionMade (const MPlug &, const MPlug &, bool asSrc) |
This method gets called when connections are made to attributes of this node. More... | |
virtual MStatus | connectionBroken (const MPlug &, const MPlug &, bool asSrc) |
This method gets called when connections are broken with attributes of this node. More... | |
virtual MStatus | dependsOn (const MPlug &, const MPlug &, bool &depends) const |
This method may be overridden by the user defined node. More... | |
virtual bool | isPassiveOutput (const MPlug &) const |
This method may be overridden by the user defined node if it wants to provide output attributes which do not prevent value modifications to the destination attribute. More... | |
virtual MStatus | shouldSave (const MPlug &, bool &isSaving) |
This method may be overridden by the user defined node. More... | |
virtual MPlug | passThroughToOne (const MPlug &) const |
This method may be overridden by nodes that have a one-to-one relationship between an input attribute and a corresponding output attribute. More... | |
virtual bool | passThroughToMany (const MPlug &, MPlugArray &) const |
This method is overridden by nodes that want to control the traversal behavior of some Maya search algorithms which traverse the history/future of shape nodes looking for directly related nodes. More... | |
virtual bool | isAbstractClass () const |
Override this class to return true if this node is an abstract node. More... | |
virtual MStringArray | getFilesToArchive (bool shortName=false, bool unresolvedName=false, bool markCouldBeImageSequence=false) const |
Use this method to return all external files used by this node. More... | |
virtual void | getExternalContent (MExternalContentInfoTable &table) const |
Returns the external content (files) that this node depends on. More... | |
bool | addExternalContentForFileAttr (MExternalContentInfoTable &, const MObject &attr) const |
Adds content info to the specified table from a file path attribute. More... | |
bool | setExternalContentForFileAttr (const MObject &attr, const MExternalContentLocationTable &) |
Sets content info in the specified attribute from the table. More... | |
virtual void | setExternalContent (const MExternalContentLocationTable &) |
Changes the location of external content in batch. More... | |
virtual MTypeId | typeId () const |
Returns the TYPEID of this node. More... | |
virtual MString | typeName () const |
Returns the type name of this node. More... | |
virtual MString | name () const |
Returns the name of this particular instance of this class. More... | |
virtual MObject | thisMObject () const |
Returns the MObject associated with this user defined node. More... | |
virtual MStatus | setExistWithoutInConnections (bool flag) |
This method specifies whether or not the node can exist without input connections. More... | |
virtual bool | existWithoutInConnections (MStatus *ReturnStatus=NULL) const |
Determines whether or not this node can exist without input connections. More... | |
virtual MStatus | setExistWithoutOutConnections (bool flag) |
This method specifies whether or not the node can exist without output connections. More... | |
virtual bool | existWithoutOutConnections (MStatus *ReturnStatus=NULL) const |
Determines whether or not this node can exist without output connections. More... | |
MDataBlock | _forceCache (const MDGContext &) |
This method is obsolete. More... | |
virtual bool | getInternalValueInContext (const MPlug &, MDataHandle &, MDGContext &) |
This method is obsolete. More... | |
virtual bool | setInternalValueInContext (const MPlug &, const MDataHandle &, MDGContext &) |
This method is obsolete. More... | |
virtual int | internalArrayCount (const MPlug &, const MDGContext &) const |
This method is obsolete. More... | |
Static Public Member Functions | |
static const char * | className () |
Returns the name of this class. More... | |
Static Public Member Functions inherited from MPxNode | |
static MStatus | addAttribute (const MObject &attr) |
This method adds a new attribute to a user defined node type during the type's initialization. More... | |
static MStatus | inheritAttributesFrom (const MString &parentClassName) |
This method allows a class of plugin node to inherit all of the attributes of a second class of plugin node. More... | |
static MStatus | attributeAffects (const MObject &whenChanges, const MObject &isAffected) |
This method specifies that a particular input attribute affects a specific output attribute. More... | |
static const char * | className () |
Returns the name of this class. More... | |
Static Public Attributes | |
static MObject | mEnd1Weight |
from end weight attribute | |
static MObject | mEnd2Weight |
to end weight attribute | |
static MObject | mDeltaTime |
delta time attribute | |
Static Public Attributes inherited from MPxNode | |
static MObject | message |
message attribute | |
static MObject | isHistoricallyInteresting |
is historically interesting attribute | |
static MObject | caching |
caching attribute | |
static MObject | state |
state attribute | |
static MObject | frozen |
frozen attribute | |
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virtual |
This method returns the type of the node.
It should not be overridden by the user. It will return MPxNode::kSpringNode.
Reimplemented from MPxNode.
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virtual |
This method should be overridden in user defined nodes.
[in] | stiffness | The strength with which springs are trying to maintain their length. |
[in] | damping | How strongly the motion of springs are damped by the 'physical' properties of the springs. A larger value makes the springs converge faster to their rest length. |
[in] | restLength | The length at which springs try to stay. |
[in] | endMass1 | The mass value at one end of the spring. |
[in] | endMass2 | The mass value at the other end of the spring. |
[in] | endP1 | The position of one end of the spring. |
[in] | endP2 | The position of the other end of the spring. |
[in] | endV1 | The velocity of one end of the spring. |
[in] | endV2 | The velocity of the other end of the spring. |
[in] | forceV1 | The output force vector at one end of the spring. |
[in] | forceV2 | The output force vector at the other end of the spring. |
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static |
Returns the name of this class.