To paint smooth skin point weights
- Select the smooth skin objects you want to paint.
- Turn on smooth shading mode by selecting
Shading > Smooth Shade All (hotkey: press 5).
- Open the
Paint Skin Weights Tool (Skin > Paint Skin Weights Tool >
).
Note:
Reflection is disabled for the
Paint Skin Weights Tool, but you can use Mirror Skin Weights (in the
Skin menu Weight Maps section) as an alternative method to reflect skin weights.
- Do one of the following to select a joint:
- Select the joint name in the
Influences list of the
Paint Skin Weights Tool.
Tip: Use the
Sort options and
Filter to adjust what displays in the
Influences list, and use the size icons to expand

or shrink

the Influences list.
- Right-click the joint you want to paint, then choose
Select Influence in the marking menu that appears.
Tip: Middle-click a joint and press the up and down arrow keys to navigate your character's joint hierarchy.
When you select an influence to paint, the mesh displays color feedback (by default) in white and black. You can verify that
Color Feedback is turned on under the
Display heading. Turning on
Color Feedback helps you identify the weights on the surface by representing them as grayscale values (smaller values are darker, larger values are lighter). You can also turn on
Use color ramp under the
Gradient heading to view weights in color.
Note: The default hotkey Alt + c (or Option + c on Mac OS X) turns Color Feedback on and off outside the
Paint Skin Weights Tool.
- Make sure the brush, paint operation, value, and any other settings you want are set in the
Paint Skin Weights Tool.
For example, make sure that the
Weight Type drop-down list is set to
Skin Weight.
- Drag across the skin to paint weights.
The values you paint set how much this joint influences the painted vertices relative to the other joints making up the smooth body (up to the number specified as the
Max Influences in the
Bind Skin Options).