pymel.core.windows.soundControl¶
- soundControl(*args, **kwargs)¶
This command creates a control used for changing current time and scratching/scrubbing through sound files.
Flags:
Long Name / Short Name Argument Types Properties annotation / ann unicode Annotate the control with an extra string value. backgroundColor / bgc float, float, float The background color of the control. The arguments correspond to the red, green, and blue color components. Each component ranges in value from 0.0 to 1.0. When setting backgroundColor, the background is automatically enabled, unless enableBackground is also specified with a false value. beginScrub / bs bool Set this widget up for sound scrubbing. Subsequent changes to current time will result in sound scrubbingbehavior, until the -endScrubcommand is issued for this widget. defineTemplate / dt unicode Puts the command in a mode where any other flags and arguments are parsed and added to the command template specified in the argument. They will be used as default arguments in any subsequent invocations of the command when templateName is set as the current template. displaySound / ds bool Turn sound display off. Query returns int. docTag / dtg unicode Add a documentation flag to the control. The documentation flag has a directory structure. (e.g., -dt render/multiLister/createNode/material) dragCallback / dgc script Adds a callback that is called when the middle mouse button is pressed. The MEL version of the callback is of the form: global proc string[] callbackName(string $dragControl, int $x, int $y, int $mods) The proc returns a string array that is transferred to the drop site. By convention the first string in the array describes the user settable message type. Controls that are application defined drag sources may ignore the callback. $mods allows testing for the key modifiers CTRL and SHIFT. Possible values are 0 == No modifiers, 1 == SHIFT, 2 == CTRL, 3 == CTRL + SHIFT. In Python, it is similar, but there are two ways to specify the callback. The recommended way is to pass a Python function object as the argument. In that case, the Python callback should have the form: def callbackName( dragControl, x, y, modifiers ): The values of these arguments are the same as those for the MEL version above. The other way to specify the callback in Python is to specify a string to be executed. In that case, the string will have the values substituted into it via the standard Python format operator. The format values are passed in a dictionary with the keys dragControl, x, y, modifiers. The dragControlvalue is a string and the other values are integers (eg the callback string could be print ‘%(dragControl)s %(x)d %(y)d %(modifiers)d’ dropCallback / dpc script Adds a callback that is called when a drag and drop operation is released above the drop site. The MEL version of the callback is of the form: global proc callbackName(string $dragControl, string $dropControl, string $msgs[], int $x, int $y, int $type) The proc receives a string array that is transferred from the drag source. The first string in the msgs array describes the user defined message type. Controls that are application defined drop sites may ignore the callback. $type can have values of 1 == Move, 2 == Copy, 3 == Link. In Python, it is similar, but there are two ways to specify the callback. The recommended way is to pass a Python function object as the argument. In that case, the Python callback should have the form: def pythonDropTest( dragControl, dropControl, messages, x, y, dragType ): The values of these arguments are the same as those for the MEL version above. The other way to specify the callback in Python is to specify a string to be executed. In that case, the string will have the values substituted into it via the standard Python format operator. The format values are passed in a dictionary with the keys dragControl, dropControl, messages, x, y, type. The dragControlvalue is a string and the other values are integers (eg the callback string could be print ‘%(dragControl)s %(dropControl)s %(messages)r %(x)d %(y)d %(type)d’ enable / en bool The enable state of the control. By default, this flag is set to true and the control is enabled. Specify false and the control will appear dimmed or greyed-out indicating it is disabled. enableBackground / ebg bool Enables the background color of the control. endScrub / es bool End sound scubbing for this widget. This stops sound scrubbing behavior and should be issued before any subsequent -beginScrubflags exists / ex bool Returns whether the specified object exists or not. Other flags are ignored. fullPathName / fpn bool Return the full path name of the widget, which includes all the parents. height / h int The height of the control. The control will attempt to be this size if it is not overruled by parent layout conditions. highlightColor / hlc float, float, float The highlight color of the control. The arguments correspond to the red, green, and blue color components. Each component ranges in value from 0.0 to 1.0. isObscured / io bool Return whether the control can actually be seen by the user. The control will be obscured if its state is invisible, if it is blocked (entirely or partially) by some other control, if it or a parent layout is unmanaged, or if the control’s window is invisible or iconified. manage / m bool Manage state of the control. An unmanaged control is not visible, nor does it take up any screen real estate. All controls are created managed by default. maxTime / max time Controls the max time of the range displayed in the control. Query returns float. minTime / min time Controls the min time of the range displayed in the control. Query returns float. noBackground / nbg bool Clear/reset the control’s background. Passing true means the background should not be drawn at all, false means the background should be drawn. The state of this flag is inherited by children of this control. numberOfPopupMenus / npm bool Return the number of popup menus attached to this control. parent / p unicode The parent layout for this control. popupMenuArray / pma bool Return the names of all the popup menus attached to this control. pressCommand / pc unicode script to run on mouse-down in this control. preventOverride / po bool If true, this flag prevents overriding the control’s attribute via the control’s right mouse button menu. releaseCommand / rc unicode script to run on mouse-up in this control. repeatChunkSize / rcs float How much sound (in the current time unit) is repeated when -repeatOnHold is true. Default is 1.0. repeatOnHold / roh bool Repeat sound during mouse-down events resample / r bool Resample the sound display to fit the widget sound / s unicode Name of audio depend node whose data should display in the sound-display widget. Query returns string. statusBarMessage / sbm unicode Extra string to display in the status bar when the mouse is over the control. useTemplate / ut unicode Forces the command to use a command template other than the current one. visible / vis bool The visible state of the control. A control is created visible by default. Note that a control’s actual appearance is also dependent on the visible state of its parent layout(s). visibleChangeCommand / vcc script Command that gets executed when visible state of the control changes. waveform / wf unicode Determines what part of the sound waveform to display, when -displaySound is true. Valid values are top, bottom, and both. Default is top. Query returns string. width / w int The width of the control. The control will attempt to be this size if it is not overruled by parent layout conditions. Flag can have multiple arguments, passed either as a tuple or a list. Derived from mel command maya.cmds.soundControl
Example:
import pymel.core as pm # To display sound in a soundControl, there must first be a sound # node in the scene. We'll create one and give it the name "ohNo". # Note that the argument to the -file flag must be a path to a valid # soundfile. # pm.sound( file='ohNo.aiff', name='ohNo' ) # Create a sound control (named "soundScrubber") # and have it display the sound associated with audio node "ohNo". # pm.window() pm.frameLayout( lv=False ) pm.soundControl( 'soundScrubber', width=600, height=45, sound='ohNo', displaySound=True, waveform='both' ) pm.showWindow() # Now setup "soundScrubber" to actually scrub with # mouse drags. # pressCmd = "soundControl -e -beginScrub soundScrubber" releaseCmd = "soundControl -e -endScrub soundScrubber" pm.soundControl( 'soundScrubber', e=True, pc=pm.soundControl('soundScrubber',e=True,beginScrub=True, rc=pm.sound('soundScrubber',e=True,endScrub=True)))