#include <kaydaradef.h>#include <fbsdk/fbcomponent.h>#include <fbsdk/fbproperties.h>#include <fbsdk/fbtexture.h>HUD (Head Up Display)
Definition in file fbhud.h.
Classes | |
| class | FBHUDElement |
| Heads Up display. More... | |
| struct | FBHUDElement::Rect |
| HUD element rectangle for drawing in the view. More... | |
| class | FBPropertyListHUDElement |
| PropertyList: Handle. More... | |
| class | FBHUDTextElement |
| Heads Up display. More... | |
| class | FBHUDRectElement |
| Heads Up display. More... | |
| class | FBHUDTextureElement |
| Heads Up display. More... | |
| class | FBHUDFlashElement |
| Heads Up display. More... | |
| class | FBHUDBloopSlateElement |
| Heads Up display. More... | |
| class | FBHUDTimelineElement |
| Heads Up display. More... | |
| class | FBHUD |
| Heads Up display. More... | |
| class | FBPropertyListHUD |
| PropertyList: Handle. More... | |
| class | FBHUDManager |
Namespaces | |
| ORSDK2018 | |
Macros | |
| #define | FBSDK_DLL K_DLLIMPORT |
| Be sure that FBSDK_DLL is defined only once... More... | |
| #define | FBStorableCustomHUDElementImplementation(ClassName, Desc) |
| Custom Storable HUDELement Class implementation. More... | |
Typedefs | |
| typedef class FBPropertyBaseEnum< enum FBHUDElementHAlignment > | FBPropertyHUDElementHAlignment |
| typedef class FBPropertyBaseEnum< enum FBHUDElementVAlignment > | FBPropertyHUDElementVAlignment |
| typedef class FBPropertyBase< FBHUDElement *, kFBPT_object > | FBPropertyBaseHUDElement |
| typedef class FBPropertyBaseComponent< FBHUDElement * > | FBPropertyHUDElement |
| typedef class FBPropertyBaseList< FBHUDElement * > | FBPropertyBaseListHUDElement |
| typedef class FBPropertyBase< FBHUDTextElement *, kFBPT_object > | FBPropertyBaseHUDTextElement |
| typedef class FBPropertyBaseComponent< FBHUDTextElement * > | FBPropertyHUDTextElement |
| typedef class FBPropertyBase< FBHUDRectElement *, kFBPT_object > | FBPropertyBaseHUDRectElement |
| typedef class FBPropertyBaseComponent< FBHUDRectElement * > | FBPropertyHUDRectElement |
| typedef class FBPropertyBase< FBHUDTextureElement *, kFBPT_object > | FBPropertyBaseHUDTextureElement |
| typedef class FBPropertyBaseComponent< FBHUDTextureElement * > | FBPropertyHUDTextureElement |
| typedef class FBPropertyBase< FBHUDFlashElement *, kFBPT_object > | FBPropertyBaseHUDFlashElement |
| typedef class FBPropertyBaseComponent< FBHUDFlashElement * > | FBPropertyHUDFlashElement |
| typedef class FBPropertyBase< FBHUDBloopSlateElement *, kFBPT_object > | FBPropertyBaseHUDBloopSlateElement |
| typedef class FBPropertyBaseComponent< FBHUDBloopSlateElement * > | FBPropertyHUDBloopSlateElement |
| typedef class FBPropertyBase< FBHUDTimelineElement *, kFBPT_object > | FBPropertyBaseHUDTimelineElement |
| typedef class FBPropertyBaseComponent< FBHUDTimelineElement * > | FBPropertyHUDTimelineElement |
| typedef class FBPropertyBase< FBHUD *, kFBPT_object > | FBPropertyBaseHUD |
| typedef class FBPropertyBaseComponent< FBHUD * > | FBPropertyHUD |
| typedef class FBPropertyBaseList< FBHUD * > | FBPropertyBaseListHUD |
| typedef class FBPropertyBase< FBHUDManager *, kFBPT_object > | FBPropertyBaseHUDManager |
| typedef class FBPropertyBaseComponent< FBHUDManager * > | FBPropertyHUDManager |
Enumerations | |
| enum | FBHUDElementHAlignment { kFBHUDLeft, kFBHUDRight, kFBHUDCenter } |
| enum | FBHUDElementVAlignment { kFBHUDBottom, kFBHUDTop, kFBHUDVCenter = kFBHUDCenter } |
| #define FBSDK_DLL K_DLLIMPORT |
| #define FBStorableCustomHUDElementImplementation | ( | ClassName, | |
| Desc | |||
| ) |
Custom Storable HUDELement Class implementation.
This should be placed in the source code file for a custom HUDElement class. See OpenReality sample project orhudelement_template for usage example.
Examples: