Creating GLSL hardware shaders learning path
The topics in this section provide guidelines for converting your GLSL shaders to
use the
.ogsfx format. The
.ogsfx is a wrapper format that allows you to:
- Combine various shader stages (such as the vertex shader, geometry shader and pixel
shader) into one single effects file
- Load your shaders via the
glslShader.mll plug-in in Maya and visualize them in Viewport 2.0