#include <MRenderTarget.h>
This method is obsolete.
MRenderTargetLegacy is a class contains information about a given hardware render target.
Public Member Functions | |
unsigned int | width () const |
Width of render target in pixels. More... | |
unsigned int | height () const |
Height of render target in pixels. More... | |
void | makeTargetCurrent () const |
Make the render target current for rendering. | |
MStatus | writeColorBuffer (const MImage &image, signed short x=0, signed short y=0, bool writeDepth=false) const |
Write a 2d image directly to the color buffer, without any transformation. More... | |
Friends | |
class | MHardwareRenderer |
class | MRenderingInfo |
OPENMAYA_MAJOR_NAMESPACE_OPEN unsigned int width | ( | ) | const |
Width of render target in pixels.
Return the width in pixels of the render target.
unsigned int height | ( | ) | const |
Height of render target in pixels.
Return the height in pixels of the render target.
MStatus writeColorBuffer | ( | const MImage & | image, |
signed short | x = 0 , |
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signed short | y = 0 , |
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bool | writeDepth = false |
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) | const |
Write a 2d image directly to the color buffer, without any transformation.
Method will make the context current if it is not already.
If a depth component in the image also exists, then depth values can also be written to.
[in] | image | an MImage 2d image |
[in] | x | lower left corner x position in the target to place the image. Default value is 0. |
[in] | y | lower left corner y position in the target to place the image Default value is 0. |
[in] | writeDepth | write the depth component of the incoming image to the depth component of the render target. If image does not contain any depth component then nothing will be written. Default value is false. |