Add audio to your animation

When creating an animation, you sometimes want to hear the soundtrack to help you synchronize the placement of keys with points in the soundtrack. You can import, display, and play multiple sound files in a scene.
Note: Playback Speed must be set to Real-time in order to play sound properly. See Playback Speed in the Animation Controls menu.

When a sound file is loaded into a scene, an audio node is created with the same name as the filename. This node has a reference to the location of the sound file. If you move the sound file to a different location, change the filename referenced by your audio node.

To load an audio file into your scene

  1. Do one of the following:
    • Select File > Import from the main menu bar. A file browser lets you select the name of the sound file(s) to import. If there is an audio offset embedded with the file, it will appear in the File Type Specific Options. You can also specify an offset in this field as well.
    • Drag the file(s) from a file browser into one of the Maya modeling views, or onto the Time Slider.
  2. If you want to set a playback offset for your file, or if you want to set an offset on import, see the Audio Offset settings in the Import Options. (You can also specify an offset for your file in Maya at any time in the Attribute Editor.)

The peaks of the sound waves are visible in the Time Slider, and the Time Slider is ready to play or scrub the sound.

Note:

On Windows, if you are importing .wav files created on a Mac, you may need to convert the files to a Windows-compatible format before you can import them into Maya.

Maya supports the following audio file formats:

Platform Audio file format

Microsoft® Windows®

.aiff, .wav, .bwav

Apple® Mac OS® X

.aiff, .wav, .bwav, .mp3

Known limitations for importing sound