Long name (short name) |
Argument types |
Properties |
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-accurateEvaluation(-ae)
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used to get accurate results for the bounding box computation
For objects with large vertex counts, accurate evaluation takes more time
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-activeShells(-as)
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returns the indices of active shells as an array of int
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-activeUVShells(-aus)
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returns the indices of active UV shells (for the current map if one
is not specified) as an array of int
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-area(-a)
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returns the surface area of the object's faces in local space as a float
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-boundingBox(-b)
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returns the object's bounding box in 3d space
as 6 floats in MEL: xmin xmax ymin ymax zmin zmax, or as
a tuple of three pairs in Python: ((xmin,xmax), (ymin,ymax), (zmin,zmax))
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-boundingBox2d(-b2)
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returns the object's uv bounding box (for the current map if one is not specified) in 2d space
as 4 floats in MEL : xmin xmax ymin ymax, or as
a tuple of three pairs in Python: ((xmin,xmax), (ymin,ymax), (zmin,zmax))
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-boundingBoxComponent(-bc)
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returns the bounding box of selected components in 3d space
as 6 floats in MEL : xmin xmax ymin ymax zmin zmax, or as
a tuple of three pairs in Python: ((xmin,xmax), (ymin,ymax), (zmin,zmax))
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-boundingBoxComponent2d(-bc2)
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returns the bounding box of selected/specified components uv coordinates in 2d space
as 4 floats in MEL : xmin xmax ymin ymax, or as
a tuple of two pairs in Python: ((xmin,xmax), (ymin,ymax))
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-displayStats(-ds)
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toggles the display of poly statistics for the active View.
All other flags are ignored if this flag is specified (Obsolete
- refer to the headsUpDisplay command)
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-edge(-e)
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returns the number of edges as an int
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-edgeComponent(-ec)
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returns the object's number of selected edges as an int
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-face(-f)
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returns the number of faces as an int
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-faceArea(-fa)
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returns the surface area of selected/specified faces in local space as an array of float
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-faceComponent(-fc)
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returns the object's number of selected faces as an int
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-format(-fmt)
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used to display the results as an explicit sentence
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-shell(-s)
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returns the number of shells (disconnected pieces) as an int
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-triangle(-t)
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returns the number of triangles as an int
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-triangleComponent(-tc)
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returns the number of triangles of selected components as an int
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-uvArea(-uva)
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returns the UV area of the object's faces in 2d space as a float
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-uvComponent(-uvc)
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returns the object's number of selected uv coordinates as an int
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-uvEdgePairs(-uep)
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returns the pairs of UVs that are on the selected/specified edges
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-uvFaceArea(-ufa)
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returns the UV area of selected/specified faces in 2d space as an array of float
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-uvSetName(-uvs)
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string
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used when querying texture vertices to specify the uv set. If a uv set
is not specified then the current map for the object will be used
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-uvShell(-us)
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returns the number of UV shells (for the current map if one is not
specified) as an int
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-uvShellIds(-usi)
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returns the UV shell indices for selected/specified faces or UVs as an array of int
(for the current map if one is not specified), one shell index per each face/UV.
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-uvcoord(-uv)
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returns the number of uv coordinates (for the current map if one is
not specified) as an int
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-uvsInShell(-uis)
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int
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returns all UVs inside specified shell(for the current map if one is not specified), use activeUVShells
to get shell indices for current selection, use uvShellIds to get shell indices for specified faces or UVs
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-vertex(-v)
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returns the number of vertices as an int
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-vertexComponent(-vc)
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returns the object's number of selected vertices as an int
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-worldArea(-wa)
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returns the surface area of the object's faces in world space as a float
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-worldFaceArea(-wfa)
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returns the surface area of selected/specified faces in world space as an array of float
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