OpenMaya.MCommandMessage Class Reference
Class used to register callbacks for command related messages.
The class also provides the following MessageType constants which
describe the different types of output messages:
kHistory #Command history
kDisplay #String to display unmodified
kInfo #General information
kWarning #Warning message
kError #Error message
kResult #Result from a command execution in the command window
kStackTrace #Stack trace
Method resolution order:
- MCommandMessage
- MMessage
- __builtin__.object
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int | kDisplay = 1 |
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int | kError = 4 |
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int | kHistory = 0 |
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int | kInfo = 2 |
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int | kMELCommand = 1 |
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int | kMELProc = 0 |
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int | kResult = 5 |
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int | kStackTrace = 6 |
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int | kWarning = 3 |
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int | kDefaultAction = 0 |
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int | kDoAction = 2 |
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int | kDoNotDoAction = 1 |
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OpenMaya.MCommandMessage.addCommandCallback |
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addCommandCallback(function, clientData=None) -> id
This method registers a callback for command messages that are
issued every time a MEL command is executed. It is only called
when actual commands are executed and not when scripts are
executed.
NOTE: Setting up a callback using this method will
degrade the performance of Maya since the installed callback will be
invoked repeatedly as MEL operations are processed.
* function - callable which will be passed a string containing the
MEL command being executed, and the clientData object
* clientData - User defined data passed to the callback function
* return: Identifier used for removing the callback.
OpenMaya.MCommandMessage.addCommandOutputCallback |
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addCommandOutputCallback(function, clientData=None) -> id
This method registers a callback for whenever commands generate
output such as that which is printed into the command window.
* function - callable which will be passed a string containing the
MEL command being executed, a MessageType constant (see class docs
for a list) indicating the message type and the clientData object
* clientData - User defined data passed to the callback function
* return: Identifier used for removing the callback.
OpenMaya.MCommandMessage.addCommandOutputFilterCallback |
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addCommandOutputFilterCallback(function, clientData=None) -> id
This method registers a callback for whenever commands generate
output such as that which is printed into the command window.
Returning True in the callback will filter the output from the
script editor and command line., returning False will keep the output.
* function - callable which will be passed a string containing the
MEL command being executed, a MessageType constant (see class docs
for a list) indicating the message type and the clientData object
* clientData - User defined data passed to the callback function
* return: Identifier used for removing the callback.
OpenMaya.MCommandMessage.addProcCallback |
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addProcCallback(function, clientData=None) -> id
This method registers a callback that is executed every time a MEL
procedure is run. The callback will be executed once when the procedure
is about to be executed, and again when it has exited. If a non-existent
procedure is called the callback will be called once for entry but there
will be no call on exit.
The callback cannot be registered multiple times. To register a new
callback function for this, please de-register the original callback first
NOTE: Setting up a callback using this method can potentially degrade the
performance of Maya since the installed callback will be invoked
repeatedly as MEL procedures are executed.
* function - callable which will be passed a string containing the name
of the procedure being invoked, an integer indicating the ID for the
procedure's invocation, a bool set to True if the procedure is being entered,
false otherwise, a ProcType constant (see below for a list) indicating the
type of call this is (MEL proc or MEL command), and the clientData object
ProcType constant can take the folowing values:
kMELProc
kMELCommand
* clientData - User defined data passed to the callback function
* return: Identifier used for removing the callback.