zoomCameraCmd/zoomCameraCmd.cpp

zoomCameraCmd/zoomCameraCmd.cpp
//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
// DESCRIPTION:
//
// Produces the MEL command "zoomCamera".
//
// This is a simple plug-in which divides the horizontal field of view for
// the current active camera by 2.0. It is a good example of getting the
// current active view and of modifying the camera.
//
// To use this plug-in:
// (1) First create a camera by selecting the menu item Create > Cameras > Camera.
// (2) Position the camera to "look at" an object in the scene.
// (3) Select the menu item Panels > Perspective > Camera Name to look through the camera.
// (4) Execute "zoomCamera" in the command window. Your view through the camera will
// zoom-in by a factor of 2.
//
#include <maya/MIOStream.h>
#include <maya/MPxCommand.h>
#include <maya/MFnPlugin.h>
#include <maya/MString.h>
#include <maya/MArgList.h>
#include <maya/MFnCamera.h>
#include <maya/MGlobal.h>
#include <maya/M3dView.h>
#include <maya/MDagPath.h>
class zoomCamera : public MPxCommand
{
public:
zoomCamera() {};
~zoomCamera() override;
MStatus doIt( const MArgList& args ) override;
MStatus redoIt( ) override;
MStatus undoIt( ) override;
bool isUndoable( ) const override;
static void* creator();
private:
// This is data that is necessary to redo/undo the command.
//
MDagPath camera;
};
zoomCamera::~zoomCamera() {}
void* zoomCamera::creator()
{
return new zoomCamera();
}
MStatus zoomCamera::doIt( const MArgList& )
//
// Description
// Gets the zoomCamera for the current 3d view and calls
// the redoIt command to set the focal length.
//
// Note
// The doit method should collect whatever information is
// required to do the task, and store it in local class data.
// It should finally call redoIt to make the command happen.
//
{
// Get the current zoomCamera
//
if ( MS::kSuccess == stat ) {
redoIt();
}
else {
cerr << "Error getting camera" << endl;
}
return stat;
}
MStatus zoomCamera::redoIt()
//
// Description
// Doubles the focal length of current camera
//
// Note
// The redoIt method should do the actual work, based on the
// internal data only.
//
{
MFnCamera fnCamera( camera );
double fl = fnCamera.focalLength();
fnCamera.setFocalLength( fl * 2.0 );
return MS::kSuccess;
}
MStatus zoomCamera::undoIt()
//
// Description
// the undo routine
//
// Note
// The undoIt method should undo the actual work, based on the
// internal data only.
//
{
MFnCamera fnCamera( camera );
double fl = fnCamera.focalLength();
fnCamera.setFocalLength( fl / 2.0 );
return MS::kSuccess;
}
bool zoomCamera::isUndoable() const
//
// Description
// Make the command eligable for undo.
//
{
return true;
}
//
// The following routines are used to register/unregister
// the command we are creating within Maya
//
MStatus initializePlugin( MObject obj )
{
MStatus status;
MFnPlugin plugin( obj, PLUGIN_COMPANY, "3.0", "Any");
status = plugin.registerCommand( "zoomCamera", zoomCamera::creator );
if (!status) {
status.perror("registerCommand");
return status;
}
return status;
}
MStatus uninitializePlugin( MObject obj)
{
MStatus status;
MFnPlugin plugin( obj );
status = plugin.deregisterCommand( "zoomCamera" );
if (!status) {
status.perror("deregisterCommand");
return status;
}
return status;
}